Chen Mo's "Diablo" and "famine" two consecutive, in the players and the game industry set off a lot of waves, but not like the previous card game, triggered the craze of imitation.

This is also reasonable, because the characteristics of these two games are too obvious to imitate.

"Diablo" does give some inspiration to the insiders, that is, there is a lack of such a game with "brush" as the main cool feeling in the market at present, but how to fill this gap has become a very confusing problem.

If we do it in the way of Diablo, and make a third person perspective and evil painting style game, let alone whether we can burn money to achieve the quality of Diablo. Even if it does, it is just a high-quality imitation of Diablo. Will players accept it?

Therefore, the only way out is to develop this type of VR game, which is exactly what the emperor and the emperor are doing.

As for other companies? VR games are too risky, not to mention changing such a large type. There are only a few game companies that dare to take this risk.

As for "famine", this game is also not reproducible in the eyes of most designers.

Because no one can say exactly why this game can get the current sales volume.

Story? Painting style? Music sound effect?

Props? How to play? Sandbox mode?

The only thing for sure is that this is a relatively successful sandbox game. On the premise of its excellent quality, it has rich playing methods, well simulates the survival instinct of human beings, and stimulates the creative desire of players.

But how can we make a sandbox game like famine?

No clue.

Sandbox games look beautiful, but they are very difficult to make in practice. Those successful sandbox games are not particularly difficult to do in analysis, but no one can think of this idea.

Therefore, the industry for the "Diablo" and "famine", although the evaluation is good, but did not form the kind of imitation frenzy like the previous Card Tour.

And as Diablo begins to show signs of decline, more and more people are watching the game.

"In the forum of Diablo, some players complained that the game was boring later."

"Well, I feel it, too. I also played this game. It was very refreshing at the beginning, but after all, the follow-up playing method is too monotonous. If it is not driven by the desire to brush equipment, few people can play it. "

"Equipment drivers are always tired. The better the equipment is, the harder it is to get out. You can't get a usable equipment by brushing it at the back all day. This kind of frustration is too strong."

"Can only say, Chen Mo is not omnipotent, although the games he made are very hard to play, but this game is not good."

"That's no way. I think Chen Mo may have thought about it at the beginning. The game is a wave of current. The packaging is neat. All kinds of CGS are very frightening. They are also very cool when painting. They cheat people to buy the game first, and then they don't care."

"That's normal. It's a stand-alone game. You can't always measure it by the standards of online games."

"After Chen Mo made Diablo, he went on to develop famine without stop. Obviously, he didn't expect Diablo to make money for him for a long time."

"Yes, I think so too. Chen Mo is constantly trying all kinds of game types, which may be paving the way for the future. "Diablo" is not the only way to go, but also "famine"

"I was shocked to see Chen Mo's" Diablo ". Now it seems to be a flash in the pan. Although the sales volume of the game is still there, after all, the old players are tired of playing it. It's definitely not good behind it."

"Yes, I think the game is getting cold."

"It's said that the emperor wanted to make a VR game like" Diablo ". I don't know how it went."

"It seems that Yan Zhenyuan is doing it. There must be no problem in the ability of designers, and there must be no problem in the channels and funds of the emperor Dynasty. I think the game is mostly about fire."

"Yes, and it may be more popular than Diablo. After all, VR games are more immersive."

"It's hard to say that the third person PC end game has changed to VR, which is too risky, almost equivalent to another game."

"But Yan Zhenyuan is an S-level designer. There is no failure in his game. Moreover, the game is full of gimmicks. Think about it, killing all sides in VR, and then it can fill the market gap."

"Yes. Ah, it seems that Chen Mo is a bit miscalculated this time. This game should be taken out later. He should be able to develop VR Games soon. After another half year and a year, he will be able to develop "Diablo" on VR end by himself. Take it out so early, it's the emperor's making a hole! "

……

Yan Zhenyuan is also playing Diablo.

So far, he has been very clear about how the game works. The exquisite plot and CG, as well as the horrible atmosphere created with great efforts, are just a kind of packaging. The real core is to serve the equipment and numerical system of "brush" playing method.Of course, the package is so exquisite that people have an impulse to "buy back beads".

In fact, the fun in the middle and later stages of Diablo is supported by numerical stimulation.

Players are constantly brushing monsters, constantly accumulating better equipment, improving the character's strength, and then challenging more difficult modes. Numerical value becomes the core element of driving player behavior.

At first glance, this is a feasible plan, but at present, the performance of Diablo is not good.

Yan Zhenyuan is also thinking about how to solve this problem. After all, the VR game he is going to make needs to learn from the performance of Diablo on the PC side. If the game is just over two months old and the players are tired of playing it, then the subsequent profitability is too poor.

After all, VR games are different from PC end games, so more resources and money need to be invested. If it's just a buy-out system to sell the sales volume, at most, it's a dream to guarantee less loss and make more money.

"It's too late. We have to work out a solution quickly."

Now Yan Zhenyuan's project is also in the development stage, and all the research and development work is steadily advancing, but it is also necessary to quickly determine the later game methods to ensure that players retain.

It's almost November. According to the plan, the test will be arranged in June next year, and it will be officially released in August. This time is too tight.

"Come on, it's better to try to lean on the idea of online games, try to increase the interaction between some players through social interaction and trading, then lengthen the game content, slow the level of players, and forcibly extend the game time of players."

Yan Zhenyuan decided that since this method seems to be difficult to solve at present, we should simply learn from the method of online games, and forcibly lengthen the players through various activities.