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Could it be that perhaps due to the Spirit Orb being tainted with vampiric essence, I can absorb it easily? But why is this a thing? Maybe due to my physique?

[Your [Physique] is strongly reacting to the [Spirit Orb] granting you the privilege of absorbing it without negative side effects]

[Absorb?]

<Yes> <No>

As if answering my own question, the Grimoire immediately replied what I had in mind. This is all because of my own Physique, just as I had thought.

"Yes."

Without thinking it twice, I absorbed the beautiful red spirit orb. The entire crystal glowed with bright red light, emanating a bit of darkness as well, as it turned all into essence that flowed into my body. My body quickly absorbed everything within it, as I felt that I grew slightly stronger.

My body emanated an aura of blood red light, and my veins glowed so bright I was able to see them below my skin for a few seconds. When everything finally ended, I felt renewed.

[You have absorbed a [Blood Spirit Orb]

[All your stats have increased by a small amount]

[Your [Physique] has developed further]

[The [Physique] Feature has been created in the Grimoire after further consideration by the Grimoire's AMI (Artificial Magic Intelligence)]

[You acquired the [Lizard (G)] Summon]

What? I acquired a new Summon as well… And Lizard?!

After further inspection and a bit of an explanation to Eleanora, I realized my stats had increased by roughly +3 ~ +4, with +10 in MP by merely absorbing this corrupted Spirit Orb. Alongside that, it was possible to inspect my own Physique and its abilities, alongside its current progress through the Grimoire.

However, the most surprising thing was a new Summon, which was actually… the Fat man's Spirit.

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Name: Flare

Type: Lizard

Rank: G

Race: Fire Salamander

< Health Points: 40/40 >

< Strength: 20 >

< Agility: 60 >

< Vitality: 20 >

< Intelligence: 90 >

< Dexterity: 60 >

Buff: +4 Intelligence, +4 MP

Skill: [Fire Tongue] [Fire Breath]

Growth: 0/30

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Amusing. It appears that I can summon my own Fire Salamanders now. There's a limit of over ten of these, and with the Bonus to Stats that they can give to me, I could actually gain more MP! Which also means… that I can also use Skills more each day and gain even more Skill EXP, conjure more magic, and many other things. I had already tested it, however, and it seemed to be a quarter as strong as the actual summon of this man, the fire's power was mid at most, and its range was very limited, but it could still be a good helper if I made several of them.

However, the problem came with making it grow. Is there even a Fire Salamander monster out there? If not, the Summon might end up stuck at G Rank forever… Well, these Familiars are made to be replaced eventually, so for now, I will simply use it as much as I can. Perhaps if I acquire the Synthesis Skill later, that one might allow for the fusion of Familiars, so the weaker and older Familiars will not be wasted in the future.

This also still means I can get new Familiars out of those I steal from the guinea pigs I turn into Vampires… All thanks to my own Physique as well…

"Grimoire, what are the odds of acquiring a Familiar from a Spirit Orb?" I wondered.

[For monsters, chances are always 100%]

[For humans and similar races, whose Spiritual Orbs are special and sealed with a strength that cannot be easily absorbed, there's usually a small chance. As of now, you only had a 40% chance to acquire that Familiar]

"So monsters have no chances of failure but human spirits do… Well, that's fair. If it were this easy, I would acquire a large army of new Spirits by merely raiding a band of bandits… But how can I strengthen the Familiars from human's Spirit Orbs?"

[They can be feed with any Spirit Orb of monsters that are of their same type as long as they're below or at the same grade as them]

"So I can just hunt lizard-type monsters to strengthen the Fire Salamander Familiar…"

[Affirmative. As your horizons broaden and you encounter more Monsters, you'll have to select which ones to turn into your Familiars, after all, there's a limit of how many you can summon and hold in your deck]

"Right… I'll have that in mind."

Of course, I can increase my deck size through leveling the Expansion Skill, which is done through summoning and deleting summon cards, so I can confidently say I got a lot more to do than ever before. As of now, this is the amount of Summon Cards I possess.

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Current Storage Expansion:

Level 1: +30 Storage

[Fenrir (Beast) (G Rank)] x20

[Orcus (Beast) (G Rank)] x15

[Usagi (Beast) (G Rank)] x3

[Spore (Plant) (G Rank)] x4

[Huginn (Bird) (G Rank)] x4

[Flare (Lizard) (G Rank)] x1

Current Storage: 47/50

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I originally had 20 slots, but I gained +30 from the Storage Expansion Skill. With this, I can create up to 50 different Summon Cards, which is already amazing. With 20 Fenrir and 15 Orcus, I am already a one-man-army. Although they're barely stronger than their monster counterparts, while Orcus is still weaker than a true Wild Giant Boar. Of course, there's something called "Buffs" that Familiars give when they are created and put into my Grimoire's deck. An Invoker is not only about being able to bring weak familiars, but each familiar makes me slightly stronger as well.

As of now, these are the buffs I am receiving from all my Summoned Cards, stored, and materialized:

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Health Points:

Mana Points: +4

Strength: +40

Agility: +84

Vitality: +40

Intelligence: +36

Dexterity: +87

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Having a lot of Fenrir give me a ton of Agility and Dexterity, while Orcus is the only summon I have that grants Strength and Vitality. Huginn and Usagi also give a combination of dexterity, agility, and intelligence. Spore only grants +4 Intelligence now that he's H Rank.

I have to properly distribute my Bonus Stats and reorganize my deck, but that'll wait for later. For now, I have to continue assessing my experiments.

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