This morning, Chen Mo received a message from Lin Maofa.

"Chen Mo, my game is going online tomorrow. The name of the game is" Stormriders adventure ". I sent you a copy of the installation package. You can play it. And how's your own game development? "

Chen Mo replied, "OK, let me play. My game is very smooth. It's basically finished. I'm going to put it in the experience store in these two days to collect player feedback. "

Lin Mao: "what? Done? It's only three months! You're on a rocket

Chen Mo: "leisure games are not big. I'll send you an installation package in two days

Lin Mao: "OK, let's talk to each other and make progress together."

Chen Mo received the game installation package from Lin Mao and installed it on his mobile phone.

"Stormriders adventure", installation package 94MB, icon is a small man holding a sword.

Lin Mao has been developing this game for nearly half a year. After listening to Chen Mo's suggestions, he revised it for nearly three months. With the test, fine-tuning and preliminary preparation for the application market, it has been delayed until now.

By contrast, Chen Mo's research and development of "Plants vs. Zombies" is much faster. Lin Mao's fine-tuning time, Chen Mo has made the whole game.

Enter the game.

Chen Mo has played this game before. This installation package has some minor optimizations in the scene, role and playing method, but it's not obvious. Only Chen Mo, who has a keen sense, can feel it.

It seems that Lin Mao is willing to work hard on the game experience.

In addition, according to Chen Mo's suggestion, Lin Mao has made some great changes to the game.

One is to redo the combat system, adding a lot of new content on the premise of retaining the essence of the original combat system. One of the highlights is the addition of the new combat capability Storm.

The protagonist is a knight. He can control the strength of the storm. He can choose to slow down the enemy's speed and vision by the strong wind, slow down the enemy's movement by the rainstorm, cause slight diseases, or directly blow away some miniature enemies by the terrible hurricane.

Several small storm capabilities are resident capabilities, and large storm capabilities need to accumulate energy before they can be used.

At the same time, for the new combat system, the types and characteristics of monsters have also changed. Different monsters will be restrained by different storm abilities, but also resistant to some storm abilities.

For example, a kind of beetle with heavy armor on its body has little impact on it due to the strong wind, and the hurricane can't blow it, but the rainstorm can make the ground muddy, greatly slow down its movement speed, and produce the effect of "disease" and "rust", slowly reduce its combat power.

Chen Mo appreciates the modification of the combat system. Obviously, Lin Mao did not stick to Chen Mo's suggestions, but made some innovations according to his own ideas.

In addition, the core combat ability of "storm" is directly reflected in the title of the game, which is also a very smart point for Chen mo.

"Stormriders adventure", the name of the game let people know what the content of the game is at a glance. At the same time, there is a certain suspense, which is very helpful to attract players to enter.

Another big change is the large-scale remake of the branch plot of the game, from the original single ending to the four ending, and the player's various choices in the process of the game will determine which ending he will play.

Ending 1: the knight defeated the dragon and rescued the princess. He became a hero and lived a happy life with the princess.

Ending 2: the knight failed to save the princess, and finally died with the dragon with grief and indignation.

Outcome 3: the knight defeated the dragon, but did not kill it. Instead, he signed a contract with the dragon, and the dragon became the guardian of the kingdom.

Ending 4: the knight defeated the dragon, but faced with the temptation of treasure, he became a new dragon.

Chen Mo has Lin Maofa's GM tool on his hand, which can directly adjust the character attributes, so it only takes three hours to experience it and see all four endings.

If it's a normal game, it will take at least 6-8 hours to get through the game. If you want to experience all four endings, the time will double.

Among the three suggestions given by Chen Mo, Lin Mao adopted two, but Lin Mao didn't adopt the super difficult one. In Chen Mo's opinion, this choice is quite smart, because these three suggestions are not completely compatible, and Lin Mao's choice is correct.

In Chen Mo's opinion, this game needs luck to become a super popular game, but there is no problem with a small fire.

Chen Mo sends a message to Lin Mao: "I've played all the games once. It's very good. I'm sure it'll catch fire."

Lin Mao quickly replied, "I'll take advantage of your auspicious words. I have to be busy with the online game these two days. I'll go to your store and play your game in another two days."

Chen Mo replied, "OK, that's the deal."

After lunch, Chen Mo took a nap for an hour. He got up at 2 p.m. and was ready for business.Before the experience store officially opens, Chen Mo still has some preparation work to do.

One is to check whether the various devices in the experience store are normal and whether the game is installed.

The other is to set the price for the experience store.

The designer has 100% right to decide the price of the experience store. Chen Mo can be set as free. Anyone can experience it for free.

However, there is a problem in setting it as free, which is how to deal with Chen Mo's game fire in the future?

If in the future Chen Moyan sends out some large-scale online games, many people directly play in the experience store all day and all night, or even completely occupy a computer, it will be boring, and only make most people unable to experience the game.

Free first and then up? Not either.

The price of the experience store should not be changed easily. The price can be reduced. If the price is increased, it will definitely make the old players unhappy.

Originally, it was just an experience store, and there was no pressure on profitability. Chen Mo didn't want to control the number of people in the experience store by increasing the price in the future.

So, it has to be charged from the beginning, and it can't be too cheap.

Even if there are too many people, limit everyone's playing time.

In this world, the price of Internet cafes in DIDU is basically 3-10 yuan, and the price of Internet cafes at 3 yuan / hour is basically the lowest, and very few.

Of course, there are more upscale ones, but they are for the local tyrants to play. Chen Mo still has to consider the acceptance of most players.

In the end, Chen Mo decided to set the price of the experience store at 5 yuan / hour, because Chen Mo's experience store environment is better than that of ordinary Internet cafe, and much more spacious.

At present, the price is certainly too expensive, but in the future, Chen Mo will always adhere to the price, and when he makes more and more excellent games, the price will appear very conscientious.

The drinks in the experience store are basically sold according to the market price, and the ones that are not sold are more expensive. Chen Mo doesn't care about this small profit.

Only playing games in the experience store will be charged. If the number of people in the experience store is full, each player will be limited to play for up to 4 hours. After 4 hours, the players will get off line and queue again.

The opening time of the experience store is from 10 a.m. to 8 p.m. and it can't be overnight or chartered.

All settings are completed. At 2:30 p.m., chenmo's experience store is officially open.