Chapter 277: [Korean dissatisfaction and sincerity]

Latest website: For WRPO event brands, the biggest revenue is definitely sponsors. This is undoubtedly the backbone of any sports industry's income source is sponsors.

But not all. According to the WRPO alliance system, when applying to join this brand's e-sports game project, its game manufacturers must pay 3% of their income into the WRPO alliance's fund pool each year, in addition to drinks, souvenirs, and clothing. Revenue from sales and event tickets.

In short, the e-sports carnival where players and audiences gather every year, major manufacturers and event organizers try their best to cheat the wallets in the pockets of players and viewers in every way.

However, it is worth mentioning that, like peripheral sales here, profits are mainly based on overseas majors.

Without him, you basically can't get the money here in China, because how can pirated and unscrupulous merchants miss this feast, all their profits have been taken away, and the quality is not good.

Whether it is the WRPO operation division or the parent company Bluestar Technology Group, there is really no way to deal with such problems in China for a short time. After all, it has only been a few years for domestic recognition of intellectual property rights, and the environment can only be opened with one eye. With one eye closed, the right is the role of the incubator to cultivate the potential of the Greater China market.

The other big income is the broadcast right of the game, which is also a big income.

If you ask in which part of the world is the eSports atmosphere the strongest today?

No doubt it is South Korea!

The Koreans became the first game show "GamePlus" in the history of cable television to be produced and broadcasted 11 years ago. The first StarCraft event PKO started broadcasting 10 years ago, and the first "StarCraft League HTS" of Tooniverse nine years ago. Began broadcasting and became the world's first e-sports league. In the same year, the TV station, OGN, was set up, which was the world's first 24-hour professional game broadcast TV station.

In 2004, OGN's Starcraft SPL League live audience exceeded 100,000. This is a Guinness World Record in the history of e-sports events.

The e-sports industry is so brilliant in South Korea. When talking about the development history of e-sports, I am afraid that Koreans cannot be bypassed. The Koreans ’contribution to e-sports is a fact that must be acknowledged.

In the 2006 WCG World Finals, OGN used satellite live broadcast, which is also the first time in the history of games.

This time in the WRPO World No. 1 Player Contest, the Korean OGN TV station won the broadcast right in South Korea at a great expense of 15 million US dollars. In the details of the negotiations, only the WRPO broadcast of StarCraft reached 1,000. Thousands of dollars in terror costs.

No way, the Starcraft project in South Korea is "national technology". In South Korea today, if a local man said that he would not fight Starcraft, he would be despised. Although it is a bit exaggerated, it can also reflect the Starcraft in this era. The influence of games in South Korea is indeed unmatched in other regions.

It may be difficult to understand in other regions, but this is the fact. It is also because of Blizzard's jealousy and madness, even autistic skepticism: I am the inventor and owner of this game, but not the biggest beneficiary?

Individuals are skeptical of life.

Therefore, Blizzard Entertainment backhanded out the development plan of the game project "StarCraft 2", ready to recapture the big cake of the gaming industry.

Right now, Koreans are talking hot on the Internet, and Reddit has a lot of posts related to the number one player competition.

"Ah Xiba, the Chinese have ruined the WCG by themselves, it should have been the e-sports event proud Smecta!"

"WRPO or something really hates Smida ..."

"Is South Korea devoted to the development of the e-sports industry for ten years, will it be taken away by the Chinese? West eight!"

"Very angry, helpless, and frustrated."

"However, OGN spent 21.6 billion won ($ 15 million) in order to obtain the broadcast rights of the WPRO event.

"Boy WRPO."

"Although the WCG is a shame, I still want to watch Song Binggu's match. I hope he can take home the Star Trophy."

"Haha, at least the champion of the Star project has no suspense, and the trophy can be locked in advance, Nice! Moon is also a big favorite of Warcraft champions."

"Think about it, it's also a great Smida to take back trophies and prizes from each other."

"Suffocate yourself, Xiba!"

"Well, Xiba!"

...

The Koreans hated the birth of WRPO, because the glass heart stick saw their WCG brand as a pioneer in the industry, and overnight they became angry and dissatisfied as players competed to enter the WRPO.

But one yard at a time, the mouth said resistance, but the body is still very sincere.

The merchants in South Korea are not stupid, so this time OGN TV station spent huge sums of money to get the exclusive broadcast authorization of WRPO events in South Korea.

Money still has to be earned.

In fact, the Koreans also found some consolation, that is, the strong position of the Koreans in the "StarCraft" of this WRPO event. If it is not the district points system, the top three of each sub-region standings can enter the WRPO, the top 16 stars The players are special Koreans.

There is really no way. The dominance of the Koreans in the interstellar e-sports project can hardly be shaken. After all, others have been cultivating for eleven years, otherwise they will not be called "national skills" by the Koreans.

However, with the globalization of Luo Sheng in the field of e-sports, the dominance of Koreans in the field of e-sports must be at least five years shorter than the previous life, or even worse than that.

Rules such as WRPO also promote the flow of Korean e-sports players to other regions and become foreign aid in other regions, so that they can get tickets to the WRPO finals through other regions to grab money.

and so……

In the WRPO finals, there were not only three Korean players in the Star Program, but ten ...

However, in the long run, it is beneficial to the development of the entire WRPO alliance system. These top Korean masters come to other regions to "slay chicken" to grab money, and they are also training rookies. They will often compete with the masters and their strength will definitely improve.

Unless the local e-sports players are also like the national football team, it is impossible for Luo Sheng's WRPO to tolerate such players to wait and die in the first line.

The Korean players who go out also have a price. Without the fierce competitive atmosphere of South Korea, the level of competition of "slaughtering chickens" will become more and more dishes, but slaughtering and slaughtering themselves will gradually become a chicken. .

There are almost no exceptions. While Starcraft players leaving South Korea are rushing to grab money overseas, their strength has also dropped significantly. When they return home, they will be hung up by their opponents for a long time, and then they may return after working hard. Strength to the peak.

There will be gains.

As the overall marketer of the entire e-sports industry, Luo Sheng does not want any popular e-sports project to be ruled by a single region for a long time. This is not conducive to the development and growth of the entire industry. The best situation is that all the WRPO trophy regions Being able to take home in turns can stimulate the competitive atmosphere of each major area, and small money can soar upwards.

...

"Okay Karma, this is China? Am I flying to Tokyo by the wrong plane?"

"This……"

"Damn it, BBC News lied to me!"

On a civil airliner, a young man from the United Kingdom stumbled for a long time after seeing the meeting in the city below through the window of the plane.

After getting off the plane, he walked around in this stylish modern city, and finally confirmed that this is not Tokyo, but Shencheng of Huaguo, the first WRPO event host city.

The young foreigner was so angry that he took out an Azure mobile phone and logged in to MicroBlog to post a blog post. Then he took a few pictures on the street and shared them on the BlueSpace social networking site.

Although few fans followed, he still blasted on his social account that the BBC media reported false news to deceive him, and he almost didn't come because of this.

He thought that China was really backward and poor, as reported in the report, and was afraid that Bailai would be disappointed.

As a result, the prosperity of the city underneath is no less than that of London.

I have to say that European and American people pay little attention to China. In their eyes, Asia is more famous because of games and animation.

As for Huaguo, they seem to be impressed by the world factories that help them make daily necessities.

Almost every young man in China can speak a few words of English, such as the one starting with F, but few Europeans and Americans can say a sentence, even if it is "hello" or "draft code".

In this respect, Europeans and Americans are really "ignorant" for a variety of reasons. For example, they have never cared about what happened to China. They have little interest. Even most Europeans and Americans do not know that China is on the world map Which position of this is definitely not derogatory, but the fact, especially the geographic knowledge of ordinary Americans is really touching, even if you rotate the map of the United States 180 degrees, you do not know.

This is incredible for a Chinese, most ordinary Americans are so ignorant.

Let ’s talk about the mass consumers in Europe. Azure series mobile phones owned by the Cote d'Azur company, about 50% of ordinary European consumers think that this is a European local brand, 20% think that this is a non-European brand, and 10% think this It is a Sony product, or a product of another technology company in Japan, and 15% of the people think that this American brand.

Only less than 5% of the people knew this was the Chinese brand for the first time, and they knew it was incredible. The first time they thought it was fake news.

There are many reasons for this result. For example, European consumers do not care about China, or pay little attention to the origin of the brand. They are more concerned about the product itself. There is also a reason that cannot be ignored because the localization of the company is quite similar. Success, so that ordinary consumers who receive relatively little information subconsciously believe that this is a European local brand.

Even now, 35% of users of Bluestar's products think that the Internet products they use, such as social networking sites BlueSpace, MicroBlog, and MusicSpace, should be considered American things. UU Reading Books

In fact, this is the result that Luo Sheng is most willing to see, and it is also a symbol of the success of business globalization.

It's so nice to be muffled.

However, as the company grows and its popularity continues to expand, the earth will eventually become "smaller and smaller" and eventually become a "global village." What's going on in the village will certainly not take long for the entire village to know .

Someday, consumers in Europe and the United States will know that the products they can't live without are not local brands, but from a country that they never care about ...

...

(Ps: Today ’s big chapter broke out, and the story of e-sports and virtual singers was accelerated by the amount of updates, but everyone who subscribes to ducks may be a chapter or two for a dime, but it is just right for the author. The root of the meal ...)

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