Chapter 497: A game tailored for Switch (two more)

"Super Mario Odyssey" has a total of 17 scenes, including Hat Country, Waterfall Country, Sand Country, Lake Country, Mori Country, etc. Each scene has a certain number of moons, and will be unlocked after customs clearance. More moons.

In Super Mario Odyssey, the total number of all moons has reached more than 860, and the number of gold coins and special currencies has increased. These elements are hidden in various hidden locations on the map, and if you want to reproduce them, you need a lot of memory to play the potion.

Fortunately, there are more goods in front of Chen Mo, so it is enough, otherwise you can only plan your own points from scratch.

"Super Mario Odyssey" is a box game. Each small scene is relatively independent, so it is not particularly complicated to do. After planning all the props and bugs, the development difficulty is greatly reduced.

When writing the design concept draft, Chen Mo used the memory to play the potion and felt that the various elements were very complicated. I can imagine how much energy is needed in the actual production.

In addition, a lot of eggs are hidden in the game. For example, in the metropolis, this level is filled with the eggs of the King Kong. For example, the taxi in the city, the license plate is 1981-nd, this should be the 1981, the first appearance of Mario and Dajingang.

In addition, there is a lot of background music in "Super Mario Odyssey", such as mini-cars in the metropolitan country. The music in the challenge is the same as the card game music in Super Mario III. I will also hear the background music of the Super Mario.

Obviously, players in the parallel world can't understand these eggs, which has to be said to be a pity.

However, Chen Mo is definitely not able to move the entire Mario series, because there are some Mario series games, in terms of the design concept of the current parallel world, it is actually somewhat outdated, and it does not make sense to move out.

Think of these eggs as part of the game content of Super Mario Odyssey. As a variety of games, it is also quite good. After all, in Chen’s past life, many people have never played Super Mario. The predecessor, but it does not affect their love for "Super Mario Odyssey".

I believe that many players should also be very surprised when they encounter a two-dimensional two-dimensional foil attack, even if they have not played the original Mario works.

In addition, regarding the art and music style, Chen Mo also wrote very detailed.

Including background music, Chen Mo simply wrote the more important background music melody in this game, but some details need to be refined.

......

Soon, the design concept draft was written. Everyone was called up by Chen Mo to meet.

For this new game, everyone has already heard some rumors, but what makes everyone more interested is that Chen Mo said that this will be a console game, but what is the handheld?

Soon, Chen Mo answered everyone's doubts.

This design concept draft consists of two parts, one is the design concept draft of swith, and the other part is the design concept draft of Super Mario Odyssey.

Obviously, these two concept papers together, in order to let everyone better understand why this game is the most suitable for the handheld.

Chen Mo first introduced the functions of the keys on the two handles. For example, the left joystick controls the movement of the character, and the right joystick controls the angle of view; it can be squatted, can run, throw a hat, or jump.

At the same time, the player can make some special moves after waving the handle to make some special gestures. For example, when climbing, if you wave your handle, you can make Mario climb faster.

There are also more complex movements such as triple jump, far jump, roll, body attack, hit ground, back flip, side flip, etc. Each action has corresponding buttons and gestures.

This makes everyone shine.

Qian Yan said with some surprises: "The manager, I feel that the game's movements are so complicated, more complicated than some vr games!"

Chen Mo nodded: "Yes, vr games can't do such a complicated action system, because there is too much consciousness information to be recorded. If it is really made, the player may be particularly tired."

Zheng Hongyi nodded: "Yes, I also think this game is very suitable for the console platform, because the capacity of this game is relatively large, the phone is difficult to bring; but if it is placed on the pc, it is not portable enough. ""

Chen Mo smiled and added: "And, the joystick feels better than the mouse, so you will know when you make it."

Su Yuyu said: "I also think that if you make a vr game, this third-person follow-up perspective may not be suitable, and you can't play the immersion of the vr platform."

Obviously, everyone's understanding of the game is very deep now. After Chen Mo took out the design concept, everyone understood the intention of Chen Mo without any obstacles.

Obviously, this is a game tailored for swith. Including game capacity, game features, game operation methods, etc., are perfectly matched with this handheld.

What is even more shocking to everyone is that Chen Mo’s game is very complete. Although Chen Mo's previous design concept drafts are all very complete and very rich, but this design concept draft seems to be perfect to the point of horrible.

The gold coins, special currencies and the location of the moon, as well as the distribution of monsters, and even the placement of various objects are clearly written. Through these complex level maps, most people can even make up the challenges and customs routes that the protagonist needs to come to when they come to this level.

There are also the game's art style and background music, which are also clearly written, and even have a special theme song.

It can be said that each level has its own unique characteristics, and each level is different.

In addition, the special gameplay related to the hat also makes everyone feel very novel.

In the game, the hat is a partner of Mario, in addition to being a means of attack, it can also be used with Mario to make some very complicated moves. And the hat can also be attached to other small animals, which greatly increases the playability of the game.

In other words, how many small animals in the game, how many special units the player can manipulate. Moreover, the skills of these small animals will also work with the level to make the game more rich.

Chen Mo said: "This game is mainly difficult in the level, it is more complicated to do, but I believe that everyone can do it."

"There is also hope that everyone can keep the child's heart when doing this game. The game is characterized by completely stripping off the gameplay that is currently on the market and restoring the most essential fun of the game."

"Super Mario Odyssey should let those teenagers and middle-aged people in their 40s and 50s enjoy it. You must be aware that you should always remind yourself and keep your child in mind when designing."

Qian Wei said: "The store manager, it seems that this handheld is very interesting at present. Will we transplant some large games to this handheld in the future? For example, some large vr games?"

Chen Mo shook his head: "There is no plan for the time being. The positioning of this console is completely different from that of vr. It is not suitable for transplanting vr games with very strong immersion."