Chapter Erick's Status (not a Chapter)
Erick Flatt
Human, age 48
Level 76, Class: Particle Mage
Exp: 7.64 e17 / 8.94 e17
Class: 6/6
Points: 30
HP
2100/2100
29,700 per day
MP
6900/6900
29,700 per day
Strength
20
+50
[70]
Vitality
20
+50
[70]
Willpower
65
+50
[115]
Focus
65
+50
[115]
Favored Spell waiting!
Favored Ability waiting!
Favored Ability waiting!
Favored Ability waiting!
Scion of Focus
Multiply your base MP regen by 4
Immune to Mana Exhaustion
Requirements: 50 Focus
Rozeta’s Recovery
The sum of your Health and Mana Regeneration now applies to both Health and Mana Regeneration.
Immune to Health Fatigue and Mana Exhaustion.
HP Skills and Abilities:
Strong X
Multiply your base HP by 3
Requirements: 20 Strength
Enduring X
Multiply your base HP regen by 3
Requirements: 20 Vitality
Precision X
Reduces HP costs by 50%
Requirements: 10 Vitality
Defend X, 1 minute, 1/10 HP
Take 50% less damage for 1 minute, cannot take more than 90% of your HP in damage in 1 hit.
Scent Tracker X, 1 HP per minute.
Smell clearly.
Ultrasight X, 1 HP per minute.
See clearly
Perfect Hearing X, 1 HP per minute.
Hear clearly.
Silent Movement X, 1 HP per meter moved
All actions are muffled.
Swift Movement X, 1 HP per second
Move faster.
Tracker’s Instinct, 1 HP per second
Hunt clearly.
Lightfoot, 2 HP per second
Move quick and silent
Hunter’s Instincts, 10 HP per second ~{Favored Ability}~
You are the predator.
MP Abilities:
Discipline X
Multiply your base MP by 3
Requirements: 20 Willpower
Concentration X
Multiply your base MP regen by 3
Requirements: 20 Focus
Clarity X
Reduces spell costs by 50%
Requirements: 10 Focus
Meditation X
Always Resting
Requirements: 10 Willpower
Mana Shaping X
Alter spell AOE in better, subtle ways, 10 MP + spellcost
Alter spell AOE in better, moderate ways, 30 MP + spellcost
Aurify Unlocked
Alter AOE in better, major ways, 100 MP + spellcost
Alter AOE in better, extreme ways, 300 MP + spellcost
Change any spell into an AOE spell, or freely alter the AOE of any AOE spell, 500 MP + spellcost
Requirements: 10 Willpower
Aurify 3
Transform an AOE spell into a semi-permanent effect surrounding yourself, based upon the parameters of the Aurified spell. Increase an instantaneous spell to a 1 second duration in order to create an aura.
Able to support 2 auras at a time.
You may choose who or what is affected by your aura.
Triples the range on an Aurified spell.
Mana Altering X
Bludgeon, Slash, of Piercing Damage
Force to Light, Blinding, Variable Cost
Invisible Force, Variable Cost
Force to Thunder, Disorient, Variable Cost
Force to Fire, Burn, Variable Cost
Force to Ice, Slow, Variable Cost
Force to Lightning, Paralyze, Variable Cost
Force to Decay, organic damage, Variable Cost x1.5
Chain, Variable Cost x2
Combine Effects, Variable Cost x3
Generate new effects. Variable Cost
Requirements: 10 Willpower
MP Spells:
Utility spells:
Cleanse X, instant, short range, 10 MP.
Purge an area equal to the level of the spell in meters of all Toxins, Disease, Filth, and Corruption.
Cleanse Aura, short range, 10 MP per second.The debut release of this chapter happened at Ñòv€l-B1n.
Continuously purge all Toxins, Disease, Filth, and Corruption in a 10m sphere centered on you.
Mend X, instant, touch, 10 mana.
Touch a complicated large object, or a small common magical item, and restore it to its prime.
Prestidigitation X, instant, close range, 10 MP + 1 MP per effect
Create minor magical effects that last for 5 minutes per spell level. Prestidigitation lasts one hour.
Detect Magic X, instant, medium range, 10 MP
Detect ongoing magical effects.
Detect Intent Aura, medium range, 8 MP per second
See the control imposed upon nearby mana.
Identify X, instant, touch, 50 MP
Discover the properties of an object.
Find Target X, concentration, close range, 5 MP + 5 MP per meter searched
Find a target.
Stone Travel, instant, medium range, 50 MP + Variable
Force Bomb X, instant, long range, 50 MP
Launch a quick ball of mana that explodes on contact in a medium area for 50 + 2x WIL damage.
Force Wave X, instant, medium range, 25 MP
A pulse of rolling mana deals 10 + WIL to all around you.
Pure Fire Beam, instant, medium range, 25 MP
A burning beam of fire deals 3x WIL per second for 10 seconds, and WIL for 10 more seconds.
Flying Weapon, instant, close range, 100 MP + Variable
Create a nigh unbreakable weightless weapon that flies at your command. Lasts until dismissed.
Plasma Cutter, instant, medium range, 133 MP + Variable
Create a controlled, flying weapon of flame that deals weapon damage, and leaves burns for 3x WIL per second, for 10 seconds. Weapon lasts until dismissed.
Plasma Wrap, instant, close range, 599 MP
Wrap a target in fire, dealing 2x WIL damage a second until the target dies.
Endless Plasma Wrap, instant, close range, 1101 MP
Wrap a target in fire, dealing 3x WIL damage a second until the target dies.
Death Spiral Plasma, instant, close range, 17,009 MP
Wrap a target in fire, dealing WIL damage a second until the target dies.
Shaping spells:
Lightshape X, 1 minute per level, medium range
Move large amounts of light around you for 5 minutes per level of the spell. Fine control. 100 MP
Quickly move large amounts light around you for 1 minute per level of the spell. Fine control. 50 MP
Fireshape X, 1 minute per level, medium range
Move large amounts of fire around you for 5 minutes per level of the spell. Fine control. 100 MP
Quickly move large amounts fire around you for 1 minute per level of the spell. Fine control. 50 MP
Shadowshape X, 1 minute per level, medium range
Move large amounts of shadow around you for 5 minutes per level of the spell. Fine control. 100 MP
Quickly move large amounts shadow around you for 1 minute per level of the spell. Fine control. 50 MP
Stoneshape X, medium range
Move large amounts of stone and sand around you for 5 minutes per level of the spell. Fine control. 100 MP
Quickly move large amounts of stone and sand around you for 1 minute per level of the spell. Fine control. 50 MP
Metalshape, medium range
Move medium amounts of metal around you for 5 minutes. Fine control. 100 MP
Quickly move medium amounts of metal around you for 1 minute. Fine control. 50 MP
Airshape X, medium range
Move large amounts of air around you for 5 minutes per level of the spell. Fine control. 100 MP
Quickly move large amounts air around you for 1 minute per level of the spell. Fine control. 50 MP
Watershape X, medium range
Move large amounts of water around you for 5 minutes per level of the spell. Fine control. 100 MP
Quickly move large amounts of water around you for 1 minute per level of the spell. Fine control. 50 MP
Summoning spells:
Conjure Force Elemental X, variable duration, close range, 10 MP + Variable
Conjure a number of force constructs under your command equal to spell level, or one Large summon, or infuse your constructs with mana. Constructs operate based on mana.
Summon Ophiel, medium range, 1505 mana + Variable.
Summon an Ophiel to do your bidding. Maximum 10 Ophiel permitted.
Ophiel persist until killed or dismissed.
All Ophiel are the same creature; to know one is to know them all.
All Ophiel naturally have and regenerate mana based on your own mana and mana regeneration, which they may use to cast the spells that you imbue them with, at your own command or at their own discretion. Comes summoned and proficient with [Airshape], [Telepathy], and [Scry].
All Ophiel are able to change their airy shape, as they are wont.
Imbue your Ophiel with new spells, wherever they are. Variable
See through the eyes of your Ophiel. Variable
Communicate telepathically with your Ophiel. Variable
Particle magic:
Crystallize Diamond X, close range, 1 minute per level, 25 MP
Cause a diamond to .
Diamond Aura, close range, 1 MP per second.
Cause the diamonds in a small area around you to .
Incandescent X, instant, 1 minute per level, medium range, 25 MP
Heat a small area to brilliance, dealing per second. .
Frozen Mist X, instant, 1 minute per level, medium range, 25 MP
Cool a small area, dealing per second. Creatures caught in the effect are slowed if they cannot become warm. .
Shimmer X, long range, 1 minute per level, 250 MP
Tiny specks of incandescent heat fill a large space, igniting flammable objects and dealing . .
Wintry Sea X, long range, 1 minute per level, 250 MP
A large designated space rapidly loses all heat, dealing to all inside. Damage from Wintry Sea automatically slows. .
Stillness X, instant, super long range, 250 mana.
Drop all to the level of a in a super large area for 1 hour.
Hermetic Seal X, instant, medium range,
A becomes unchanging, for 1 hour per spell level. . .
Purge Water X, instant, close range, 25 mana
Draw out the water in a medium or smaller target, dealing .
Magnetize X, instant, close range, 25 mana + Variable
.
Adjust Density X, instant, close range, 25 mana + Variable
Adjust the density of an object.
Tenderizer X, instant, close range, 10 mana
Cause minor molecular damage in a small target.
Condense Hydrogen X, instant, close range, 25 mana
. Lasts 10 minutes.
Condense Oxygen X, instant, close range, 25 mana.
. Lasts 10 minutes.
Distill X, instant, medium range,
.
Battery X, instant, medium range,
. Lasts for 1 minute per spell level.
Catalyst X, instant, medium range, 50 mana.
.
Electrolysis, instant, medium range,
. Deals . Lasts 1 minute.
Electrolysis Bomb, instant, medium range,
Turn a target’s water into the instrument of their demise, dealing until enough protected resources are collected to deal . Lasts until triggered or dismissed, or for 1 minute.
Particle Mage:
Call Lightning X, instant, super long range, 500 MP ~{Favored Spell}~
Prepare the sky to strike an area or object of your choice for . If used in an active lightning storm, Call Lightning’s duration is as long as the natural storm. Every lighting bolt called reduces the duration of Call Lightning by 1 minute, or a natural storm by . Lasts 1 minute per level.
Particle Mage Only
Lightning Aura, super long range, 1 MP per second ~{Favored Spell}~
Prepare the air around you to strike for . One strike available every 50 MP spent.
Particle Mage Only
Exalted Storm Aura, super long range, 1 MP per second ~{Favored Spell}~
Anoint the land with blessed rain, rapidly growing all to and restoring vibrancy to all other plant life and soil. If used in a , highly nutritious beans will sprout after .
Particle Mage Only
Withering X, instant, super long range, 500 MP
Purge all water from all monsters in super large area, dealing every second. Cleanse the land around every monster killed in this way. Lasts 1 minute per level.
Particle Mage Only.
Withering Slime, instant, super long range, 1000 MP.
Unleash a super large wave of semi-sentient magic that searches for monsters and purges them of all water, dealing every second. Cleanse the land around every monster killed in this way. Lasts 10 minutes.
Particle Mage Only.
Domain of the Withering Slime, aura, super long range, 2 MP per second
Provide an anchor for the Withering Slime to exist on your world.
Particle Mage Only.
Cascade Imaging X, instant, super long range,
Gradually build up an image of your greater surrounding area over the course of 10 minutes per spell level. Recasting Cascade Imaging on the same location will extend the spell’s duration to the length of the new cast.
The resulting image will gradually become more precise the longer Cascade Imaging is able to run.
If you designate a prior to casting, that target might appear on your resulting image.
Class:
Particle Mage
Spend 100 mana to discover if a Particle spell is possible, greatly reducing the risk of Errors.
If you witness a Particle spell and you understand it, you may unlock that spell for free.
Major Mana Shaping applies to all Spells. Altering ongoing Auras is considerably easier.
Double Base Mana
Double Base Mana Regen
Your ability to create new Particle Spells is Greatly Increased.
Special Abilities:
Divine Creation,
A touch of the divine will enable the creation of an appropriate artifact.
Death’s Approach,
Become a being of untouchable mana for 1 hour, multiplying your base mana by 10, giving you endless mana, and instantly filling your mana pool. Your regeneration is damaged to a varying degree when the effect ends, cutting your regeneration to a fifth to a tenth of what it was before. Debuff lasts until you recover the mana spent while Death’s Approach is active.