Chapter 2241

My level before the war was 2140. This is the current world record, and it is more than 300 levels higher than the second place. However, the record will change a little.

In the whole campaign of Olympus, I personally killed 37 different levels of Olympus Protoss. In addition, I defeated Athena twice, Apollo three times, and won Zeus once after cooperating with many Protoss. All these experiences are very impressive. In addition, as guild president, as long as I win the protoss campaign, I can get a system reward experience package, which is equivalent to a permanent mission released by the system. It is not only aimed at Olympus Protoss, but also aimed at all Protoss.

Any local Protoss all over the world carry this kind of experience gift pack. As long as a guild defeats a Protoss, all guild members can get an experience gift pack. Of course, the long-term and member level gift packs are certainly not the same size, and the chairman takes the most.

In addition to the experience gift pack, as the guild president, I have another experience income, which is the chairman's share. This is a kind of welfare that the guild president will inevitably get in the guild action. The income depends on the total experience value obtained by the guild in this campaign and the president's performance in this campaign. However, there is usually 1% guaranteed share, that is, even if the president does not participate in the war If the president pays a lot, the proportion will increase. However, it should be noted that this part of the experience value belongs to the reward. The increase of the proportion of experience value obtained by the president does not mean that the members will get less. The system first determines the experience value obtained by members, then adds it up, and then multiplies this ratio to get the president reward. Therefore, the president part is an additional reward, not exploited from members.

I have invested a lot in the battle against Olympus Protoss, so the experience reward I got this time is relatively high, reaching 9.7%, which is absolutely frightening. You know, this is 9.7% of the total guild experience. With so many people in our guild, and this is the protoss war, the experience gained is still astronomical even if multiplied by 9.7%.

Add up the above three experience values, and the final figure is the total experience value I gained in this campaign, and this number is so much that I can't see how many digits there are at a glance. However, although I have a lot of experience, I need a lot of experience to upgrade.

For an ordinary player with more than 1000 levels, the experience value I gained this time is at least enough for him to upgrade to 700 levels at a time, but it is not the case for me. Super high level means super high upgrade requirement, so when I click to confirm the experience value, the progress bar of my experience value will start to rise, and every time it is full, I will upgrade one level. Finally, when all the experience gained has been injected, the level I see is - 2222.

Once upgraded to 82, this number is absolutely a high number for ordinary people, of course, it is also very gratifying to me. But Why do you think this figure is so awkward? A row of two, this if others know it will certainly ridicule me very two, and I have no way to refute. No, it seems that I have to find a place to practice secretly. Anyway, I have to upgrade at least one level. 2223 is better than 2222.

Although the final rating is embarrassing, I'm upgrading anyway, and upgrading is a good thing, isn't it?

After the level promotion, my various attribute points have been significantly improved, and there are actually two unfinished tasks in the task information. I'm sure there is no record of these two tasks before, so I can be sure that they are tasks related to upgrading, not skill tasks or level tests. I didn't take them myself, and nine out of ten are compulsory tasks.

I opened the taskbar and found that I was half right. The two tasks are compulsory and non mandatory, but I think they are almost the same as compulsory tasks.

The first task is compulsory, because I broke through the 2200 level barrier. Starting from level 2000, there will be an upgrade task every 200 levels. This task is similar to the previous tasks of upgrading from level 999 to level 1000 and from level 1999 to level 2000. Only because it is not the level 1000 mark, the task requirements are relatively simple, and the restrictions and penalties are slightly relaxed. The penalty for this task is that if I can't finish the task, the level I've upgraded will be erased, but it will not fall back below 2200, but will reach 2200. How to put it? The meaning of this task is that even if my task fails, the system will allow me to pass, because after the 2200 level punishment, it is no longer necessary to pass this task, but the next level 22 will be promoted in vain. Although the punishment is not light, but according to the prompt, it is still a preferential policy. Because I was the first one to reach this level, the discount given to me can allow me to pass this level without completing the task, and other players in the future will have to be the same as the level 1000 level level. If the task is not completed, you should be stuck there and never expect to be promoted.

In addition, this time, because I was the first to reach this level, and because of my special situation, I reached level 2200 at one time, not to mention the experience of level 22. Therefore, the system gave me a special reward, that is, I was promoted to level 2222 directly according to the calculation of tasks I passed. However, this status can only be retained for 7 days. If I fail to complete 22 levels after 7 days If the level is 00, the extra level will be cancelled automatically, and the level 22 will be lent to me for the time being.Considering my current level, it is not easy to upgrade to a higher level, so this task must be completed. Let's not say that the target of the system is mandatory task, even if it is not marked, do I dare not complete it? After planning such a large campaign, I have achieved level 82 experience. If I lose level 22 at a time, I will not lose my life?

Another task is non mandatory, but it seems to me that this task is similar to the mandatory task because it involves three additional attributes.

According to the task introduction, this is the first reward task to reach the level. The difficulty level is 3S, which is the highest difficulty. After completing this task, I can get three lottery chances, and finally I can roll out three additional attributes. However, I can't see the specific type for the time being. After me, the second player who reaches this level can get a task with 2S difficulty, and then draw a lottery to get two additional attributes, while the third player can get s difficulty task and win an additional attribute by lottery. Sorry for the fourth place. Nothing.

Although this task indicates that it can be abandoned, can I give up? That's three additional attributes! If a physical attack fails, I'm upset? Of course, the most estimated prize pool in this lottery is the same kind of garbage reward as the soap in reality. However, considering the fact that the lucky value in the game can interfere with the lottery probability, I think I should draw a very good attribute. After all, my lucky value is quite high. (to be continued. If you like this work, you are welcome to start( qidian.com )Your support is my biggest motivation to vote for recommendation and monthly tickets. )

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