"Ding … …" The strongest Nucleus of Destiny of the Moment of Destiny — the power of Heavenly Heart has returned, and the broken Moment of Destiny has been perfectly restored. "

"Ding … …" The seven Nuclei of Destiny returned to the Moment of Destiny. The Moment of Destiny returned to its complete state and all its attributes were upgraded. The effects of all its skills were increased and a portion of its skills were changed. Saint Forbidden Skill 'Verdict of Destiny'? The heaven and earth opened; Holy Forbidden Technique: Verdict of Destiny? The activation of the 'Sky Crime'; 'Forbidden Technique: Destiny's Forbidden Crime? "Celestial Slaughter has been activated."

As the system announcement sounded out, the purple glow on the Moment of Destiny also disappeared. Ye Tian Xie's hand trembled as he held the Moment of Destiny in front of him. The prompt in his ear told him that the power of the Moment of Destiny had been completely recovered … … Now, the Moment of Destiny in his hands was no longer an incomplete Moment of Destiny, but a powerful weapon that even the true gods feared. This was the moment he had longed for so much before …

Bao`er, you said just now that you would accompany me for a lifetime, that we would never part again … Yes, you didn't actually leave, but in a different way, you will accompany me in a more intimate way, and you will always be with me. Day and night, he wouldn't be far away ….

Then, let me grieve for you for the last day. From today onwards, I will let you see my smile everyday, okay …

The Moment of Destiny was placed horizontally in front of him. In the seventh empty space, it was filled with a rich and warm purple light. A dense purple color formed the shape of a girl with her head raised and her eyes looking at the sky. The Full Moon girl … This was the shape of the strongest Nucleus of Destiny – the Heart of Heaven.

The dragon's eyes opened and the true nature of the Moment of Destiny appeared in Ye Tian Xie's trembling eyes … …

Eternal Moment of Destiny: Level: Forbidden. The most powerful artifact from the Ancient God race, the Rage God Clan. It possesses the power of Blood Feather, Orange Tooth, Yellow Abyss, Green Waves, Blue Soul, and Heavenly Heart. It has the power to devour the heavens and devour the earth, and can destroy the heavens. Their origins were unknown, but they were currently exclusive to Xie Tian, and they would forever follow him. Can't trade, can't drop, can't steal, can't discard.

Attributes: Attack + 50000, Attack + 200, Four Major Elementals + 4000, Normal Attack will deal damage to all targets within the attack range at the same time, Attack has a 5% chance to absorb damage and convert them into HP, Attack has a 5% chance to absorb damage and double the chance to trigger damage, Attack has a 5% chance to activate the "deadly poison", Attack has a 15% chance to trigger instant death, Attack has a 15% chance to trigger "Chaotic" for more than 5 seconds, and Attack has a 100% chance to trigger heavy destruction.

Skills: Gift of Destiny: The owner of the Eternal Moment of Destiny will receive the blessing of destiny. Innate talent: Luck + 100, Comprehension + 100, Charm +, Effect cannot be deactivated. Unless the Eternal Moment of Destiny left the body, even if it was not equipped the effect would not disappear.)

Spirit of Destiny: Locked Skill, when equipped with Moment of Destiny, immune to all abnormal conditions, immune to all debuffs (from the Azure Soul).

Blood Sacrifice of Destiny: An active technique, using blood as an offering, uses explosive energy. When activated, attack power increased by 400%. It could be activated at any time and cancelled at any time. There was no limit to its consumption or usage.

Devil's Devour of Destiny: Active Skill. The Moment of Destiny is the bane of all demonic powers. Any form of elemental energy will be completely sealed and devoured in front of Orange Tooth's power. When attacking, one could freely release the mana devouring ability of the Orange Fang Nucleus of Destiny, attach an irresistible magic seal to the target, and also break any form of magic barrier. All enemies who were hit by the magic seal would have their elemental resistance reduced to 0%, and they would be sealed with a powerful magic seal for at least 30 seconds.

The terrifying corrosive strength will swallow all the physical defensive capabilities of the target into nothingness. After launching, all physical attacks ignore the defense and there is a high chance of destroying the target's armor when attacking. It can be launched at any time, is cancelled at any time, and there is no limit to how much energy can be consumed or used.

Spiritual of Destiny: Passive trigger. Upon death, the body will be covered by a green light and will continue to 'survive' for 20 seconds under the undead state. In the Undead state, it could move freely and could not recover its HP. Triggering can occur up to three times a day with a trigger interval of not less than one hour. The enemy you killed cannot be resurrected within ten days.

Destiny's Grasp: An active technique that releases the power of the blue soul to forcefully attack the target's soul. Once the target is successfully triggered, the target's soul will become a puppet for a period of time. The user can control the target's soul through the blue soul. The probability and duration of success were related to the toughness of the target's mind. The stronger the target's mind, the lower the probability of success, and the shorter the duration of success. Can be used three times a day.

Destiny's Choice: Active skill, release the Heavenly Heart's Miracle Power. Transfer the five basic abilities – Physical Attack Power, Magic Attack Power, Defense Power, Hit Power, and evasion to the fifth ability to obtain the most pinnacle. It can be activated three times a day for 1 minute each time and cannot be cancelled after activation.

Destiny's Seven Killing Strikes: Using the eternal Moment of Destiny's Punishment Power to cause seven consecutive times different Destiny's Punishment Skills. The effects of the sanctions are irresistible and cannot be stacked on top of each other. Currently, the user can cast Blood Aura, Magic Aura, God's Descent, Poison Devour, Death Hex, Spirit Kill, Sky Execution simultaneously. Costs 20,000 MP to cast, cooldown time: 1 hour.

First Kill: Life Penalty – Blood Halo, uses the Eternal Moment of Destiny's power to penalize a single target. Ignoring levels, ignoring any form of defense, forcibly robs the target of 20% of their HP and max HP, as well as adding on damage equal to a normal attack. The effect cannot be stacked on a single target, it can be used alone. When used alone, there was no mana consumption or cooldown. Unless the Moment of Destiny retracted the power of punishment, the upper limit of HP that was being taken away would never be restored.

Second Killing Strike: Magic Punishment – Magic Shock. Using the power of the Eternal Moment of Destiny to punish a single target, disregarding rank and rank, disregarding any defensive methods, forcibly depriving the target of 20% of its magic value limit, 20% of its magic attack power, and 20% of its magic resistance, as well as an additional 200% damage added onto the target. The effect cannot be stacked on a single target, it can be used alone. When used alone, there was no mana consumption. Cooldown time: 1 minute. Unless the Moment of Destiny retracted the power of punishment, the magic's upper limit of mana value, magic attack power, and magic resistance would never be restored.

Third Killing Strike: Heavenly Punishment – God Collapse. The power of the Eternal Moment of Destiny is used to impose Heavenly Punishment on a single target. Ignoring rank, ignoring any form of defense, forcefully depriving the target of 20% of its attack power, forcing the target to gain an additional 30 seconds of "Sealing Skills", as well as an additional 400% of normal attack damage. The effect cannot be stacked on a single target. When used alone, there was no mana consumption. Cooldown time: 5 minutes. Unless the Moment of Destiny retracted its power of punishment, the attack power that had been deprived of would never be restored.

Fourth Killing Strike: Protection Punishment – Poison Erosion. The ability to use the Eternal Moment of Destiny to protect a single target. Ignoring rank or rank, ignoring any methods of defense, using poison with an irresistible corrosive power to forcefully swallow the target down to 0. The target also has an additional 800% damage added onto the target. When used alone, there was no mana consumption. Cooldown time: 10 minutes. Unless the Moment of Destiny retracts the power of punishment, regardless of what equipment the target is wearing or using any protective skill, the defense will remain permanently at 0.

Fifth Kill: Life-Death Punishment – Death Punishment: Using the power of the Green Nuclei of Destiny's Punishment, it will punish a single target with life and death. It will ignore levels and ranks, any form of defense, and will ignore instant death and resistance. It has a 15% chance of being forced to die and will result in a damage equivalent to 1600% of a normal attack. The dead-effect cannot be superimposed on a single target for 24 hours. Can be used alone. No mana consumption when used alone. Cooldown time: 20 minutes.

Sixth Killing Strike: Yin Yang Punishment – Soul Kill. Use the power of the blue Nucleus of Destiny's Blue Soul to deal Yin Yang Punishment on a single target. Ignore levels and rank, ignore any defensive methods, and deal 3200% of the target's damage to the target. Under the "Soul Away" state, the target will lose all sense of sight, hearing, smell, smell, touch, and will not be able to control their own body. It can be used alone and has a cooldown of 30 minutes.

Divine Forbidden Technique: Destiny's Verdict? Desolate: Using the power of the Moment of Destiny's punishment to create an irresistible "Desolate Barrier", forbids all living beings within the boundary from using any force. Effect: All living beings within range (regardless of whether they are allies or foes) must be forced to use a Demon Sealing Skill. Moreover, the effect is irresistible and unavoidable. Unless you leave the Desolate Barrier or the Desolate Barrier disappears, it cannot be cancelled. The range of the Desolate Barrier was 10 Attack Power from the Moment of Destiny. The barrier would consume 300 mana per second for up to 3 minutes. It could be stopped at any time and had a cooldown of 3 hours.

Saint Forbidden Technique: The Judgment of Fate? Heaven and Earth: The Moment of Destiny can control the powers of any element in the world to be used by itself. Can be transformed into the Judgement of Destiny? Water, Fate's Verdict? Fire-Fate Judgement? Wind, Fate Judgement? Lightning, Fate Judgement? Earth, Fate Judgement? Light, Fate's Judgement? Dark. The fusion of seven strengths was a form of destiny? The universe. Elemental Annihilation Skill. Its attack power was determined by the strength of the elemental energy it gathered. Its attack range and usage could be determined by itself.

Saint Forbidden Technique: The Judgment of Fate? Sky Crime: Destiny's Annihilation Skill, a crime from the Moment of Destiny. Activate the power of seven cores to attack everything in the surrounding space, the base attack power is equal to the level of the attack. The attack range is determined by the user's will and the maximum attack range is equal to the level of the attack. Consumption: 9000. Can be used once a day.

Forbidden Technique: Destiny Forbidden Sin? Heavenly Slaughter: A forbidden punishment from Moment of Destiny, the ultimate destruction of the heavens. When the Moment of Destiny released all of its power without reservation, everything in the world would be slaughtered into dust in despair. Completely destroying an area of 30,000 km, the effect was uncontrollable and uncontrollable. Once it was activated, it could not be stopped. After using it, the Moment of Destiny would fall into a deep slumber of unknown time. Cooldown time: 300 years. "G!"

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