Chapter 138: Martial arts game concept setting

After creating a new document, Chen Mo wrote the title of the new document.

Design concept draft of "Wulin Group Heroes".

In the past life of Chen Mo, there are many classic martial arts games. The "Wulin Group Heroes" may not be the most elaborate, but it is the most innovative, and those who are martial arts, but actually the West RPG. The martial arts game is completely different.

Of course, the reputation of "Wulin Group Heroes" is not too big, but mentioning its predecessor "Jin Yong Qun Xia Chuan" is famous.

In "Jin Yong Qun Xia Chuan", the protagonist traversed a world composed of 14 Jin Yong novels. In this world, the protagonist must constantly interact with the characters in Jin Yong's novels, collect objects, learn martial arts, recruit knights, and finally complete 14 The main task of the line, collecting 14 books, and finally returning to the real world.

This game was still a sensation at the time, because the player can freely practice the martial arts in Jin Yong's novels in the game, and can recruit the heroes such as Duan Yu and Yang Guo to fight side by side with them, and complete the plot related to each original.

In addition, the "Jin Yong Qun Xia Chuan" introduced the system of good and evil values. When players make different choices, the value of good and evil will change accordingly.

In the last protagonist, there are fourteen books in the world. When you want to leave, if the protagonist’s good and evil values ​​are higher, then the top ten evil masters of the rivers and lakes will besiege the protagonist; if the protagonist’s good and evil values ​​are low, then the rivers and lakes ten The big decent master will come to besiege the protagonist.

In the final battle, the protagonist must defeat the top ten masters to clear the game, which also gives the players a great sense of cool.

There is no Jin Yong novel in the parallel world, and the gameplay of "Jin Yong Qun Xia Chuan" is not as rich as "Wulin Group Heroes", and the art level is difficult to match the aesthetics of players in this era.

Taking a comprehensive consideration, the production of "Wulin Group Heroes" is more in line with Chen Mo's current requirements.

In the "Wulin Group Heroes", the content of Jin Yong's novels has been very rare. Although it is the postscript of "Jin Yong Qun Xia Chuan", the martial arts sects, characters and martial arts are basically self-contained, the players of this world. There are basically no obstacles to understanding.

From the level of art, although the "Wulin Group Heroes" is an old game, it was re-made in 2015 (renamed "Knights and Legends" after remaking), the original paintings, models, etc. have been redone, Chen Mo His current art level is also very high. After landscaping, this art level can fully meet the needs of players of this era.

Chen Mo thinks that the name "Wulin Group Heroes" is more in line with the content of this game, so the name "Xia Ke Feng Yun Chuan" is not used.

Of course, the most important thing is that the gameplay and plot in "Wulin Group Heroes" are very consistent with the needs of Chen Mo, especially the gameplay, self-contained system, can be said to be unique in all martial arts games.

As for the re-production of this game, there is also a story.

"Wulin Group Heroes" was first released in 2001. Although this is a highly acclaimed game, it has not become a classic with the same level as "The Legend of the Sword and the Chivalrous" and "Xuanyuan Sword".

In addition to the relatively small reason of the martial arts theme, too high difficulty, unbalanced combat system, and less complete plot branch have also become a sub-item.

Of course, these are mainly limited by financial issues.

In the end, under the ravages of piracy, Heluo Studio was once disbanded, and the original members of the studio's Oriental calculus failed to launch any classic works, and soon disappeared into the dark as a spark.

In 2006, someone posted a post in the martial arts group's post, "Is the Eastern calculus still in the company?"

Players have replied: "I haven't seen them play new games for a long time, it won't be scattered. It's a shame to disperse."

In 2009, this tomb was topped up by a reply. The person who responded was Xu Changlong, the founder of Heluo Studio and the producer of "Wulin Group Heroes".

“The Eastern calculus stopped working three years ago, but everyone is still in the game industry, and the core elements are also in a certain game company. As long as we are still there, we have the opportunity to create better works.”

For Xu Changlong, he was also very surprised.

In these years, like many gamers, he gave up the stand-alone game in the tide, turned to the arms of online games, did things he didn't like, and even doubted the future.

Until by chance, he came to the post of "Wulin Group Heroes" and found that there are so many people posting and discussing the game.

He didn't think of the game in 2001. By 2009, there were so many people playing, and I was missing.

It is for this reason that with the support of many netizens, Xu Changlong produced the idea of ​​remaking the "Wulin Group Heroes", and finally launched the "Knights in the Wind" in 2015, and achieved it in January 2016. A total of 400,000 sales of good results.

......

Like when making Warcraft, Chen Mo first wrote a concept draft, briefly described the general content of the game, and then assigned the work to Su Yuyu.

This time, Chen Mo doesn't need to improve his ability anymore, because this game is not difficult to do. Chen Molian's "Warcraft" class has already been made, and the "Wulin Group Heroes" is at the technical level. There are no problems at all.

All that is needed is to clarify all the complex settings and plots in the original, and then to reproduce the classics of the original to the greatest extent possible.

Soon, the concept draft of "Wulin Group Heroes" was written.

In fact, the overall game content of this game is only divided into two types, namely, the exploration of large maps and the development of martial art.

The protagonist's role career is divided into three parts, first entering the rivers and lakes (exploration of large maps), apprenticeship learning (cultivation in the martial art), entering the rivers and lakes to save the martial arts catastrophe (large map exploration).

The reason why "Wulin Group Heroes" is highly praised is because it inserts the development mode in the conventional big map exploration mode, and the players find that the cultivation mode is perfectly matched with the martial arts content, so it is very welcome.

Of course, to reproduce the specific details, you need to memorize the help of playing the potion, but as before, Chen Mo will only give some key basic settings. The specific plots, values, original paintings, etc. are all given to three. The assistant completed.

After writing the concept draft, Chen Mo was looking for a meeting with Su Yuyu, Zheng Hongyu and Qian Wei.

"I originally wanted to take a break, but the plan can't keep up with the changes. This is the concept draft of the next game. Let's take a look."

Chen Mo said, distributing the concept draft of "Wulin Group Heroes" to three people.

Qian Qian is somewhat disappointed: "Hey, it’s not a pit money game..."

Zheng Hongyu is very interested: "Well? The content of the plot is very rich from the setting, and this time it is the martial arts theme, the Chinese style."

Su Yuyu has some doubts: "The store manager, does not all say that the martial arts theme is not good? This game, there are too many places to feel innovative, will it be a little risky?"

Chen Mo said: "You don't have to worry about this. First familiarize yourself with the content of the whole game. After two days, I will give the concept map of each character and scene first. Goldfish, this time you are responsible for all the art resources. Let's go."

"Hong 曦, your main side is the plot, this time the story is mainly martial arts theme, there is a lot of traditional cultural knowledge, including chess and paintings, etc., in this regard, more information is prepared, it must be difficult and appropriate, not Too shallow, not too esoteric."

"Qian Hao, you are still mainly responsible for the combat system and numerical planning. This balance requirement is not as strict as Warcraft. There are several martial arts that must be done very hard, and the difficulty of acquisition is also very high. I will tell you in detail."

"Okay, this is roughly the case. The concept drafts are taken back to take a good look, try to figure out the final form of the game and make more preparations."

After Chen Mo’s account was over, the three men were all ready to go.

As for Chen Mo himself, he started using memory to play the potion and recall some of the key plots and classic settings of the game.