Chapter 340: "The ancient catastrophe" preheating (five)

Back in the studio, Chen Mo received an internal material from Bai Yuhua.

This is a research report written by Bai Yuhua after a visit to foreign countries last year. It is only for the internal staff of the e-sports club. It provides a detailed analysis of the current development of the game industry in various countries.

Bai Yihua has repeatedly chanted Chen Mo, this thing can be seen on his own, not to pass.

Chen Mo's identity is quite special, not to be an e-sports industry insider, but as a designer of "League of Legends", it is of great help to the mg e-sports club, so Bai Yuhua is also a kind of good show.

However, in Chen Mo's view, this internal material is not so precious. After all, foreign e-sports clubs will not run long legs. Domestic clubs are willing to spend money to inspect them. This kind of internal materials can be written.

Chen Mo roughly looked at it.

The foreign e-sports industry is basically the same as the previous life. The development of the United States, Europe and South Korea is good, the foundation is very good, and there are several old clubs.

Of course, as in previous lives, South Korea in the parallel world is also at the forefront of the world in terms of e-sports systems.

The concept of this "front line" is not about performance. After all, the powerful e-sports industry is not likely to rule all game types.

In terms of e-sports performance, "Term Conquest" has completely become a game project dominated by South Korea, and in some fps games, Europe and the United States slightly suppress South Korea.

There is a special case of "Warcraft", the national service player is the strongest, the Hanbok is second, and then the European service. This and "Warcraft" are first on the national service, there are many players, perfect ladder, early start and so on.

From the point of view of performance, the Korean e-sports in the parallel world are far less dominant than the previous generations. It also has many projects that cannot be promoted, but its professionalism is almost the same as that of the previous life, which means that it still owns With great potential.

At home and in Europe and the United States, the e-sports clubs are still fighting each other. South Korea already has an e-sports association and a perfect system of event operations, as well as standardized management of players.

National cultural orientation, upper-level support, social identification, professional management, standardized competitions, and various factors have combined to make the Korean e-sports project always maintain a strong vitality.

The president of the Korea E-sports Association is a member of parliament. His responsibility is to fight for e-sports in Congress, such as television broadcast channels, national popularization and so on. The vice presidents of the association are high-level representatives of the company and do not participate in management, but they also have very significant influence.

The establishment of professional clubs belongs to the market investment behavior of enterprises. It is not the personal behavior of the boss. The managers of the clubs are all employees of the company, not just the employees of an e-sports club.

This model is to give all players and employees a guarantee. If the company gives up the e-sports club, these e-sports players are still employees of the company, the company must protect their work interests, even if the layoffs must follow the labor law to go through the relevant process.

Therefore, some South Korean second-line teams still exist even if they can't score their achievements, and they persist.

In fact, Korean e-sports has completely separated from the scope of playing games. The only purpose of its existence is to win the championship. It is a very stressful job.

Professionalism is profit-seeking. If you don't win the championship, they will even give up a game project and put all the resources into projects that are easier to rule.

In this material, Bai Yuhua also highlighted the development model of e-sports in Korea and summarized many parts for reference.

......

Chen Mo finished reading this internal material.

This material is only to help him understand the current status of e-sports development in countries around the world, but it is still not used for the time being.

The promotion of "League of Legends" is certainly not a one-off event. In the past life of Chen Mo, "League of Legends" took three years from the appearance of the fire to the whole world, and it has condensed the efforts of countless people. The situation in the parallel world is more complicated. It is unrealistic to want to make League of Legends a global fire in a year or two.

However, Chen Mo and the fist company are different. The fist company only needs to constantly update the game of "League of Legends", but Chen Mo is not good, he will continue to develop new games.

After that, the promotion of "League of Legends" must rely on various events. The update content of the game itself is actually not much. It is only necessary to release a few new heroes at intervals and optimize the game content.

This will be a relatively long process. Chen Mo intends to divide the current staff into two groups. About one-third of the original work components are responsible for the daily operation and maintenance of League of Legends, and then recruit some new people. Responsible for future promotion, event scheduling and other work.

As for other people, it is the beginning of the development of new games at the same time. After all, for Chen Mo, time is precious, and there are many equally fun and equally exciting games that can be produced.

......

In June, the new game “The Holocaust” of the emperor’s mutual entertainment began to promote preheating, and more and more information began to flow out.

They are very downhill and use the concept of "moba game". The slogan is "Chinese style moba, the Chinese people's own moba".

This game is based on ancient mythology, mainly based on Chinese mythology, supplemented by the myths of other civilizations. The first version plans to launch 30 hero characters.

I have to say that after the emperor's mutual entertainment, there are a lot of senior game designers. Under the reference of a very successful competing game, the research and development of "The Ancient Holocaust" is very fast, and the subject has been completed in just over three months. content.

From a technical point of view, this "Antiquity Holocaust" produced by Di Chao Mu Entertainment does not lose to "League of Legends", the difference is in background setting and gameplay.

In terms of gameplay, "The Ancient Holocaust" has completely simplified the "League of Legends". This is mainly to further reduce the difficulty of getting started with the moba game, so that more handicapped parties can experience the core fun of the moba game.

"The Ancient Holocaust" canceled the equipment system and the economic system, allowing players to free themselves from the boring behavior of the recruits, so that they can concentrate on online fights and consumption, making the previous match period more exciting.

At the same time, "The Ancient Holocaust" has added a number of new map mechanisms. After killing the wild monsters, you can collect special currencies. Using these currencies, you can activate the map mechanism to weaken the enemy's heroes and defenses, and make the whole game more competitive. Diverse, no longer limited to big dragons and red and blue buffs.

Moreover, this game also takes maximum care of the feelings of new players, the death data of new players will be hidden, after the death of enemy heroes, each hero involved in killing is equal to completing a kill, because this is a Team games, do not encourage the behavior of grabbing people.

Moreover, without the economic system, it doesn't make sense to grab people's heads. For all the players who participate in the battle, they have a head, so that all players are happy, isn't it beautiful?

Of course, the specific good or not fun still has to wait until the game begins to test before you can know, but from the current information released by the emperor and the mutual entertainment, this game can be said to be in a state of turmoil.