Chapter Seventy-Three: Violet

Name:Dungeon Life Author:
Chapter Seventy-Three: Violet

While Teemo and Aranya walk and chat, I use the time to go over what I want to do with the new expansion. One of the big things is to get the aranea Enclave going. Ive been sitting on that for a while now, and now I actually have the room for them to grow. Im also going to need to upgrade some of my other spawners to help fill in the caverns a bit.

My snakes have an upgrade or two before they max out, and theyd probably do pretty well down there. I spend the mana to upgrade the spawner and it spits out a couple spitting cobras, which is pretty cool. Im a bit low on denizens with ranged attacks. I dont think theyll be good for in and around the manor, maybe one or two in the tunnels? They look pretty tough. They should be fine in the caverns, though.

Im not going to upgrade my birds for down there. Thatd just be kinda mean to put them that far down, away from the sky. I could upgrade my bats, though. Im gonna leave off on them for the moment. Ive been ignoring my slime spawner for way too long.

I havent even specialized them yet. Looking at the options, theres a couple that are interesting. The choices look like either slimes, jells, or oozes. The slimes look like theyll be the walking-jello-mold variety of slimes: big squished spheres that may or may not have faces. Im leaning away from that one, mostly because, while they look cute in a cartoony way in a lot of games and such, I feel like theyll sit squarely in the uncanny valley in reality. Theyre the physical specialization. I could use some more bruisers, but I think Im going to be taking my earth elementals down the bruiser route.

Jells appear to be the magic specialization, and I think I can give them any aspect I want. I wish my experiments with breaking the magic system could have progressed further by now, so Id have a better idea of what could really break things. Still, more magic could be nice. On the other hand, I have my tundra wolves and the go juice, so I do have some magic to throw around. Physically, the jells are vaguely humanoid, looking like someone took a soft clay doll, removed all the detail, and slammed the thing down so the legs squish into a puddle. They get a maybe.

The one thats drawing my eye is the oozes. Theyre the resource specialization, but I have no idea how theyll work. My other resource denizens are mostly focused on plants, though the ravens and pack rats get general loot stuff. What would an ooze do? Would they be like gold slimes or something, rare spawns that drop really cool stuff? A big experience reward would be cool, but I dont know if that kind of thing even exists here. This ones tempting just for the mystery. What to go with oh, looks like Teemo and Aranya are there now. Lets meet the neighbor.

Violet

Danger comes. Strong far too strong! What is it?! The new centipede and mushrooms will not be enough, but they muster all the same. If they are to perish, it will not be without a fight!

The doom looms close, and the young dungeon can finally sense with more detail what it looks like. One is a larger invader, the soft ones of teeth and claw. Unlike the lesser vermin, this one radiates power and purpose. It alone could very likely destroy the young dungeon!

The other is large and unique. It is neither hard like the centipedes, nor is it soft like the invaders. It wears softness, but underneath, its like a moving pile of stones. It, too, radiates power the same power of the larger invader.

These are not simple invaders, nor are they the delvers like the big mushroom and bigger not-mushroom. These are Conquerors! The denizens gather to make the outsiders pay in blood if they wish to take their dungeon!

The Conquerors deliberate just outside for a few minutes and then they are inside. They dont simply step across the border. They move strangely, and just suddenly exist deep in the dungeon, well past the desperate denizens.

Dont worry, Violet. The Boss will do everything he can to help you. Hes got two things for you to do, too. First: secure your core. The mushrooms arent fooling anyone. Even worse, if something big comes and actively wants to eat them, your core might get gobbled up along with them!

Alarm!

So you should get it somewhere secret. I even see a good spot for it. Youve got a lot of cracks in your ceiling. Delvers never look up, so you should hide up there. He looks to the one of stone. Can you give me a toss up there? That little space between those two stalactites? Thanks.

The large one moves and Teemo sails towards the small crevice, and somehow disappears inside. The dungeon can feel something happening, like an expansion but on a smaller scale and without costing mana. After a few minutes, Teemo jumps out and is caught by the one of stone.

There, that should give you plenty of room for a secret sanctum for now. Your centipedes should be able to get you up there, and a few mushrooms should be all you need to keep flies and stuff out.

The dungeon looks at what Teemo did, and is confused, impressed, and grateful. The space is perfect to secure itself. It can feel some strange kind of magic, but it appears it will not fade unless it is deliberately broken. As it examines the new space, Teemo speaks up again.

The other thing the Boss suggests you do is to get a resource node. Normally, that might draw a stronger invader and could be trouble with you so young. But with the Boss here, his expeditions should be able to keep anything too nasty away. Delvers love nodes. Theyve been picking your mushrooms probably thinking those are a node, too.

Why?

Well delvers like to make stuff. It doesnt matter if its a big powerful sword or a simple mushroom stew, delvers will take what they can get their hands on and do something with it.

Mentor Thedeim does stuff with me? Change me? He is delver?

Teemo seems taken aback at that for a moment, but thinks it through and nods. A bit, yeah. He doesnt want to change you into anything different. He wants to make you a better you.

Better me? Its a strange concept, but an appealing one.