Fran was brought here by the sailors, close to the cabin given to Fran, in the captain's quarters.

"I heard your face-to-face meeting with the adventurers went well, do you think you can do it well?

"No problem."

"Then good."

The captain is groaning with a really hobby face. That much to worry about? But if you think about it, Fran's got some pretty radical rumors going on, and you can't help but think he might have a rub with an adventurer?

Even Fran is one of the best guards out there. If things were to go against Moldred, it would be necessary to think of measures, even as a captain.

Mordred, the strongest franc in the individual and experienced and able to successfully use other adventurers. I don't know which one to favor.

"Well, there will be several warcraft during the voyage, and in some cases, pirates or something. Until then, do as you please. I don't mind if I take my wings off."

"Mm-hmm. Okay. Then I'd like to explore the ship."

"Exploration? I don't think there's anything fun to look at. It doesn't matter, does it?

"Are you sure?

"Right...... Just stop entering the sailor's private room without permission, will you? And propulsion props are strictly forbidden to play games."

"That's okay"

"And then we have to vandalize the warehouse, and we don't even have a no-go place. In the first place, there's nothing wrong with being seen."

"Are you sure? Are you worried I'll steal it?

"That's where I believe in the Adventurer Alliance contract. Besides, from the adventurers in Princess Black Thunder's class, there's nothing worth stealing until you've discredited yourself."

In the meantime, I have forgiven you for exploring. This is getting fun. It's a long voyage, and let's take a look at the folds and explore the ship one by one.

"And you had an I.D. on the Beast Nation, didn't you? Can you get it out now?

"This?"

"Space-time magic... That's convenient and enviable."

"Mm-hmm. Very convenient"

"It's like a dream magic trick from a merchant."

The captain who sees Fran's dimensional storage squeaks smudgingly. Even if he's not a merchant himself, he's the captain of a merchant ship. The way you think, maybe there's something close to a merchant.

"Well, this ID..."

I pressed the ring the captain had on his finger against his ID. Apparently, it's an item that can determine the authenticity of your ID.

"Hmm, that's for sure real"

"Mmm."

"I think sailing will be after noon. I need a meeting with Moldred by then."

"Okay. What about the Moldreds' room?

"Sure, it should be right next to your room. If we don't know, why don't we let someone guide us?

"It's okay."

In fact, Moldred's room was quickly found. Because it was next to Fran's room, and they're using the three-man room with his men.

What we decided at the meeting was the order of the escorts. About every 4 days, it feels like there's a night shift. I leave that area to Moldred, so I don't have any particular complaints.

The rest will confirm a few basic things for Fran, who has little experience with escort requests. Especially important is the handling of the defeated Warcraft.

The material and stones of the Warcraft defeated during this request are all the property of this ship, the client. Instead, if you defeat the Warcraft, you will have a bonus assessment after completing the request. They also assess the entire escort by how much they defeated each other so that the escorts would not have a sinister relationship with each other.

When it comes to personal assessment, it's a pull between your legs. Obviously, if you cite a pronounced effect, it may be added.

That's fine because it's also explained during the contract at Adventurer's Guild. Too bad, though. Mordred was also worried, as some adventurers started complaining on time.

"Well, say hello from today"

"Mmm. Welcome."

Fran shook Moldred's hand and went back to his room. Now all we have to do is wait for you to sail.

Then the sailors came to call me ready for lunch. It's my first day, so they came all the way here to show me around. We'll have a proper morning, noon and evening meal, and it's not a bad request. Great for sailors. Fran is a satisfactory amount.

As I finished my lunch and was neat, I accidentally felt a mild vibration. Evidence that it's not my fault that Fran, who slept in bed, is also getting her upper body up and kicking around.

"Master, did you shake?

'A little, though. It can't be an earthquake... Maybe you set sail.

This is the only giant ship, so it won't shake heavily with small waves or anything like that. However, if it started to move from a moored state, there seemed to be some degree of vibration.

"I'll go."

"Right."

When I rushed out onto the deck, I felt the harbor was farther than it had been on board. Fran and Ursi rush over to the fringe and look down.

"I knew you were moving."

"Mmm."

"On"

The surrounding landscape is moving slowly. They still sailed. Is there just any tape for the drop off? This ship is not a passenger ship, and there will be dozens of ships in and out of the port every day. You won't be able to drop me off every time.

"That's fast."

Yes, the ship was faster than I thought. Whatever the wind is in the outer ocean, all the masts are still folded.

I mean, I guess that's all they have powerful propulsion magic props. A level of demonic props that can move this giant ship. You're a little interested in what kind of abilities it is.

Is it a screw, an aqua jet, or does it produce wind? Or is it my unimaginable and strange ability?

"Let's go check it out when it's settled."

"Explore!"

"Ooh."

That's how I enjoyed the view from the fringe, and Captain Jerome came closer.

"Hey, can you see anything unusual?

"It's moving."

"Ahem? Well, Princess Black Thunder doesn't have much experience aboard the ship?"

"Mm-hmm. I've never had a bigger ship"

"Right, right."

"Is it working with demon props?

"Whoa. This ship is loaded with the latest type of demon propulsion, right? Not only that, but we also have a demon-sheltered junction generator, and we have eight demon-guided turrets."

They still have plenty of demonic props in use. The appearance is the same as that of a medieval ship on Earth, but I guess the performance is far superior. If you can gain propulsion with a magic prop, you can go ahead without the wind.

Still, there's no such thing as a demon shelter junction. If you have something like that, don't you need an escort?

If Fran asks that, it seems the junction isn't omnipresent either. First of all, this junction is for no signs to be perceived from large warcraft, which seems ineffective for small, medium-sized warcraft. Well, there are many kinds of warcraft in the ocean that have a large body, and if such a warcraft strikes you from the bottom of the ship, you'll be able to sink without having to deal with it.

So they have a device at the bottom of the ship that generates a junction that hides itself from a large warcraft and a junction that a small medium-sized warcraft hates approaching.

And then it looks like you need an escort to fight piracy. Ordinary pirates don't target ships that are under the direct control of the state. Because if the country is watched, and even the Crusaders are organized, then ruin will not be spared. On the contrary, however, it meant that the pirates coming after the Argieva were often the great pirates with that much confidence.

The newest demon guide turret and shaking it off at foot speed is fundamental, but in some cases it can be grounded and battled. In doing so, the power of the adventurer becomes important.

"I'm counting on you, Princess Black Thunder?

"Mm-hmm. I got it."

"Ha, you're reliable! The next voyage is going to be a safe journey!