Chapter 281: Detailed settings (three more)

The "Confucius League Design Concept Draft" written by Chen Mo is roughly divided into four parts.

The first part, the game core fun and basic rules.

The second part, map setting and game mechanics.

The third part, the hero setting.

The fourth part, the summoner related settings and others.

In fact, the game prototype of the moba game is very simple. It is played on a map. Unlike rpg and adventure games, you need to make a lot of levels.

However, the moba game is very complicated in terms of game mechanics and balance. From appearance to popularity, the game mechanics are constantly improving, and finally the moba game becomes the most popular type of pc game in the world.

The preliminary draft of the design that Chen Mo has finalized is roughly as follows.

In terms of game mechanics, there are four game modes: open man-machine, matching, ranking, and big chaos.

Players must perform novice teaching and upgrade to level 3 through human-machine training before matching mode can be performed.

And qualifying requires players to have at least four hero proficiency to reach the proficient level to participate.

There are friends and mall systems, you can watch other players in the friend system, and the mall system is to buy a variety of skin and other value-added services.

In the Summoner's related settings, players can view their own game records, paragraphs, you can view your hero list, talent, summoner skills and equipment and other game content.

The section uses a classic segment design, bronze to the king.

In terms of hero list, each hero will have the concept of “proficiency”. Only when the proficiency reaches a certain value can it be used for ranking.

In the current planning, the proficiency is divided into six levels, namely apprentices, entry, mastery, experts, masters, masters.

Players playing in different modes will increase the proficiency of the current hero as a limitation.

Only heroes who are proficient in getting started can be used to match, and to be proficient before they can be used for qualifying. As for the higher experts, masters, masters... it is used to force.

Summoner skills are still commonly used in sprint, treatment, barrier, weakness, transmission, flashing, purification, ignition, and punishment. There will be marks (snowballs) and clarity in the big chaos.

Equipment is relatively complicated, and will be studied slowly during the development process, but some of the more classic equipment such as hats, ice sticks, hourglasses, etc. will be there, and the cancelled fire can also be considered for addition.

In terms of maps, the classic Summoner's Canyon is still used, but the map mechanism of s6 is used, including various popping fruits, divination fruits, elemental dragon refreshes, and so on.

These new maps will make the entire map more versatile, and add a lot of random fun, allowing players to speed up the game as they compete for map resources.

At the same time, Chen Mo considers slightly weakening the role of eye position in the game, including raising the price of the eye, reducing the duration of the eye, increasing the gains from the eye, and adding props similar to the "fog of the trick."

Because the routines in League of Legends are relatively solid, and the role of vision is crucial, in the high-end and professional games, the visual repression makes the game very boring, and the game loses spirituality to some extent. It is almost impossible for the road to win again.

What Chen wants is more new routines and more dramatic game effects, rather than a team to establish a long-ruling dynasty with mechanized training.

There is also the most important hero aspect. Chen Mo will not make heroes in the original order of League of Legends, but adjust the order of heroes according to their own needs.

In the first version of the game, Chen Mo plans to produce about 25 heroes. The follow-up will be made with the progress of a new hero every 2 weeks. While ensuring the player's freshness, there is a step-by-step process to keep them from going. It’s completely intimidating to contact too many heroes.

......

After writing the concept draft, Chen Mo called everyone to the meeting.

After a brief introduction to the general setting of League of Legends, most people understand Chen Mo’s design intent.

After all, there are two prototypes of Chenghai 3c and cog. Everyone can roughly fill out the final state after the completion of the League of Legends, but there are some doubts about the popularity and profitability of the game.

Qian Wei asked: "Hey, the store manager, this game is completely free, does not sell any combat power, even the heroes are all white, then the profit can only support the skin?"

Everyone else has the same questions.

Most of the people here know the types of games like Chenghai 3c and cog, but they are the maps in Warcraft, and they don't have any profitability at all.

How to turn it into a complete game, this is not only a problem that ga is considering, but also a problem that the founders of the Chen Mo team are considering.

If you follow the traditional game production habits, the best way is definitely buyout + value-added services, first buy the game when you click, at least by selling sales to recover production costs, just like the sale of "Warcraft".

It’s a very risky behavior in the eyes of everyone. If the number of players is not enough, what if they don’t buy skin?

Chen Mo explained: "On this point, everyone has to figure out the goal of the game "League of Legends". It is different from "Warcraft", which is a game made for the rts player group, this group is throughout The player group is inherently niche, so it can only support game revenue by selling sales."

"But, League of Legends is different. This is a new type of game, and its goal is to have a full player base."

Everyone is shocked, all the players?

This is a bit too exaggerated, right?

It means that when you play rpg or play fps, you will like the game "League of Legends"?

Everyone is a little unbelievable.

Of course, out of respect for the boss and the attachment to the bonus, everyone has put on a look of "right, right, what you said."

Chen Mo smiled and didn't care.

Indeed, when the moba game first appeared, only a very small number of people could see the potential behind it, and even the boutique game producers in some big companies did not form a correct understanding of its prospects.

Otherwise, the ice frog and Blizzard will not part ways.

For the follow-up development plan of League of Legends, Chen Mo does not want to talk too much. After all, the timing is not yet mature. It is like saying that it is bragging and cooking chicken soup. There is absolutely no need for this.

The chicken soup is the thing that the poor b boss will do. Chen Mo can now use the money to buy the loyalty and enthusiasm of all employees.

Chen Mo looked at everyone: "If you have no doubts, then start working. The first version of the development period is three months, we have to make the initial "League of Legends" version before the Spring Festival, including 25 All the heroes are finished."