It has been nearly four months since Yan Zhenyuan officially started to develop the VR game of dark.

Although the emperor and the dynasty have done a good job in protecting each other's entertainment, at least some words will be revealed.

Of course, no one can be sure whether the information is true or not.

Yan Zhenyuan's VR game, called "thousand jails", is an original IP. It is said that he has signed an agreement with some online novel God and will launch the online novel of the same name before going online.

The prototype of this game comes from Buddhism related allusions. In terms of the overall art style, it's a bit similar to the fighting God of Chen Mo's previous life.

The story background of the thousand prisons is a world where people fall into the eternal night and the demons dance in disorder. And the player will play six samsara, one layer into a thousand hell, eliminate countless demons, and finally seal the hell border, save the people.

There are six occupations in thousand jails, namely the so-called six samsara: Heaven way, humanity, animal way, Shura way, evil ghost way and hell way.

Similar to Diablo, these six professions are all export professions, but the means of export are different.

The setting of heaven is more inclined to holy magic, which is the incarnation of heaven's will.

The setting of humanity is similar to that of hunters and assassins, which is equivalent to the heroic role of human beings.

The animal road can be turned into various beasts, which is similar to the Druid, but all of them are mythical beasts.

Shura path is a bit like a berserker or a barbarian. It is extremely fierce and has a very strong vitality.

The evil ghost way is similar to the necromancer. It can call the hell devil to fight for itself.

Hellway is set in favor of warlocks, mainly controlling dark spells, with continuous damage and negative effects. Different from Tiandao, it is a part of hell consciousness in the setting of story background, only on the side of the people.

It can be said that the career design of "thousand jails" is very good. It cleverly uses the concept of "six Samsara", which has been deeply rooted in people's hearts. Moreover, the setting of career is very close to the characteristics of "six ways".

What's more, these six professions can get some inspiration from the characters in the dark. For example, the skill design of Shura Taoism refers to the barbarians in the dark to some extent.

With Diablo, a successful PC game, as a prototype reference, the chances of success of prison are higher and the risks are relatively controllable.

As far as the current information is concerned, the game "prison" is impeccable in its packaging.

The other is playing.

At present, "thousand jails" is still in the initial version stage, so there are not too many playing methods out, only basic playing methods.

Players will play six ways to kill thousands of Hells one by one, defeat a large number of enemies, and finally seal the whole hell, so that the world can return to peace.

This game is similar to Diablo 1, which is a level-by-level downward challenge.

The map of each layer of hell is relatively large and randomly generated. The entrance position of the next layer is refreshed randomly, and the specific location can only be determined after exploration.

Each layer of hell has different artistic styles, including melting fire hell, ice hell, Evil Mirror hell, steamer hell, bronze pillar hell, sword mountain hell, blood pool hell and so on.

Of course, a thousand layers of hell can't be a thousand styles, only in these styles with certain rules.

The scenes in hell are similar to "dark dark", full of elements of terror and despair, such as capital punishment, going up to the sword mountain, going down to the oil pot, etc.

(of course, this game is also a good 18 +.)

Considering the stronger visual impact of VR, Yan Zhenyuan will certainly decorate and beautify these contents to prevent serious discomfort of players caused by being too real.

At the top of hell, there are human villages for players to trade and team up.

This world is an overhead world, with an ancient background and no technological factors. In terms of art style, we can't distinguish the specific age, but there are some religious elements.

Other specific information did not flow out too much, including social system, special playing methods and other aspects, and no information was revealed temporarily.

……

Chen Mo is thinking about the final shape of the game.

From the current information, Chen Mo has basically determined the status of "prison" on the PC platform, but what will happen on the VR platform, Chen Mo can't imagine.

After all, the change of perspective is a little big, resulting in a lot of changes. In Chen Mo's view, the game may become a kind of mowing game (dark version) in the senses.

Of course, all this has to wait until the game is really done.

These days, three assistants are working hard to come up with some details of the settings in my world.

Qian Kun gives a document to Chen Mo, which is the detailed explanation of the whole production system in my world.In the concept draft, Chen Mo simply mentioned the production methods of the workbench and various tools. He didn't elaborate on the specific tools. This part was designed by Qian Kun.

Chen Mo looks at the design documents of the production system.

Qian Kun said: "the shop manager, the front part of the current design draft is relatively clear, mainly to manufacture various collection tools and weapons. The collection tools include axes, pickaxes and so on. There are swords and armour in the battle products. However, I'm not sure how to design the back things. How high should the world's technological level be? "

Chen Mo thought for a moment and said, "it can be very high."

Qian Kun is a little confused: "very high How high is it? "

Chen Mo said, "Rockets can be made."

Qian Kun stared: "fire Rockets? "

Chen Mo nodded: "yes. Remember the trains, cars and rockets in Leggo? All of them can be considered in my world. "

Qian Kun scratched the back of his head: "what's the design? Rockets, isn't that too complicated? And where is it going? "

Chen Mo said: "thinking is a little divergent. At present, there are two ways to create a new thing in my world. One is to arrange the materials in a certain way in the workbench to create a new thing. The other is to put the blocks together in a specific way in the world, which will automatically generate a new thing. "

"For example, if a square is placed in a human shape, an iron puppet will be automatically generated."

"We can also set up some relatively complex science and technology trees, for example, some special materials can make control units, and through control units, fuel, reinforcement materials, switch modules and other special objects, we can assemble trains and even rockets."

Qian Kun: "it seems that I understand."

"There's no need to think about real technology," he continued. You can plan a whole technology tree for the world, just like famine

Qian Kun understood, nodded: "OK, then I'll rewrite it again. "