Back to the experience store, Chen Mo began to refine the design concept draft of "The Killing of the Original Form", finalized some specific designs, and prepared to explain to other people in the project team.

The vr version of "The Killing of the Original Form" will be completely reworked with the story of "The Killing of the Original Form 1" as a blueprint. It is not intended to launch "The Killing Form 2".

Because in terms of sales volume and word of mouth, "The Killing of the Original 2" is not a successful work, and it is not even a qualified sequel.

From the point of view of sales, the sales of "The Killing of the Original 2" are dying, and it is less than half of the "killing the original shape 1"; the word of mouth is even more on the street, whether it is the player evaluation or the major game media scores are very poor.

There are many reasons.

In terms of the protagonist, "The Killing of the Original 2" not only changed the protagonist, but also arranged a generation of popular protagonist alex to be a villain, which caused a lot of old players' dissatisfaction.

It can be said that this should be a low-level mistake that the third-rate web writers will not make, but the production team of "The Killing of the Original 2" has made a mistake...

There is no need to argue whether the plot is reasonable. A very simple fact is that heller's personality is much worse than alex, and the character fails.

So that most players mentioned the "killing the original" series, the first reaction is alex, not heller.

From the point of view of the styling, alex is handsome and handsome, and the combination of shirts, sweaters, leather jackets and jeans is also handsome, especially the design of the hood, and the assassin's creed has the same effect.

As for heller... well, this topic is much more talked about, especially in the hope country, maybe someone wants to talk about the skin color, but the truth is that heller is not both handsome enough and not full of personality charm, many plots are impulsive Lu Xun is still full of swear words, apparently in stark contrast to the "alex no one".

In fact, the ugly point does not matter, the key is the personality charm to be enough, just like the old Cui in gta5, is not the same as many players like it?

Net-text readers know that the protagonist is not well-formed, and one has basically been gg more than half, not to mention the need to substitute a stronger game.

Of course, this is the pot of the production team. From the character image of Haller, if it is handled well, it will be a pleasing character, but the production team did not handle it well.

In the gameplay, "The Killing of the Original 2" has produced some new ways of playing, but the players do not buy it, because this series of works is a prominent "killing", players have to experience the thrill of everything, who wants to sneak into you what?

Obviously it is a fast food game, just make the fast food, let the player cool enough, and let the player move his mind is Shi Lezhi.

On the core battle that best reflects the cool point, "The Killing Original 2" basically has not much innovation.

Many players believe that the content of "Battered Form 2" can only be regarded as a large dlc, and even some skills have been castrated, which makes players feel less cool in the game.

Some people speculate that "The Killing of the Original 3" is likely to make alex resurrected, but ... the production team is playing off, so there is no more, the game is violent, can only say that they do.

Therefore, Chen Mo’s idea is very simple. He did not intend to make “The Killing Shape” a classic, which is not realistic, because the characteristics of the game itself are fast food games.

It’s enough to make this game a cool enough fast food game.

At the end of the year, the players have suffered for so long, and it is time to eat some sweetness...

......

For Chen Mo, it is not difficult to make "The Killing of the Original Form".

In the past life of Chen Mo, the game was launched in 2009, and the game was only less than 3g after the memory animation was removed. It can be said that it is very economical.

The whole map of the game is a super-reduced version of New York. The capacity is far worse than that of the gta5 game. Moreover, the building in the game is just a shell and does not have internal space.

Of course, there is no need to make the content of the building in this game, because the main story takes place in the open scene, the players want to run on the roof and walls of the building, want to open the area and the aircraft tank , a variety of monsters hard anus, not to enter the building is not a big relationship.

About the various actions and skills of the protagonist, it is also very easy for Chen Mo. After making "The Soul of the Dark", Chen Mo has been very mature about the combat system in the game. The action of parkour in the building can also be reproduced with the help of the skill book.

In addition, there are some modern weapons such as firearms, tanks, helicopters, etc., which can also be made with modern weapons skill books. Moreover, these modern weapons in the game do not have such a complicated performance difference, and the first-level skill book can be completed.

Chen Mo also intends to optimize accordingly for some of the relatively criticized contents of "The Killing of the Original Form".

The first is the monster ai. On the whole, the monster ai of "The Killing of the Original Form" is relatively simple, as shown below.

The protagonist rushed into the military base, grabbed the commander and absorbed it.

Xiaobing (radio): He is coming! Our commander was killed and fired!

The protagonist went out to clear hatred and then turned into a long-term official.

Xiaobing: The sir is good!

Moreover, as a super-powerful person, the protagonist swayed in the sky and did not cause the military to be alert. This is really a mystery. It is doubtful that the soldiers in the black watch are all mentally retarded...

Of course, this setting is also partly due to gameplay considerations. If the protagonist is recognized by the army every time he is parked in the building and then chased by the army, it will greatly affect the game experience of some players.

But in any case, this setting does affect the authenticity and substitution of the game to a certain extent.

Chen Mo considers that the original settings are still continued under simple difficulty, so that all players can play well, and in difficult difficulty, the enemy's ai is raised, and the players must play more cautiously.

In addition, the overall game content of "The Killing Shape" is relatively monotonous. After all, it is a game in 2009, and many contents are not rich enough. Whether it is a virion, a human soldier or a modern weapon, the type is not rich.

In terms of scenes, basically the whole game has only three styles: normal urban area, infected urban area, transitional urban area, and there should be more serious reuse in the building, so it will be aesthetically fatigued after playing for a long time.

Chen Mo’s consideration is to increase the content of the game, add more elements of special buildings, pedestrians, vehicles, etc., to make the whole city feel more realistic. At the same time, add some special weapons and enemies, no longer come back and forth to play the same aims.

In addition, Chen Mo considers adding a weather system to the game, the weather in the entire city will automatically change, and players can experience free battles in various weather conditions.