771 769 Swordsman Antidemon

The reason we came into the juncture was for an anti-demonic look.

I wanted to feel how strong it was on my skin.

Ursi is already in the shadows.

"Ordinary Meadows"

"Right."

Really normal. The grass you see on other continents grows and bugs and so on fly.

Before I came, I imagined it was completely different from the landscape of hell. Only the connections you see when you turn your back are telling us that this is the Goldician continent.

"Master, I found it"

"Oh. I see it too."

After walking for about 10 minutes, I finally discovered the first antidemon. It looks like goblins and cobolts from a distance, but that's impossible on this continent.

Definitely, a swordsman type.

I'll try to get closer. But there was no sign of him noticing this way, and he was able to observe slowly.

The basics are pitch-black, and the eyes, fangs, and horny areas are flashy green. In addition, parts of the head, torso and tips of the hands and feet were covered in gray crusts, which also had several green thorns.

Sounds like a Phantom on some squad hero show? You're a shrewd, good-looking type. Or does it feel like wearing black and gray armor to a cyber-o-man?

Anyway, he seemed stronger and harder than a goblin.

Maybe the black part is the scalp. The gray part is next hardest, and the green part is probably the hardest part.

Plus, he's got a weapon. The handles are gray, and the blades are green swords and spears. Is that part of the anti-demon, too? Plus, they say swordsman type doesn't necessarily mean they're equipped with swords.

"Well, give it a try"

"Mmm."

Fran crouches into the grass and hides herself.

The distance from the antidemons is just over 100 meters.

Here I try to solve the magic cover-up one by one. And at a time when some magic had become unleashed, I could see the antidemons starting to quibble.

He doesn't say that he won't miss a slight sign of magic either. Well, just being able to react at this distance is high enough.

Then I'll try to get Ursi out of the shadows.

The antidemons are chilling, but they don't seem to notice this one enough. Not just me, but Ursi, seemed to be able to operate if he kept his magic under control.

Now Fran will try to boost his magic. Then they finally noticed the antidemons here. I can see us rushing out for the grass we're hiding.

Conversely, even the swordsman type that was taught to have the lowest sensing ability meant that if this one had strong magic, it would have the ability to perceive from more than 100 meters away.

If I kept releasing magic poorly, it could also mean that the antidemons around me would come by with Ujauja.

"You're fighting next."

"Mmm."

Fran excitedly let me go... Soon I was looking sorry.

"Weak"

"Well, they're around here."

It is instantaneous killing. Strength would be about hobgoblins. The crust is somewhat stiff, but not enough to play the sword.

If there were a number, it could be a threat, but in a few, it was not Fran's enemy.

The story was that peculiar individuals are about as strong as threat B, but I guess normal miscellaneous fish anti-demons are to this extent.

"As I was asking, will it disappear when you defeat it"

The weapon's gone, too.

"I guess that's part of the anti-demon treatment, too"

It leaves no material or anything behind and disappears to dissolve in the void on the spot. This was the hallmark of the antidemons.

This doesn't seem to taste good for adventurers, but that's not true. First, EXP occurs, so the level rises. Plus, depending on the points of contribution of the Antidemon Card, a bounty is paid.

The purpose of the adventurers, who were not for training purposes, was their bounty. They think it's more efficient to keep knocking down anti-demons coming from the other continents than to search for warcraft without darkness.

"Fran, what's going on with the anti-demon card?

"1"

"Even if I knock three bodies down, it's one..."

It seems to be converted not by the number of defeated, but by the strength of the opponent, etc. Perhaps this card, plain and awesome technology, is used.

"Want to hunt some more?"

"Mmm!"

Then the target was a bunch of five swordsmen. The opponent of this is Ursi.

There were occasions when he would get a hiatus because he would dare to be attacked, but in the end he was winning unharmed. After all, you won't be the target of the Frans in the lower antidemons.

"Omn?"

Ursi, who had chewed the antidemon to pieces, is tilting his neck in some way. Apparently, it disappeared while he was chewing.

Nor did it appear that the predatory absorption was activated. They really leave nothing but experience and disappear.

"Maybe it's a less delicious place for me and Ursi."

"Off"

However, for a normal adventurer, I guess it's a good hunting ground for high risk high returns, where you can earn experience and earn bounty money.

"Fight some more"

"Right."

"On!"

Then I spent about an hour hunting antidemons, but I still didn't meet any mighty enemies.

I've also encountered adventurers hunting antidemons, but most of them are just below rank E.

I guess the fact that they operate in small numbers means that no strong anti-demons appear near the outer perimeter of the junction, as I was hearing.

I defeated about 20 bodies and the point of the anti-demon card was 11. Sure, you could have stayed in the cheapest miscellaneous fish sleeping room in the Guild at Anti-Demon Point 1. I guess the meal that only the cheapest amount boasts was 1 point per meal?

In other words, even if you want to live a critical life of two meals a day in a grocery bedroom, you have to hunt about six of the lowest swordsman shapes every day.

Plus, they disperse anti-demon points when they're partying, so if it's a five-man group, they need to hunt 30 bodies a day.

I also feel pretty tough about rushing out, but I guess that means the guy who can't even earn it is a foot job.

"Let's go back today. It's not till tomorrow that we go back in earnest.

"Okay."