"Oh, are you here today, Devil Sword Girl?"

"Mmm."

Stop that name. Grandpa Schulen.

We were in the library. To find out more about the knowledge gained from Amanda on the journey.

How much can Fran take for a nap or a fishing trip? But studying in the library doesn't last long.

So look it up, and remember it sassy.

It was my way of spending the past few days saying that Amanda and I had a mock fight in the morning, research in the afternoon, napping and fishing neatly if I ate a scallion.

"I want to read the sorcery material today"

"Even when it comes to sorcery materials, they are diverse?

"Composite magic for now"

"Hmm. Then it's the third step from the bottom of the shelf, not the right end. Composite magic is written for beginners."

It's still an awesome memory.

The material recommended to Grandpa Schulen was briefly introduced about the composite attributes and was very easy to read.

I'll read it as Fran turns the page. Fran is just completely boisterous. Later, I did a lot of research on other sorceries, but not much material existed on rare attributes.

And here's a quick summary of what I've read over the last few days.

Trees: water + soil. As its name suggests, the system of manipulating grass trees. It can not only grow, it can also wither away. They also have techniques to avoid straying in the tree sea.

Ice and snow: water + wind. Manipulate cold air. It can be attacked with ice or snow, or it can take away heat and freeze it. It can also gain resistance in cold weather.

Life: Water + Fire. Deal with life. We can also recover, etc., but its true value is deeper. It is possible to nurture life or flaunt it. It is also used in homunculus studies in combination with alchemy, etc.

Thunder: Wind + Fire. Magic that can manipulate electric shocks and magnetic forces. There is not only an attack, but also a technique that wraps around the flesh to increase the speed of response.

Dust: Wind + earth. Not only can you manipulate sand, but you can also manipulate drying, dehydration, weathering, etc. They are also used for processing groceries.

Dissolved iron: earth + fire. Metals, ore, lava, etc. so-called attributes imagined from below the ground. Many blacksmiths use this technique.

This is what special attributes look like.

Time and space: manipulating time and space. They've confirmed metastases, time manipulations, summonses, etc.

Moonlight: Reflection and mental manipulation, physical manipulation. Me, you associate vampires with werewolves.

Aids: Attributes specific to aids such as stats up or barriers. Other attributes have similar techniques, but the effect of auxiliary attributes is not achieved.

Yeah, another thing I was wondering about, Grandpa Garth's skills, too. I checked them out as I looked into the other skills.

Forge Sorcery: A system that brings together the sorcery necessary for blacksmithing. He says the blacksmith god created it for blacksmiths. They include various sorceries such as fire, wind, and melted iron, but they can only be used for blacksmiths because their power is drastically reduced when used in combat.

Magic Blacksmith: A technique that creates magical martial arts by using magic during a blacksmith. Advanced magic control is not comparable to normal blacksmiths, and it is possible to grant targeted effects and attributes.

Even with a similar name, you were completely different.

The truth is, there's a lot of other things we'd like to look into, but we decided to leave the library. I lost Fran's hungry appeal. No, you hung out for lunch.

I don't have a choice, if I eat a scalpel, do I even go to verify my skills? Fran won't like the information room anymore.

When we move out of town, we get Ursi to make sure there are no people, and now it's a test of skill.

First of all, check out the skills you got in the spider's nest. Unfortunately, I didn't get the Trickster Spider's Demon Stone, and it wasn't a massive absorption because it had eyes, but I could absorb about 10 traps, tricks, combined.

Confusion Toxicity Generation: Lv1, Infrared Vision: Lv1, Toxic Injection: Lv1, Paralysis Toxicity Generation: Lv1, Violent Toxicity Generation: Lv1

Poison-generating skills were the ability to create poison in their own bodies. It can give toxic attributes to blood and body fluids. It seems that the poison has no effect on the person, and Fran had no problems using it at all.

Infrared vision, well, as the name suggests.

And poison spray. It was the ability to inject the generated poison. Without poison generation skills, I thought it was pointless skills, and I could spray poison from demonic fangs. This is pretty lame...

Also, I'd like to confirm the attribute sword.

"First of all, it's a flame attribute"

"Mmm."

I also used this in a spider's nest but it's pretty powerful.

"Isn't it hot?

"Tamabu"

"Ooh."

Fran answered with a cool face as she bungled me into a bright red burning sword. It doesn't seem like I'm being patient.

But Ursi is looking hot. I guess the user has less impact.

Problem is, I guess it's time for an overboost using wizard skills. Try a light magic trick.

"What do you say?

"[]/(n, vs) (1) (uk) (uk) (uk) (uk)"

"Cawn."

Um, I guess I can't shake me in this state. It can only be used when catapulting. Too bad.

"Then try the other attributes. That's a basic attribute for starters."

Soil and water are subtle. The power increases, of course, but both seem to have increased impact. I guess a strike weapon would be useful.

The wind is just good. The sharpness rises dramatically. The added effect, like the heat of the fire attribute, is thin, but the wind would be better if it were a simple attack force.

"How's the darkness? Can you get in there in the first place?

"I'll try."

Oh, it's the sword of darkness. Cool! I'm just not sure how it works. I'm pretty sure the sharpness is rising......

"Don't you see Ursi?

"Oun."

I'm better at dark magic, Ursi. I was hoping you could give me a hint.

"Ah, Ursi!

"Gang!"

Ursi tries to smell cum, screaming. Whoa, what are you doing?

Check your status, you're losing MP. Thanks, looks like it'll damage the MP. Plus, this is just what I touched.

"Ku."

"Are you kidding?"

"On..."

Thanks to your honorable sacrifice, I see the effect. All right, shall we go next?

"Thunder next"

"All right, let's do it."

With my body, the electricity started pounding. Fran cuts it into trees and tries it.

This was quite useful. Stanganically if weak. If you're strong, you can burn them from the inside out. Besides, it would be difficult to prevent it because it is electric. It should be pretty effective in interpersonal fights.

"Thundering Sword Cool"

"Did Fran like this"

"Mm-hmm. Billy's awesome"

"On!"

Fran puts me up as Shakeen. The bodily hair of the Ursi next door was upside down, like a hare. Blah, blah, blah, blah. I hope they both look like fun.

That's a special attribute to try next. Recovery, try around aids. But no matter how, the attribute sword didn't activate. They can only make basic attributes and light and darkness, composite attributes into attribute swords.

"Next, Fran's new unique skills."

"Mm. Magic convergence"

It's a new skill I've gained by moving to a Demon Warrior, and one I can't share with you. I can't even give you advice. First, would you like Fran to use it?

Magic Convergence: Manipulating and converging magic increases the power of magic and warfare moves instead of increasing magic consumption.

Descriptively, I did it with my wizard skills, it sounds like a limit breaker.

Carefully?

"Mmm."

Fran releases a normal fire arrow first. Five flaming arrows are produced as usual. They are the most used. Just right for comparison.

And then magic convergence ver.

"Fire Arrow"

Bobo!

"Oh! Isn't this amazing?

It's about twice the size and nearly twice the number of arrows, and one shot at a time seems pretty powerful.

"Can you be more precise?

"I'll try."

Experiments have shown that magic convergence can be used considerably, producing only one shot and multiplying the power several times. It doesn't change its power, and it's possible to launch nearly 20 shots.

Instead, it consumes nearly three times as much. Well, if I were here, I wouldn't worry about magic.

Above all, I would prefer not to be forced to do it because of my dedicated skills. I'm forced to go with my wizard skills, so I can't really control it. It's too powerful to affect me.

Fran's magic convergence is not as powerful as his wizard skills, but it can be controlled properly. That's the unique skill of a top position.

Is this where the skills are validated?

"What's next?

'Um, right. So, you want me to try that one?

"Is that it?"

"Own?"

"Skill Superiorization!

"Oh."

At this request, we have secured the demonic stone of Goblin that we defeated along the way. Of course I have swordsmanship.

'There's a lot going on and I'm not sure how to use the point of self-evolution... I think we should experiment with speriolization. "

I know if superiorization is useful. If you have unfortunate skills, you can truncate them without worries.

"Mm, yes."

'So, let's do it?

"Mmm."

The remaining point of self-evolution is 41. Pay 10 from there and superiorize swordsmanship.

Swordsmanship: Superiorizing LvMax

seconds after the announcement sounds. I glow blindly. Something's amazing!

[Superiorization completed. Swordsmanship: LvMax has changed to Swordsmanship: SP >

That's a subtle name. Simply changed to the notation SP. Well, what kind of skills?

Swordsmanship: SP. Special Skills. Significantly increases the speed of swordsmanship skills growth for equipment subscribers. All statuses of gear subscribers +2. Increased power of swordsmanship skills.

The rising power of swordsmanship is within our expectations. However, the growth rate rises dramatically and +2 status is an incredible ability. Are you saying that Superiorization is primarily conceived of growing and strengthening gear subscribers, not me?

But swordsmanship is growing faster. Perhaps the day will come when Fran will reach the height of swordsmanship, even without my help.

"Fran, how does it feel to wave a sword?

"Same as usual"

"What about sword moves?

"Mm. Dragon Fang"

You're activated properly. Is there a problem with sword moves? Fran's swordsmanship: The level above LV3 also activates swordsmanship, which would mean that with swordsmanship, it would be fine to activate swordsmanship. Well, it looks like you no longer need to rebuild and grow swordsmanship.

Superiorization. Not bad. However, when I say I should definitely, it's subtle. It feels like it's hard to get upstairs because of your priorities. Well, the swordsmanship I tried this time is a lower skill, and I don't know how magic can change. I'd like to try some more......

"Superiorize other skills as well?

'Mm-hmm. No, let's not do this now. More than that, I need to talk to you. "

"Consultation?"

"Oh. In this dungeon, I reflected a lot, too"

"Mm-hmm. Me too"

'So, you've been up to the level of swordsmanship, witchcraft, all your useful skills in combat, right? But I thought I should improve my skills. "

"I see."

Unlike outdoors with large spaces, escape routes are also limited in the dungeons. To survive there, you can't just fight. I found that out.

This is the candidate I have in mind.

Chant Shortened: Lv1, Crisis Detection: Lv1, Sign Detection: Lv2, Moment Playback: Lv1, Condition Abnormal Tolerance: Lv3, Magic Barrier: Lv1, Trap Detection: Lv1

Crisis detection, signs detection and trap sensing have been chosen for the purpose of pre-circumventing traps and dangerous enemies.

Shortening chants aims to broaden the range of tactics.

Instantaneous regeneration, abnormal state tolerance, and magic barriers would be useful in getting through the pinch.

The remaining self-evolution points are 31. One can be MAX. Or disperse it into about three and raise it on average?

As far as I'm concerned, I'd like to raise one detection skill. Thinking about heading for the dungeon, is that trap sensing?

"What do you want Fran to do?

"Hmm."

After discussing it with Fran, he decided to increase the signs perception, trap sensing, chanting shortening and state anomaly tolerance to LV5 at a time.

I'm not diving into a dungeon right now, so I thought I'd make a point for emergencies... I've decided to raise the level now. We're pretty rough on points, huh? If I get the skills I care about, I might want to use them. So I decided to allocate it to the skills I needed here.

Now we're much safer exploring the dungeons. I've lost up to 5 points though.

"Now you can rest assured in the dungeon."

"Mmm."

"On"

"But you won't be alarmed, will you?

"Of course."

"Own!"