Soon, there were more comments about famine.

"I found that the content of this game seems to be very rich. Although I was at a loss when I first started, I was really addicted to it after I played it."

"At first, I was still wondering how to make sandbox with such capacity? I didn't expect that Chen Mo really made a very rich sandbox game! "

"Was I alone when I didn't get the ignition on the first night..."

"Upstairs + 1, the first life, because there is no fire at night, attacked by unidentified creatures, pawn. The second life, lived ten days, ate up the food, pawn. The third life, lived for eleven days, was attacked and killed by wild boar at night. The fourth life, caught the bird, found the pig village, fed spider meat to the pig people, got the pig people's friendship, and began to build homes and plan for the future. As a result, the pigs who ate too much spider meat began to mutate violently

"To tell you the truth, this game is a little unfriendly to the novice at the beginning. I feel it's inexplicably hung up. There are too many dangers in the wild!"

"To play this game, one must always remember that no Zuo no die..."

"The game is surprisingly good and addictive, but I have a question: why can't people produce feces when they eat so much every day? Why do I have to pick up animal poop? It is strongly recommended to produce and sell by yourself! "

"It seems to be a small game, but in fact it is very time consuming and also very hard to play! Exploration alone will take at least ten hours, and there will be all kinds of wonderful exciting tests in the process of exploration! I think the best thing is that we didn't do it completely according to the real world, but we did a lot of strange creatures, which made it more difficult to survive! "

"To be honest, I've never starved to death. I don't know why the game is called famine. I think it might be more appropriate to call Wilson's one hundred ways to die."

"I like the style of this picture very much. Although it's 2D cartoon style, I'm tired of watching 3D pictures, and I think it's very interesting, nostalgic and fresh."

"Although it is a small production, it is also a small production full of sincerity!"

"I found that Chen Mo left the same mod interface as before. I want to try to do some fun mod, such as how about being a character mod? Move Alsace in, the skill is to eat corpses! 2333 "

" and the game also has online mode. Several good friends play different roles together and support each other to survive, which is great

……

Although "famine" in the beginning of the download volume is not very high, but the score has reached a breakthrough in the sky 9.5 points!

The main reason is that the players who buy "famine" are basically die hard fans of Chen Mo, and they have a natural affinity for this kind of survival and sandbox games, so their evaluation of "famine" must be very high.

During the period when it was just put on the shelves, "famine" was still a relatively small game. After all, it had not been publicized on such a large scale, and its own painting style and playing method did not belong to the public playing method, so the sales volume did not increase explosively.

However, with thunder game platform and Chen Mo's word of mouth here, the 24-hour sales volume of famine is also very good, reaching 24000.

Moreover, the number is still rising, and it is expected that the sales volume in the first month will reach about 2 million.

After all, "famine" is a very hard-to-play game, and because of its obvious style and outstanding reputation, it has strong diffusion.

Although the sales volume is not as good as lifeline at that time, after all, the game itself is 20 times more expensive than lifeline, so it's normal that the sales volume is lower.

In the past, the sales volume of famine reached 5 million in the first month after it was registered in China. Of course, there are the strong promotion ability of TGP platform, as well as the reputation of famine on steam.

In the parallel world, the famine produced by Chen Mo is a brand-new game. It's normal to start slowly in the early stage. When the players fully participate in it, the game will play its real power.

With sales and ratings coming out, players react differently.

"Great! It seems that I saw the Chen Mo who made "Plants vs. Zombies" in those days. The perfect creativity, rich playing methods and small games can be made into classics! This is my impression of Chen Mo! "

"Yeah, Chen Mo, don't waste his talent playing krypton gold! It's a monstrous thing! "

"Why didn't Chen Mo update Diablo before? Now I won't ask. If you don't update Chen Mo, you can't update it. If you can play famine, I'll forgive you!"

"But it's still a pity. You can't hate the new and hate the old. Diablo is waiting for you to save it!"

"Yes, you have to think about our feelings!"

"Warcraft players shudder, but Chen Mo has only one If only there were seven or eight Chen Mo developing games together. "……

The fans of famine praised the game.

Players who are not used to this game are looking forward to Chen Mo developing other games.

Diablo players are also looking forward to Chen Mo developing DLC.

All players wish Chen Mo could learn the skill of separation and take care of all players' feelings.

After all, Chen Mo has developed so many games, and his player base has been very large.

There are leisure game players who like "Plants vs. Zombies" and "lifeline".

There are western fantasy game players who like Warcraft and Diablo.

There are Chinese style game players who like "martial arts biography".

There are krypton gold game players who like "my name is Mt" and "Yin Yang division".

It's hard to keep everyone's mouth shut. The taste differences of these players are very significant. Chen Mo can't make a game that takes care of all players' tastes.

Therefore, these players can only look forward to Chen Mo's next plan.

……

People in the industry pay more attention to famine than ordinary players.

After Chen Moyan gave a lesson to all designers who despise the third person RPG, no one dared to despise Chen Moyan any more.

Whenever Chen Mo enters a new game field, he will make some game types that look strange and completely different from the conventions.

For example, "completely free" card game "my name is Mt".

For example, the third person perspective of the single game "Diablo.".

However, it seems to succeed every time, and it will subvert the common sense in the industry every time.

All people have to admit that Chen Mo seems to have made no mistakes so far. If we use ordinary people's thinking to measure his behavior, we will often fail.