4.17 - The Cure

Name:The Newt and Demon Author:
4.17 - The Cure

The small army split off half-way to the wizards tower. They hardly needed one escort, let alone the army. Today, the swamp was calm. Unlike the other night, when wisps and wolves seemed to poke their heads out of every corner. Theo still viewed the exercise with respect, locking the image in his mind. It seemed significant. A turning point for the alliance, although it had only just formed.

A point of pride for Aarok, and a sense of comfort for Theo.

Walking up the gentle ramp of the tower, bringing his soggy feet onto the wide flagstones, Theo felt something. A prickle of energy ran up his spine, sending the hairs on the back of his neck standing on end. He held a hand out, stopping Tresk and Zarali where they were.

Did he leave his defenses up? Theo asked.

Maybe, Zarali said. A wave of energy flowed from the priestess, slamming against something near the tower. A bubble of energy appeared, covered in Axpashi runes and bristling with power. Well

While Theo could read some of the spells wrought in the air, he couldnt make out their meaning. Images of well-intentioned explorers flashed into his mind. People exploring ancient ruins, only to find their end at the hands of a long-dead wizard. The power within Xolsas barrier radiated outward, warning those with magical senses away.

Thats a problem, Theo said, studying the symbols. Why would he throw up a barrier?

He was talking about something, Zarali said, taking a deep breath. Theo could feel her on the verge of tears. A wave of emotion to match the strength of that shield. He thought someone was after him. Through the veil.

The veil being the place between realms, Theo said, leaning closer to observe the runes. Energy crackled, and electricity jumped to sting his nose. Yep. Thatll kill us.

Think hell share the secret of the murder shell with me? Tresk asked, getting too close to the barrier. Theo held a hand out, keeping her from going closer.

The alchemist didnt respond. He flopped onto the floor, sitting cross-legged near the barriers edge. His mind flashed as he inspected his memories of applicable potions. Potions were always the solution, after all. [Anti-Mage] was one of his favorite modifiers. He had an arsenal of the potions within his inventory at that very moment. But their usefulness was questionable. Theo flicked through them in his mind before he settled on one.

Youll thank me for being over-prepared, Theo said, withdrawing a [Carapace Potion] from his inventory. He inspected it, a sense of accomplishment washing over him. It paid to have so many potions at his fingertips.

[Carapace Potion]This chapter made its debut appearance via N0v3lB1n.

[Anti-Mage]

[Potion] [Modified Potion]

Rare

Created by: Belgar

Grade: Excellent Quality

Alignment:

Drogramath (Middling Bond)

A defensive potion. Drink to gain segmented plates over your body, significantly increasing your defense.

Effect:

Covers your body with flexible, chitinous plates. Effect lasts 30 minutes, or until the plates are destroyed.

Chitinous plates are covered in a field of anti-magic. Reduces damage dealt by magical attacks, and absorbs those spells to increase the duration of this potion.

Theo, we should think about this, Zarali said.

But Theo had learned to trust the description of potions. And it wasnt as though he was going to drink a single potion, that would be foolish. Since the effects stacked, there was no reason not to drink as many potions as he could. Without waiting for more objections, the alchemist quaffed his potions. A [Dexterity Potion] with the [Anti-Mage] modifier gave him +13 [Dexterity] and a [Magic Shell] effect. A [Vigor Potion] with [Refined Elemental Earth], giving him +14 [Vigor] and a scaling bonus to his resistances. Both tasted similar to fizzing mud. He drank a [Regeneration Potion], his [Anti-Mage] [Carapace Potion], then finally turned to regard his companions.

Chitinous plates sprung up around the alchemist as his entire body buzzed. The plates were heavy, stifling his movement. His body objected to the sudden increase in attributes, making his movements strange. A visible field of anti-magic fizzled around him, the dual-effects warring with each other.

Dont bother yelling at him, Tresk said, bouncing up and down with excitement. This is gonna be so cool.

Theo drank his last potion, winking at his adoptive sister. The power of the [Retreat Potion] sent him hurtling backward at impossible speeds. He slammed hard against the wizards door, causing the wood to splinter, but it didnt break. Bolts of lightning sprung from the barrier, slamming into the twin-barriers fizzling around the alchemist. It arced onto his chitinous plates, the potion absorbing the attack entirely only to fall away moments later.

Tresk gave a thumbs-up.

That was dangerous! Zarali shouted. Her voice came in a wavering tone, as though the barrier blocked more than just entrance. It distorted the air around him, sending a strange feeling of electricity through his being. But the lightning had stopped.

Were still good! Theo shouted, giving Tresk the thumbs-up back.

Want me to come? Tresk asked.

You cant go! Zarali said, groaning. That was so incredibly dangerous.

Lady, I can pass through realms. Two of us is better than one, Tresk said, vanishing from the spot with Alex.

Shed reappear wherever she was done in Terogal, likely 5 minutes from now. Theo still didnt know what she did with her time in the realm besides training with Benton. It didnt matter. All the excitement for using his potions had distracted the alchemist from his goal. His friend was in trouble. Somewhere within the tower, dying from a soul-slaying. While Zarali shouted something at him, he redoubled his concentration. Focusing his mind on the task at hand. He entered the tower and closed the door behind him, drowning out the shouts of protest.

The situation was real, now. Theo had wanted to test some potions, and he was happy that they worked, but now was the time for caution. Xolsa was paranoid. There could be more traps. He quaffed an [Intelligence Potion] and a [Wisdom Potion] before sitting on the floor to have a think. His mind rushed with the sudden +13 to both attributes, sending him reeling and light headed. Both attributes burst through thresholds, sending his thoughts racing at an uncomfortable pace.

Suddenly, he had a better understanding of the barrier outside. It wasnt created by the wizard himself, but the tower. An automated response meant to defend its owner. While that was a comforting thought, the alchemist wanted more than his logical reassurances. He needed Alex and Tresk by his side to bounce ideas off of. Instead of forging ahead, he waited for five minutes.

With an indistinct popping sound, Tresk and Alex appeared before him. She struck a heroic pose. Phew. Really gives you time to think. Doesnt it?

It does, Theo said, the cocktail of potions still thundering through his system.

Alex honked, then spat a small gout of fire.

Talked to Benton. He went off and found that dead Dronons spirit again. The spirit was impressed with your work, and wants to live in Terogal, but I said I had to talk to you first, Tresk said, taking a deep breath. Well, anyway [Reforge Soul] is dangerous, so we need to be there to feed Xolsa healing potions. The spirit guy said to apply [Healing Essence] directly to the wizards chest before we make him drink the forging potion. Itll reduce the pain.

Theo nodded, standing and looking at his companions. Twelve hours had passed for Tresk, allowing her to sort her thoughts. The alchemists mind was a whirl of ideas and emotions that he found difficult to direct. With his friends, hed find a way to pull them in. To make those errant things obey his command.

Lets gooooo! Tresk shouted, pointing to the staircase.

Leader: Archduke Theo Spencer

Level: 1 (2%)

Core Towns:

Broken Tusk (Capital)

Rivers and Daub

Gronro-Dir

Current Energy:

45%

Upgrades:

None

Rats, Theo said, tapping his foot on the hard cobbles. 50 to upgrade to level 2. I mean, that makes sense. Nations are expensive.

Alright. Lets shove this frogopus full of cores! Tresk shouted, withdrawing a pile of cores from her [Dimensional Storage Sack].

I could go for some frog, Luras said, watching from a distance.

As expected, it took 51 cores to upgrade to level 2. But Theo observed something annoying on the next go. Perhaps it was the lingering effects of his [Intelligence Potion], but he came up with the formula for upgrading the nation.

Annoying, but not horrible, Theo said. 50 plus the nations level.

At least its not exponential, Tresk said, giggling.

It took some effort, but the Southlands Alliance hit level 5. Theo looked over the upgrades and snorted a laugh. They werent great.

[Zorp]

Once per day, you may transfer resources between towns. Quantity is limited to nations level at a rate of n*100. E.g. At level 1, you may transfer 100 of any resource, at level 2 you may transfer 200 of any resource, and so on.

[Trade Boost]

Carts traveling between towns within the nation will travel 1.5x faster, so long as they are designated for trade.

[Share Information]

Allows leaders to send mental messages to each other. Limited number of messages per day, based on nations level at a rate of n*10. E.g. At level 1, you may send 10 messages, at level 2 you may send 20, and so on.

[Share Information] is useless to us. [Trade Boost] is alright, but I wouldnt want Azrugs carts to break the sound barrier.

Leaving [Zorp], Tresk said, laughing. Zorp! What kind of word is that?

Thats the sound someone makes when they teleport, Aarok said, nodding. Ive heard it before. The saying is extremely common.

Theo reluctantly selected the [Zorp] option, although he disagreed with the naming. By the time the nation reached level 10, they were almost entirely out of [Monster Cores]. But when the new option arrived, the alchemist rubbed his hands together.

[Controlled Fire]

All tower-style weapons, mounted to mounting points using the [Defensive Emplacements] require 1/3 less motes to operate, and fire 1.25x faster.

Perfect, Theo said. He didnt consult his friends before selecting it, and went on to inspect the nation.

[Small Free City Alliance]

Name: Southlands Alliance

Leader: Archduke Theo Spencer

Level: 10 (1%)

Core Towns:

Broken Tusk (Capital)

Rivers and Daub

Gronro-Dir

Current Energy:

45%

Upgrades:

[Zorp]

[Controlled Fire]

A flat rate was nice, even if Theo liked upgrades that scaled. He wouldnt say no to a quarter better firing rate. The group discussed what they could do to make things better. The alchemist had an idea, utilizing his newest core. They lingered there for some time, but for his plan to work he needed someone. Then he spotted a group of burly Half-Ogres walking over the bridge, headed back to town. Theo grinned.

Hey, Ziz! Theo shouted, once the man was within range. Want a job?