Chapter 2470

On the issue of whether Banshee should be used in a decentralized way or in a centralized way, finally, a good suggestion was given on gold coins, that is, to use them separately in general and to use them intensively in large-scale wars.

This plan is actually very simple. At ordinary times, everyone is busy. Some people go to do guild tasks, some people practice, some make money, and others learn skills. At this time, strategic magic can't be used at all. Therefore, it's better to distribute the Banshee so as to make the most of it. After all, this decentralized state is a normal for players, and it is rare to use strategic magic.

As for centralized use in combat, this is also very understandable. For guild wars, we need to accumulate a large number of guild players. At this time, we need to gather all the banshees around our guild players to form a temporary strategic magic group. Anyway, there is telepathy between the banshees. We don't need to stay together to cultivate tacit understanding like other strategic mages. They can enter the synchronous state anytime and anywhere.

After analyzing the attributes of banshee, what we need to do next is to test the actual combat effectiveness of Banshee.

Testing the actual combat effectiveness is very complicated in reality, because it is very troublesome to eliminate the interference of various unexpected factors and to make statistics on a large number of data. But in the game, it's much easier, because there's something in the game called the personal jump system.

This personal challenge system was originally set up for the players, as long as they pay a certain amount of money, then they can participate in the challenge. During the challenge process, you will generally choose three modes according to your own settings. The first mode is the task mode, that is, some organs with the nature of solving puzzles, which mainly tests the thinking ability rather than the practical ability. The second mode is called combat mode. Basically, you challenge all kinds of monsters that appear constantly. In this mode, there will be more and more monsters, and the level will be higher and higher. At the same time, the scene you fight is also more and more complex. At first, the players may fight on a flat ground like a challenge arena, and then the terrain will gradually become larger and more complex, and may even become air combat in the later stage. In any case, both the scene and the monster are increasing difficulty until the challenger is killed. Then the system gives a comprehensive score according to the battle time, the number of monsters killed and the difficulty of terrain.

The third model is actually the most attractive part of the challenge model. This pattern is called the self challenge mode, which is to fight against yourself, which is completely copied from the system. You have exactly the same attributes as you do. You can do it. Moreover, his reaction speed and other non attribute characteristics will be the same as you. The system will even give the replicator your action habits according to your previous behavior habits. Although it is impossible for the system AI to completely copy a person's fighting habits, most players feel that the copied self is very close to the real self after challenging themselves.

Although in theory, challenging yourself with exactly the same attributes as yourself, the final result should depend on luck. After all, each attack value of the player is unstable. Our equipment has the maximum attack and the minimum attack, which shows that the damage output of the equipment is unstable, and the player's own power output is also unstable. However, in fact, in the challenge mode, few players can handle the copied self, because you are the biggest attack ever copied by the system, and the copied you are a computer-controlled artificial AI. He doesn't know what fatigue is. As long as the battle time is long, the real players will be distracted. This is the normal reaction of normal people, but you will not be distracted by the copied one. Therefore, the longer the battle time is delayed, the higher the probability that the player will be defeated by himself.

If we want to know the fighting power of banshee, we can borrow this challenge mode. It can not only give you a macro view of the combat state, but also give you detailed test data. Apart from the cost, you can hardly find any shortcomings. (to be continued. If you like this work, you are welcome to start( qidian.com )Your support is my biggest motivation to vote for recommendation and monthly tickets. )

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