The day after I unexpectedly learned a lot about the ecology of Midgals Olm.

We were still staying neat. I also took a bath yesterday and Fran is in a good mood in the morning.

Oh, because the bath water is replacing exactly right after Fran finishes in. I can't let the men in Fran's leftover water - I won't allow it!

Fran watched the horizon from the deck, observing fish, dolphins, etc. sometimes visible on the water, or gobbling in the room if he got tired of it. But this afternoon the end is finally marked for a peaceful sailing journey.

Cancun, cancun, cancun, cancun!

A bell rang announcing an enemy attack; if it were to be rang every four times, it would have been a pirate raid.

"A pirate!

"Go!"

"On!"

Fran grabs me and pops out of the room. Running straight up to the deck, the captain was about to give instructions to the other sailors to set up a combat posture.

Mordred seems to have been on deck from the start, staring north with his men.

"Are you here? That's fast."

"What about the pirates?

"Right there."

At the tip of Moldred's finger, there was certainly some shadow. But there's still quite a distance. We don't know what it is, but we're not sure if it's a ship. Not to mention I didn't know if that was a pirate ship.

"Is that the pirate ship?

"Ooh, definitely! They're flying pirate flags!

Jerome says it with confidence. You see that one? I thought so, but there was a telescope in his hand. Well, now you've checked.

"Can you get away with it?

"Hmm, I guess I can't. It's a small speedboat over there, and the wind is bad. You think they'll catch up in an hour or so?

"Then it will be a battle"

"Whoa. You're not gonna let this one get away over there."

But you're gonna hit this giant ship with that little boat? Will you be able to come up to the ship even if you're grounded in the first place?

But the pirates don't seem to be on their way without a chance.

"The tip of that ship has a punch angle. I think I'm gonna smash this side of the belly and send in the fighters."

Apparently, the punch angle on the pirate ship has an internal passage that allows people to pass through. When it comes to using that method of warfare, do you rather assume a larger opponent?

Catch up at foot speed, stop the movement at a few punch angles, and use the passage in the punch angle to break combatants into the ship. How can you safely board a ship of prey rather than board it with a rope ladder? As for those who get hit, they get into the inside from the start, which is pretty nasty.

"How do you fight?

"The basics are just to sink in shelling and sorcery before they get close"

It's naval warfare, and that's the basics, isn't it? If they get close, they'll make a hole in the hull at the punch angle of the pirate ship.

That means you can sink into it normally. In some cases, they catch their opponents, and the pirates stick them out to the guards to win prizes. I was wondering if the ship would do something like take over.

"It's a hassle."

"Is that why?

"Think about it. I need a place to get caught and take him to the harbor, and if people have to feed him. You said you were gonna take over the ship, and you couldn't carry it without people to move it, could you?

"Can I sink their ship's treasure too?

"Whatever happens after work, I'm not on a pirate ship that's going to attack me right now."

"I see."

Is that true? That really means you can sink in.

"If we were to catch Nana, it would be a bigger ship. A big propulsion engine would be a lot of money. Instead, you can strike from here."

Jerome would be really scared to do it. No, merchant ships don't attack pirate ships, do they?

"Rather, when you get away with it, it's a lot of trouble."

Jerome says he doesn't recognize the pirate flag being flown. He would most likely know if the pirates would be on this route.

"Maybe it came from the north or south. Still sending out five ships."

In the first place, there are fierce territorial disputes around here. The number of ships sailing is high, and from the pirates, they say it's a very tasty hunting ground. Of course, because merchant ships also have measures in place for that matter, there is also a great risk.

Because of such waters, there are many great pirates and it is difficult for new pirates to make a big face. It seems likely that quite a few of the great pirates have taken the other pirates' territory to say that they are also territorial in this area.

"If we let those five ships escape here, our position and power will be scattered by the main unit. If possible, sink it in here."

Well, what do we do? You don't mind if I say it?

"What do we do, Moldred?

"It's a shell shooting first. Then, when the distance is closer, it becomes an exchange of sorcery. The adventurer who can use magic is attacking from the deck."

Right, the cannon has a longer range. Then there will be a little damage here, won't there? But from Jerome and Mordred, the damage is also woven. I guess it's normal in naval warfare. But we can solve that problem, too.

"Hey."

"What?

"Leave it to me."

"Is this some kind of operation?

"Mm-hmm. I'll sink in"

"Huh? Well, I'd appreciate it if you did, but can you do that?

"I can"

"Hmm. You don't have to risk it, do you? The voyage is still long. I need the power of the Black Thunder Princess."

Jerome and Moldred exchange their gazes. I guess you're thinking about whether it's true or not. And Moldred nods.

"One who triumphs over a human being who reaches the outward realm of Rank A Adventurer can also be said to be outward again. I don't think I have a problem."

"Right, well, can I ask you a favor? Just keep the damage to this ship under control."

"I know. I'll be there, then."

"Are you coming?

"Mm-hmm. I'll go and sink in. Ursi."

"On!"

"Whoa! You wolf. You were so big!

"This is... whether I can win..."

Ignoring the amazing Jeromes, Fran jumps on Ursi.

"Go."

"On!"

The francs flew straight for the pirate ship as they caught the sailor's surprise.