Chapter 62 062: CLASS

Cole ended up with 5 whole choices for his class, and out of all of them, only two of them were basic classes that you'll be sure to see in any RPG. And the classes themselves had differing grades, just like the races, however unlike Races and stats, Classes did not rank up. So if all you were offered was a bronze rank class, then that was what you were going to remain with.

The reason for that is because no one is ever offered a class that doesn't suit them, so even if it was a little on the low side due to rarity, the classes themselves would match your Play style enough that you would not have any sort of problem with it.

• Class [Rogue] Bronze: A basic class for those that wander the shadows, built for speed, skill and finesses, this class enables you to get into places you wouldn't otherwise be able to get into, and takes the stealth game from 1 to 10!/ Skills: <Stealth> <Backstab> <Swift> <Eye Of Shadows>/ + 12 Dexterity, +12 Perception, +7 Intelligence per Level.]

• Class [Archer<Gunner>] Bronze: A basic class none the less, but one on the path of Firearm mastery. Every shot precise, every bit a sure kill. A class to take you down a path of guns and glory!/ Skills: <Double Tap> <Precise Shot> <Eagle Sight> <Power Shot>/ +12 Dexterity, +15 Perception, +4 Charisma per Level]

• Class [Swordsman] Iron: a Swordsman is no basic class, these class of warriors break the mold in what's expected from an individual with a blade. All they know how to do is cut, cut, and cut, and maybe slash too./ Skills: <Cut> <Parry> <Charge Slash> <Swordsmanship>/ +20 to Dexterity, Perception and Attunement per Level.]

• Class [Hawkeye] Silver: You are definitely no Jeremey Renner, or an avenger, but this class if you value Precision attacks and trick shots. Whether bow or guns, you can do something really nifty with them babies./ Skills: <Trick Shot> <Ricochet> <Hawkeye> <Double Shot> <Blast>/ +15 to Dexterity, +25 to Perception, +10 to Intelligence and Charisma.]

• Class [Reaver] Silver: this class is only available to demons and their roguish charms and penchant for killing things out of the shadows. It is definitely not a cowards class as Reavers just prefer to hit you from the shadows and in the back. But then again on a account of being demons this class hits hard…real hard./ Skills: <Reap> <Shadow Dance> <Assassinate> <Vertigo> <Chaos Blast>/ +20 to Dexterity, Perception, Attunement, and +5 to Intelligence.]

If he really had to be honest, Cole was severely disappointed. He really expected more if he had to be honest, at least with all of the skills he had available he should have been able to at least get a single gold rank class. He was disappointed after all of the trouble he has had to go through, withholding his class choices just so he could get something really good.

This was messed up, but then again there was nothing to be done about it anymore. Cole picked the Reaver class, and settled down to have a look on the class skills. They would be spread over his stats, and usually that would affect the way they were utilized. After all no two skills were the same.

[Class Reaver has been Chosen! +15 to all stats! +30 to energy]

[Reaver Class Skill: <Reap> instill all your strikes with a debilitating curse that weekend your opponent with every hit, sapping their vitality with every hit/ Cost 20 Energy Per Reaping. Synergy with Sin Eater Skill Detected! Reap Has been Upgraded to <Sin Reaper> Absorb buffs and vitality of all targets per strike, whilst inducing Blindness, Deafness, Weakness, and Confusion Debuffs per strike! Cost 35 Energy per strike]

This was a welcome surprise, but with this Cole now fully realized just what sort of playstyle his class and his face had thrown him into. And frankly speaking it was completely unlike any other class he has ever played before.

He was an Assassin/ Affliction specialist. While he could end most of his rights with just one,but should he be faced against superior opponents, then as long as he could keep up his speed, Cole would be toying with them from the start of the fight to the end of it. And he was sure

[Reaver Class Skill: <Shadow Dance> short distance teleportation through all available shadows in the vicinity for a maximum of 30 meters. Cost 10 energy per jump.]

Cole burst out laughing, he had expected it, but it was quite an advantage that he was able to be proven correct in his observation. This was another movement skill, but unlike his Spectral Rover skill, that could cover vast distances and slowed down time, this skill was active and reliant on shadows to function, and it was a whole lot cheaper than the Rover skill.

This would make his Rover skill the go to skill for escapes or if he wanted to catch up to an opponent or dodged a particularly dangerous attack.

[Reaver Class Skill: <Assassinate> a single one hit kill attack that could be used with any weapon. 300% effectiveness when the target is unaware of the attack. Cost 100 Energy]

[Reaver Class Skill: <Vertigo> release a concussive wave of stomach churning, mind numbing energy for 5 seconds within a radius of 10 meters. Cost 20 Energy]

[Reaver Class Skill: <Chaos Blast> Release a ball of chaos energy that explode within a 5 Meyer radius, releasing tiny shards of chaos projectiles that travel for another ten meters. Cost 25 energy per blast]

Cole was happy, he really couldn't put his finger on it, but he was really happy about his class. The skills alone covered for a long utility, especially the last one that was nothing more than a glorified grenade. And that covered all. Of the basis of his combat abilities as he had very fond memories of the carnage he cause back at the coliseum in the first floor. In the end truly…. This was a class made for him.

"Guess it's not so bad after all…. Cole 'World Breaker' Night the Raen Reaver."