Chapter 188: Can you still do this game? (three more)

Fifth, in terms of networking mode and deep gameplay, the "Diablo 3" networking mode is continued, but the secret environment and the ladder system are not open for the time being.

In fact, the secret system of "Diablo 3" is a relatively successful design, it is a double-edged sword.

When players want to brush, they will naturally choose those plots with more shipping. In view of this, the previous blizzard simply made a secret system, allowing players to brush very comfortably in the secret, without having to Go through the story level repeatedly.

This is good news for players who are addicted to the brush because it saves time. However, the mystery also damages the game life to a certain extent, making many people think that Diablo 3 is a very boring game.

Chen Mo's intention is to open the secret system after the game is online. At that time, the core players are left in the game, and the plot level is also tired, and naturally go back to the pursuit of the secret mode.

Derived seasons, ladders, expert-level difficulty, etc., are all updated in the new version as a means of extending the life of the game.

......

With the rough planning, the research and development work is steadily advancing.

After the plot framework is finalized, the art resources can be promoted simultaneously. A few key scenarios, Chen Mo directly gave the concept map of the scene, which is convenient for Zhou Hanyu to better control the art style of the game.

Chen Mo gave Zhou Hanyu some key elements of these scenes.

"Leo Orrick's palace, the overall feeling is gloomy, horrible, to reflect its sense of time, the surface can deliberately do some materials that look damaged or dirty, the corner can also add some spider webs and the like The addition of some cool colors, highlighting the feeling of dying."

"Don't be too gorgeous, don't play too much light, it's easy to play, so that players have an unreal feeling."

"Defend the fortress here, the player's vision is very open. The wall feels like a war-torn, more damage, even when the player passes by, add a lot of broken animations. The monster will come from multiple angles. Debut, you must always let the player experience the feeling of being besieged..."

Every scene, Chen Mo is very detailed, to ensure that Zhou Hanyu can understand the meaning of this scene very accurately.

Zhou Hanyu nodded as he listened: "Okay, no problem, understand."

He is also very surprised, because in his opinion, although he is the person in charge of art, he actually does not need to rack his brains to consider too many things. Chen Mo here completely finalizes the art style of each scene. I also painted the concept map!

Moreover, Chen Mo’s original painting level seems to be higher than him!

In the previous company, Zhou Hanyu first had to look at the game concept draft, and then out of the 2~3 version of the art style, the designer selected the most appropriate version, and then slowly produced a specific game scene.

It is completely unnecessary here. Chen Mo directly gives the art style and scenes and the original paintings of the monsters. He only needs to improve it and give it to the outsourcing company to do it. Then he will check it.

Fu Guangnan is also the music aspect of this game. Chen Mo also gave several BGM melody, the style is very clear, even the instruments used in the music are marked, including which scene the BGM is used in, The general style is also very clear.

In this way, there is no need for so much communication and consideration at all, and the development of the bulkhead will be fine, saving a lot of time.

The other employees, including all others, are all in awesome and have never found it so simple to develop a game.

There are no endless meetings.

No overthrowing redo.

There is no debate to tear.

Picking up the sleeves is a word "dry"!

"Can you still play the game?" Zhou Hanyu and Fu Guangnan both felt that they were long-sighted. After entering the bank for seven or eight years, they saw this designer for the first time!

......

Many players are also confused in the player forum after the year.

"boring, is there any new game recommended?"

"No, it’s boring."

"This is a year later, it is estimated that a lot of companies have just got to work, even if the game developed last year, basically it will be in March."

"Oh, it’s all tired. Now the development cycle of good games is too long."

"Right, who saw the "Supreme God Ring 3" in the Lunar New Year?"

"You asked the wrong one. You should ask who didn't look at it. This kind of big production, who doesn't watch it?"

"Yeah, the box office of this movie has reached 1 billion US dollars. It is estimated that it will rise later. People who like this theme should have watched it?"

"But it's also a bad thing. Why can't a movie be fired in the country, can't the game be? The game of "Supreme God's Ring" has entered the domestic market with ambitious two years ago. It didn't take long for GG."

"The problem with the gameplay is that the gameplay of foreigners is not in line with the tastes of the people."

"I really like this theme, but unfortunately, there is no good game."

"Upstairs, recommend "Warcraft."

"That is the RTS game, I am a handicapped, can't play."

"Warcraft also has a map that is not RTS. You go to search for "Sacred Land."

"The Divine Realm? Isn't that another fantasy?"

"Yes, this "RPG map" in Warcraft is equivalent to a figure of the same person. You go to play, I feel quite fun."

"Okay, let me try."

What many people did not expect was that a foreign magic movie "Supreme God Ring 3" in the Lunar New Year file, but with a wave of fire, let the "Rival of Warcraft" RPG map "Sacred Land" also a small fire Put it.

On the official website, the Raiders of the Divine Land has increased significantly. Every day, thousands of people play this picture at the same time.

In fact, this is normal, because in the parallel world, the theme of the West Fantasy is in a very embarrassing situation in the country.

There are many masterpieces in Europe and America, but most of them do not meet the game habits of domestic players. There is no game like the previous World of Warcraft, it is difficult to open the domestic game market.

Domestic game makers, although they know the tastes of domestic players, are hard to make original Western fantasy games, often with a strong cottage, and players do not buy them.

Therefore, domestic game makers mainly do the same for Xian Xia and fantasy, and they are not interested in Xi Hua.

As a result, it is difficult for domestic players to play a Western fantasy game that suits their tastes. It is precisely because of this that "Warcraft" can fire so quickly.

But after all, "Warcraft" is an RTS game, not as good as RPG games.