After the risk-taking mode is set, Chen Mo continues to focus on small games, puzzle solving mode, and survival mode.

With the accumulation of risk-taking modes, these other modes are relatively easy. They are all physical work. Chen Mo doesn't have to work as hard as before, playing while doing, and it takes less than a week to complete other modes.

The functions of Zen garden, map, achievement and store are simpler, and they are completed in three days.

At last, Chen Mo spent another three days to test the whole adventure mode, check whether there are unknown bugs in other modes, and modify several details.

At this point, Chen Mo basically did it day and night. After more than a month, he finally made the main part of "Plants vs. Zombies".

In the past, the game "plant vs. zombie" was made by a designer, an art, a music and a programmer in three years. However, most of the time is to constantly change the design scheme and optimize the user experience, and constantly polish to make such a high-quality game.

For Chen Mo, he doesn't need to write code, perform too many numerical tuning, find inspiration, change design, copy completely, and spend a month, which is enough to show that game development is not as simple as ordinary people think.

However, this is not complete.

Today's game is basically complete, but the art resources are all free alternative resources on the editor. The painting style is seriously different, and many models and original paintings are not suitable in size. It looks like a garbage mountain, which can't be described too badly.

Moreover, the whole game has no music, sound effect, no tension atmosphere at all, and the sense of combat is almost zero.

Chen Mo's next time is to raise the quality of art and music to the level of previous lives.

Fortunately, the images of plants and zombies have been recorded, and sketches are stored on the computer. The next work is to complete. However, this process is more painful. Chen Mo must draw by hand and adjust his own actions.

There are more than 40 kinds of plants and more than 20 kinds of zombies, and each kind of plant and zombie has its own actions, which is not small.

However, the original paintings of these plants and zombies are relatively simple, especially many zombies can be reused, so they are not too many.

Chen Mo's current level of original painting is not high, but after all, the painting style of this game is relatively cartoon, and the lines and colors are not too complex, so Chen Mo can cope with it.

Of course, Chen Mo can also spend money to find someone to do it, but Chen Mo has to explain his needs in detail with other painters. What's more, Chen Mo is not necessarily satisfied with what he has made, so he thinks about it, and he has done it himself.

On average, Chen Mo can finish a kind of plant and a kind of zombie in a day, plus resources such as interface, loading diagram, etc. Chen Mo spent nearly a month and a half to finish all the art resources.

Then music, sound effects.

After Chen Mo ate the skill book, the music sound effect skill is now 10 o'clock. It's impossible to make it out of nothing, but it's not difficult to just restore the classic BGM.

The BGM of "Plants vs. Zombies" is also a classic BGM. Many melodies are still clear to Chen Mo until now. Although it can not be 100% restored, it can be at least miraculous.

However, Chen Mo can't remember quite clearly some of the colder playing methods and systematic BGM.

Novice guide, preparation interface, classic scene, night scene, boss battle scene, Zen Garden These classic bgms can be recalled by Chen Mo basically. According to the melody of previous lives, several bgms are simply synthesized, which can basically achieve the divine resemblance.

As for the less important BGM, Chen Mo had to find some free resources of leisure games in the editor to supplement it. He's looking for something with similar style, so it's not too inconsistent.

As for the sound effect, Chen Mo can only find it in the editor, but fortunately, there are a large number of sound effects in the editor, as long as they can stand the pain of egg, they can always find the same.

It took Chen Mo another two weeks for music and sound effects, and he was basically satisfied.

Chen Mo tested the game for more than a week, played it over and over again, and fine tuned some of the things he thought were not right. Finally, the game was officially developed, which took more than three months.

Chen Mo packs the game that has been tested. The final installation package is 127m, which is a little larger than the previous one. However, it doesn't matter. This resource is small for the game industry in the parallel world.

Chen Mo prepared two platform installation packages for this game. PC platform and mobile phone can be downloaded and installed, account data can also be exchanged, and there is a simple ranking function.

The last step is about what account the player logs in with.

Chen Mo basically didn't think much about it. He directly chose to use his company's official account, which is "thunder game pass".In fact, Chen Mo has other options. He can let users associate with social platform accounts, or use the account of emperor Chao game platform.

Dichao mutual entertainment is the largest channel and R & D provider in China. Most players have accounts of Dichao game platform.

In addition, Dichao entertainment also allows other games to log in with their own platform account Association. Many designers are bothered to use the account of Dichao game platform directly.

If you log in with this account, it's very convenient for players. Chen Mo's game can get more users.

Many players are too lazy to re register their passes, verify their mobile phones and ID cards, and even this step may cause the loss of players.

But Chen Mo still decided to use "thunder game pass", even at the expense of some users.

The reason is very simple. Whether it is related to the social platform account or using the emperor's game platform account, Chen Mo will be controlled by others. Even if the emperor's game platform doesn't earn a penny, Chen Mo will also lose money.

These player data are a very valuable wealth. In the future, Chen Mo will develop many games. Sooner or later, he will fight with these monopoly channel providers. Instead of breaking his face in half, he might as well not have too much relationship at the beginning.

The game is finished, and it can't be hung in the app store yet.

Because Chen Mo is not sure whether the taste of the players in the parallel world is the same as that in the previous life. If there is a difference, the game still needs some adjustments.

Chen Mo installed "plant vs. zombie" on the computer and mobile phone of the experience store, ready to see the players' reaction first, and then decide the subsequent promotion strategy of the game.