Wang remembers that they have analyzed the key points of the game. That's to grab the early rhythm and then suppress Yasuo's development.

As long as Ig can grasp the early rhythm, then they can make the game according to the way they like. If you suppress Yasuo's development, SKT will lack the main output point, or they will have no output point.

SKT's lineup is completely constructed to assist Yasuo. As long as Yasuo can't develop, SKT's lineup is meaningless.

Of course, Ig's main task is to suppress Yasuo's development, while SKT's game focus is to maintain Yasuo's development. In this way, the fight for the next road is the focus of the game.

After the beginning of the game, the next line of the road and no waves. The combination of cask gayasuo can't show its power until level 6 at the earliest. Before that, Yasuo and keg were still at a disadvantage.

The combination of cold ice and Thain has a strong consumption ability in line period. And ice is a long-distance shooter, against Yasuo can also have the advantage of long hand, so can control the line.

But Xiao GE has already said hello to a Shui and Bao Lan, asking them not to press the line in the early stage. Because this CLID is definitely going to take the lead. If Ig's opportunity is given, they will be in danger.

And Xiao Ge knows that the reason why SKT puts their carry core on the next road is that they look down on Ig's next road. They decided that Ig's next path was a loophole, so they seized the loophole to fight.

It has to be said that SKT is very accurate, because Ig's next step is indeed their Achilles heel. They always make some unnecessary mistakes and mistakes, and then give each other opportunities.

However, Xiao Ge knows that the early stage of Ig's going down the road is the advantage of the line, and they are only afraid of being caught. So Xiao GE's understanding is that if I help you with CLID, you can suppress Yasuo happily.

Therefore, under the gaze of countless people, Xiao Ge made a move that made everyone deeply surprised - level 2 had to take the initiative to fight against the prince!

No one knows how a level 2 Lucian dares to go against the prince, but the fact is that Xiao Ge does. And not only did he do that, he grabbed the prince's blue buff and left safely!

But the rhythm is not over yet. After seizing the crown prince blue buff, Xiao Ge is sure of CLID's next move, and successfully squats on the road to CLID, and helps theshy get CLID's blood.

Before the start of the game, let 10000 people guess the start, and they dare not guess that Xiao Ge can fight against CLID at the start. And then he got rid of CLID.

It is mainly Xiao Ge who chooses Lucian, while CLID chooses the prince as the hero. Lucian was not a hero in the field at all, and his fighting capacity in the field in the early stage was very limited.

And the prince, who is opposite to him, is still a pure wild hero after all, although he is not absolute T1 level now. Early in the opposition, Lucian is not the prince's opponent in any case.

There is nothing wrong with this understanding, but the premise is that Lucian will be hurt when he brushes the field alone, and the efficiency is very low. Combined with these factors, the combat effectiveness of Lucian in the opposition will be weaker than that of the prince.

But when he came up, Ig went down the road to help Xiao Ge open the field. This makes Xiao Ge be able to rise to level 2 without injury, so Xiao Ge dares to fight against the prince. Full blood full state of Lucian against full blood full state of the prince, who wins or loses depends on the operation.

In terms of operation, Xiao Ge can never be worse than CLID. At the same time, Xiao Ge is the kind of person who can give full play to this advantage with a little advantage, so he can accurately seize the opportunity of anti squat.

After a blood to hand, Ig will once again seize the initiative to start. And no matter when, it's the right choice to let theshy get the advantage, because theshy himself is the guarantee of stability in the later stage.

It was said at the earliest time that both sides must strive for the early rhythm. As expected, Xiao Ge fulfilled his mission and successfully grasped the initiative of rhythm in the early stage.

Then, Xiao Ge came back to gank middle road. The details of e interrupted faker's justice punch (E), so that faker had to hand over the flash to escape.

At this time, the game only lasted five minutes, Xiao GE has successfully turned to the prince's blue buff. Then he got rid of CLID and helped him get a piece of blood. Finally, the spiritual operation blocked faker's E and forced faker's flash.

It's a good record for any player to do so many things in five minutes. Considering Xiao GE's choice of heroes, such achievements are even more valuable.

When the situation is very good, Ig has to master the early rhythm and then continue to crush SKT, but the situation changes. Ig's next pair were double killed, and they were double killed under normal line conditions.

Prophase rhythm and Yasuo's development are the two key points of the game, but if you can only choose one, Ig will definitely choose to suppress Yasuo's development.Because the purpose of seizing the prophase rhythm is to suppress Yasuo's development. Once Yasuo develops, no matter how good the prophase rhythm of Ig is, Yasuo will inevitably collapse.

But the more afraid they are, the more afraid they will be. The whole Ig team has been saying that they should be careful when going down the road and on the line, but there is something wrong after all. The next two heads that were killed by both were all taken by Yasuo.

The supplement of two heads makes the balance of the lower road find the offset. Since then, ashui and Baolan alone have not been rivals of teddy and effort.

The most important thing for you is that at this time, Yasuo and the barrel are not six. Once they get to six, Ig's situation will be more difficult.

At the same time, as long as CLID's prince always works around the next road, he will be very comfortable, and Ig will be more and more uncomfortable

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