Chapter 3009

After the two fleets separated, the fighting did not stop completely, but it was much quieter than before. The maximum range of the weapon used by the alliance of the Holy Lance and the refracting prism is less than 100 kilometers, and the accuracy has been reduced to less than one third. But even though the Americans can't reach us, we can still hit them. Of course, it is not ordinary warships that can carry out shelling at this distance, but the limited super battleships in the fleet. Moreover, we have encountered a bit of trouble here.

American warships can't achieve the same goal as us. There are two limitations: one is that the range is not enough; the other is that there is no outpost that can provide long-range observation data in time. Our guild's artillery technology is more advanced, so it can meet the requirements of long-range artillery in range and precision, but our warships also can't see the enemy under the horizon. But what we're different from the Americans is that we still have pilot ships to use. The pilot ship has the advantages of fast moving speed, small size, and equipped with defense and observation facilities of the same level as large warships, which determines that although the pilot ship has no weapon system, it can provide long-range fire guidance for our fleet group when it is close to the enemy.

This time, the ship has encountered problems, but it has been very good. The reason why the pilot ship can guide the artillery attack of our warships is that it can move within the range of the enemy and ensure that it will not be sunk. Because there is no weapon system, and in non combat state, the pilot ship does not need to install complex systems, and there is no crew cabin in it. In any case, non duty personnel can enter the rest cabin of the auxiliary ship to rest in non combat state, and the pilot ship itself does not need these facilities.

The pilot ship without weapons, ammunition and personnel rest cabin can free up a lot of space in the ship. Therefore, even though it looks like it is only about 1000 tons, it is equipped with the power system that large warships can equip. Moreover, it is often installed in pairs, and the ratio of thrust to weight is several times that of a large warship. The advantage of small boats equipped with large thrusters is that the speed is super fast, and the small hull has a small area to be shot. For such a high-speed target, the flexibility is so good, it is naturally difficult to hit it. Moreover, the pilot ship itself has a shield system that only large warships can equip, so it doesn't matter if one or two shells are hit by a blind cat or a mouse by the other side. In any case, the enemy will not be able to penetrate its protective cover.

However, this time, the enemy did not use artillery with a high hit rate, but a special light beam weapon. This kind of weapon has a very fast flight speed and high precision. Therefore, as long as it is within the range, it is almost impossible to miss. If a large group of warships participate in the battle at the same time and share the enemy's firepower, it's OK to say, but now our main force is out of contact with the United States and Russia's United Fleet because it is not suitable to compete with the enemy. The only target left in the enemy's range is the pilot ship. In this way, the pilot ship is bound to become the enemy's fire target. Considering the hit rate of that kind of weapon, once the enemy sets fire to the pilot ship, although the protective cover of the pilot ship can be maintained for a little while, it will not be too long. Therefore, the survival rate of our pilot ship in the enemy's range is not very high. Because of this, we had to let the pilot ship run along with the main fleet and leave the enemy's range, which caused our long-range artillery to lose guidance.

However, the guild's communicator is a major technical advantage, so even if the pilot ship could not provide guidance, we did not give up the shelling completely, but switched to manual guidance.

The so-called manual guidance is to let a few players with communication devices, and then mount guard spears to the enemy's vicinity, with naked eyes, real-time report artillery results, and then correct the trajectory according to the impact point of the shell.

This method has been widely used in early wars in the real world, and it has proved to be effective. However, compared with the data link guidance mode used by the pilot ship, it is obviously much worse. After all, the pilot ship is a professional. It carries a mechanical ballistic calculator. This kind of thing is not an electronic product. It is made of pure mechanical structure. As long as a concentric compass is rotated to make it consistent with the observed corresponding data, the number displayed by the output compass at the other end of the compass is the pitch angle and azimuth angle information required by the warship itself. However, this thing itself has a gyroscope, and there is no electronic gyroscope in the game, only mechanical gyroscope can be used. Therefore, the structure is relatively complex and the volume is very large. It is definitely impossible to run with a long gun alone.

Without these mechanical ballistics calculators, players who are responsible for guiding artillery attacks can only visually report whether the impact point is far or near, and how far it has deviated. Anyway, the concept is very vague, even after the unified information processing of the army God, the hit rate is still not high.

However, even if the hit rate dropped to one in 10, we still did not stop the shelling. The purpose of this is to give the United States and Russia a stable pressure, in any case, they can not let them too relaxed.

People's attention is limited by time, and the game's NPC also has similar settings. Therefore, no matter the player or NPC, they will be slack if they pay attention to a thing for a long time. We're putting a constant pressure on them now so that they won't be able to do their best when it comes to fighting later.

In addition to shelling, there are many other harassment tactics on our side. The first one to arrive is the carpet bombing from Judie city. The biggest advantage of Judie city is that it is big enough and has super strong carrying capacity, so it can carry a lot of bombs. Although Judie city can't fly too low because of the weapons of the Holy Lance League, as long as the altitude is raised, there is no big problem. Of course, it's not that they can't hit them if they fly high. In fact, as far as the range of the weapons of the Holy Lance League is concerned, even if Judie City climbs to the extreme height, it can't get out of its range. The key is that Judie city is equipped with a mirage system. As long as the height is high enough, the enemy can't find its trace. After all, there is no radar in the game, but anti stealth Magic has no ability to counter stealth targets thousands of meters away. Therefore, when giant butterfly city is bombing horizontally at a height of 20000 meters, unless the players of the holy gun League see a sudden bomb, they can't find the city at all. However, it doesn't make much sense to see the bomb. After all, even if Judie city is fully loaded, it takes only one minute to get rid of the first bomb. Even if the target is found at the first time, it may not be able to fight back.The United States and Russia's United Fleet had already taken our shelling seriously after a period of bad shelling, but soon they were awakened by the roar in the sky. The players and NPCs of the United States and Russia United Fleet failed to find the bomb dropped by the giant butterfly city at the first time. In fact, they did not notice something in the sky because they heard the roar of the bomb falling at a high speed until the bomb was almost overhead. Therefore, they actually missed the interception time.

Because it was carpet bombing, the explosion density was quite high. Members of the United States and Russia United Fleet only heard a loud noise, and it turned into a rolling roar like thunder. This sound lasted for nearly 40 seconds. When the explosion was completely over, there were more than 80 warships in a straight line in the central position of the United States Russian United Fleet It's burning scrap iron and it's sinking fast.

In fact, the bombing intensity of powerful Judie city is very big. The key is that the weapons of the Holy Lance league are too good, so we dare not take a risk with Judie city. Naturally, we can not use guided arrows to pull bombs. We can only use ordinary bombs to carry out carpet bombing to improve the hit rate. Otherwise, if archers are allowed to use guided arrows to pull bombs, this giant butterfly city will become a city You can kill about a third of the combined fleet at a time. However, if we really want to do that, giant butterfly city will have to hover over the area for a long time, and the other party is not a fool. Seeing the bombs appear from time to time, we can try our position even if we are fighting against the sky, so this method is absolutely not feasible.

In contrast, the hit rate of carpet bombing is very difficult. It seems that it has great power. In fact, it only killed more than 80 ships. Moreover, since Judie city needs to go back to load ammunition, it will take a long time. Therefore, it mainly plays a role of harassment and reduces the number of enemies as much as possible. The practical significance is not great.

There are attacks from the air and the sea, and there are also underwater attacks. When the bombing of Judie city attracted all the enemy's sight to the air, a large group of underwater targets had quietly approached the United States Russian joint fleet. However, compared with the sky, the underwater defense strength of the United States Russian joint fleet was not too weak.

The originally calm sea suddenly rolled like a pot, and then the ice capped Banshee and gun God immediately found the abnormal underwater, and soon some players came to report the situation. It turns out that the marine life they arranged under the fleet encountered a large number of sea creatures of our frost rose League, and then the sea creatures on both sides fought under the sea floor.

Different from the underwater combat in reality, the submarine combat mode in the game is more special. First of all, there are submarines in the game, but these submarines are not the main force of diving operations, and the real main force is ocean Warcraft.

If you want to give an image of the reference, the submarines in the game are actually like bombers in air combat. They move slowly and have weak defense, but their damage output is very strong. It's like a bomber. The aquatic Warcraft in the game is similar to the fighter, they are faster and more flexible in fighting, but generally lack of damage means to surface ships. In most cases, marine life can only act as an underwater interceptor, or sometimes simply a landing force, and climb directly onto the enemy's warships to engage in the battle of engagement, which is equivalent to a land battle on the sea, except that the foot is not the land but the warship deck.

In fact, the underwater creatures in our frost rose league are not very famous. This is not because there are not many or strong underwater creatures in our guild, but mainly because we use less. Because our guild's surface ships have obvious air superiority, underwater creatures are rarely used in general combat. In the past, wooden shell warships were better, but now they are all armored ships, so marine life is rarely used. However, we actually have a large number of underwater organisms, and there are a wide variety of them, including all types. After all, we have merged some other sea people besides Atlantis sea people. Moreover, Poseidon came to our guild with most of the sea gods of the whole Olympian system recently, so that we can get more sea monsters.

However, although we have a lot of marine life, there are also a lot of marine life in the United States Russian joint fleet. Therefore, when our marine life brought the submarine troops to kill us, the marine life here found the marine life of our frost rose League at the first time. The marine life on both sides immediately fought under the water, and many marine creatures were in the sea The sea surface is also stirred up after the underwater killing, which is the reason why the ice capped Banshee and the gun god found the abnormality under the water.

The scuffle on both sides happened very suddenly. The United States and Russia United Fleet was attacked almost unprepared. Fortunately, there was no need for any preparation for the battle of marine creatures. They could attack directly without any preparation time. However, although there is no need to prepare for the battle of marine life, the problem is that there are too many marine creatures on our side in terms of quantity and quality.

The marine creatures on the side of the United States Russian joint fleet are basically small and medium-sized ocean Warcraft. The sea monsters are not available, or the number is a little less. However, there are a lot of mythical marine creatures on our side. The combat effectiveness is just like the submarine meat grinder. Each other's marine life was hanged as soon as it was pasted up. Its power is really frightening. Of course, these big guys are big, but they have great brute force. Compared with the professional weapons such as shells and bombs, they have great power in the air, but their killing speed is quite slow. However, these sea monsters have an advantage, that is, compared with those shells, they have a great psychological deterrent to players and NPCs.A Russian battleship had just passed over a sea area stained dark red by the blood of sea creatures. Unexpectedly, the whole ship suddenly lifted up a section, and most of its bow flew out of the sea. Then people saw a head like a sea snake exposed under the bow. But this thing took a head and sank again, and then the warship smashed back into the sea. Although there was no great damage, the people on board were scared to death. Moreover, just as their side had just stabilized, a huge black tail suddenly appeared from the side of their warship, which was like a whip Go, and then hit a nearby destroyer and almost sank to the bottom of the sea. Fortunately, the destroyer came out again soon after being pressed down, but the fort on the money plate of the warship was completely deformed and scrapped.

After the destroyer on this side was attacked, the snake head came out again, and then bit into a nearby destroyer. Everyone could hear the harsh metal friction sound. The snake released its target immediately after biting. However, looking at the side of the ship, it was found that there were four symmetrical large holes, which were clearly bitten by snake teeth.

After discovering that the warship was not delicious, the snake moved the target back to the previous battleship, then turned its head and crossed over the top of the warship. Then it dived into the water on the other side of the warship. Then it came out again from the other side around the ship and continued to cross the top of the ship. Soon, it circled the battleship for seven or eight times. Then it suddenly tightened up and completely entangled itself Around the battleship.

The behavior of this snake is obviously similar to that of a boa constrictor. The shape of the snake winding around the warship is really like that of a python attacking a large animal. However, the real boa constrictor will not attack the battleship. What's more, at this time, the battleship is making a creaking sound and constantly deforming under the twisting and winding of each other.

"Boss, the warship is almost unstoppable!" A player called to the captain nearby. Their battleship is now about to be twisted into a twist. The structural devices on the surface of the ship are basically destroyed, and the power system is basically scrapped. The reason is that the Python's body deforms the propeller. Without the propeller, even if the power system is good, the ship will not be able to move.

After hearing the report from his subordinates, the captain also has a headache, but he doesn't know what to do at this time. After all, as a ship, it needs to be able to move at least in order to have combat effectiveness. But now all the external equipment on the ship has been compressed and deformed. The gun barrel is curved, the propeller is flat, and the torpedo launcher is oval In the case of no ammunition explosion, even if lucky, what resistance? Even now, they can't even abandon the ship, because the escape doors on the warship are all deformed and can't be opened at all.

Just as the people on this side were waiting for the captain's decision, there was an explosion outside, and the sea snake screamed. Then he let go of the ship and dived into the water. Looking out through the window that had become a big hole, the captain found out that it was an American warship nearby who had fired guns and saved their lives. However, before he could thank the people, the ship followed their footsteps and was directly tied into dumplings by the snake. Because the other side was just a light cruiser, he did not have the buoyancy of a battleship. After being tied up, he was directly tied up It was forced into the water. After that, a lot of water flooded into the ship, and then basically disappeared.

The rampage of sea monsters made the United States and Russia's United Fleet in a hurry for a while. However, the sea monster's defense was not as high as that of warships. Therefore, after the players of the United Fleet responded and began to participate in the war, the situation here was controlled. After a large number of marine creatures were killed by players and NPC, we stopped harassing. Anyway, this battle is defined as harassment war, so there is no need to fight and consume with the enemy. When the enemy reacts, we will run away and do not have to fight them to death. However, even if it is just a simple harassment war, the losses on the side of the United States and Russia's United Fleet are quite exaggerated, because there are many real submarines in our marine biological army.

Unlike marine life, submarines can't talk about underwater combat because of their round body, but their heavy bodies can carry and produce large caliber torpedoes, which are much more lethal than marine creatures.

Because of the large number of marine life on our side, the interception of marine life by the United States and Russia United Fleet was well prevented. Our submarine was able to launch torpedoes at the nearest distance, and specially looked for large warships to attack. Although the United States and Russia's United Fleet knows that there are submarines in our underwater Warcraft army, however, underwater has become a mess, so they have not conducted counter search and counterattack at all.

When the submarines on our side did not love to fight after all the torpedoes were finished, they quickly turned around and started to run. Several super large sea animals of our guild also quickly caught up with the submarines and began to swim desperately. With the help of ocean monsters, those submarines immediately increased their speed by a large part, and soon got out of the intercepting range of marine life of the United States and Russia fleet Only then did small and medium-sized marine organisms begin to withdraw orderly from the sea area.

When our underwater troops were completely withdrawn, all that remained of the US Russian joint fleet was a mess. The sea is full of dead sea creatures floating corpses. The sea water is dyed dark red by blood and water. Most of the ships on the surface have been seriously injured, while some have been completely changed. However, most of these ships can barely float on the surface of the sea. After all, most of the attacks by marine creatures are blunt attacks, which rarely cause penetrating damage. Naturally, it is not easy to sink the warship. It can only cause slight deformation damage, which is not enough for the warship to sink.After the end of the air, sea and underwater harassment, the loss of the United States Russian joint fleet is not very large. After all, this battle is defined as harassment war, not annihilation war. We don't work too hard, and we always stop every time we get good. Therefore, strictly speaking, the loss of the United States Russian joint fleet is not very large. Relative to their strength, this loss can only be said to be a very small consumption. Although the physical and mental fatigue of the Russian fleet is not great, the physical and mental loss of NPC is not great.

In fact, it can make them feel physically and mentally exhausted. Even if our harassing war has met the requirements, at least we did not intend to let the United States and Russia joint fleet lose much. In fact, the effect is very good. As the saying goes, attacking the heart is the best policy. Without the morale of the United States and Russia United Fleet, I do not believe that they can play any good record.

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