Chen Mo took off his matrix glasses and put them on the table.

Qiu Hengyang asked curiously, "what's the matter? I think it's too bad to play?"

Chen Mo shook his head: "no, I've passed all the customs."

Qiu Hengyang: "..."

The game process of these horror games is not long, and most of them have some loopholes and shortcuts, so when most of the audience are still experiencing it, he has got through.

After all, these designers are fresh students. They have only been preparing for this horror game for less than a month. It's impossible to make a standard game for more than 20 hours in such a short time. It's good to do so.

After all, when Chen Mo just graduated, he did the little pixel game of flappybird

After that, the judges comment on several works with high votes, and several judges express their own opinions.

This design competition is different from the design competition Chen Mo participated in a long time ago. Without the veto power of the judges, Chen Mo has one more vote.

However, this "one vote right" has not been used by Chen Mo for several times. It can only be said that most of the works are mediocre, and the judges can't see them, nor can Chen mo.

The first prize winner was a work called "blind".

The reason why this game can stand out is that it has made a very big highlight, which is innovation.

For the horror game, it is a very common and good practice to limit the players' vision through darkness and stimulate the fear of dark instinct in people's heart.

This game is to work hard at this point, the protagonist in the daytime into a ghost house, but after entering found himself blind.

Later, I found that it was not that I was blind, but that there were ghosts covering his eyes and his vision was severely limited.

There are two kinds of props in this ghost house, one is blood and the other is clear water. Wipe your eyes with water, you can see the surrounding scene, but you can't see the ghost; wipe your glasses with blood, you can see the ghost, but you can't see the surrounding scene.

Players can collect water and blood, and use it when they think it's appropriate. At the same time, there are different types of ghosts and different ways to deal with them.

Although it is a little naive in the aspects of level layout and details, this idea is very good, so it has won the unanimous praise of the judges.

After the award ceremony, it was a routine summing up speech.

In fact, many contestants come to participate in the competition, winning the prize is the second, mainly to see Chen mo.

For many people who want to enter the game industry, Chen Mo is obviously their first idol.

What's more, every time Chen Mo summarizes his speech, he will say some ideas and ideas of game design. If he understands some of them, he will benefit a lot.

When Chen Mo came to the stage, the audience immediately heard warm applause and cheers.

It's no surprise that this kind of scene has been seen for a long time. Chen Mo didn't prepare a manuscript either. He just improvised and talked freely.

"Good morning, everyone. No more nonsense. First of all, thank you for overcoming your fear to participate in this design competition. After all, the theme of this design is the horror game."

"Maybe many contestants are confused as soon as they get the theme. Many people haven't dabbled in it, so they can only do it on their own, so the difficulty of this competition is still relatively large. It is not easy to produce a batch of excellent works. "

"Here I'd like to share with you some experience in making horror games. By the way, why does" blind "look like a game with not outstanding quality, but it can win the first prize."

The audience and contestants listened attentively. Can the "little experience" of saront be small? Until now, there are still horror legends of escape and silent mountain in the Jianghu

"Horror games are games that bring terror to players and make them feel scared," Chen Mo continued. So what's the key to horror games? Ferocious monsters? Weird music? Sudden open door killing? A lot of plasma, even physical pain? "

" it can be said that all of the above are, but they are all appearances. The key to horror games is to create atmosphere. "

"Just like silent mountain, why can it bring players a totally different experience from the traditional horror games? It's because of the shaping of the atmosphere."

"Please bear in mind that the unknown is the most terrifying, which is why many horror films use darkness to hide the players' vision."

"That's why" blind "stands out. Just like escape, through the setting of night vision camera and battery, the field of vision becomes a resource that players can collect and obtain, and at the same time, different difficulties can be built by using it. For example, in the highest difficulty, you can only carry two batteries at most. "

"What's unique about blind is that this resource is divided into two parts. Clear water is equivalent to night vision camera and battery, while blood is equivalent to a prop that can see ghosts. In this way, the strategy and playing methods of the game will be more abundant. "The audience nodded. They were really scared when they played the game, but they were also very excited when they found water and blood.

It's not a good horror game to scare people away when they come up with high difficulty. The key is to hang the players all the time, give them a little hope, scare them a little more, step by step, which is sustainable development.

At this time, a contestant in the front row raised his hand and asked, "is there any other better idea besides limiting the field of vision?"

Chen Mo smiled and nodded, "of course there is."

When he said that, everyone was interested and all were watching.

Chen Mo sold a pass: "next week out a new game, you buy to play it will know."

……

After the design competition, "blind", as an excellent work, will be modified under the guidance of professional designers of thunder mutual entertainment, and will be hung on the thunder game platform.

This is a very exciting thing for a new designer, because any recommendation on the thunder platform may mean at least tens of thousands of dollars a day.

However, players are more concerned about Chen Mo's new game.

Obviously, the game is designed to be made temporarily. The production time is less than one week, so it should not be a big production.

But according to Chen Mo, the game must be an innovation, at least in the way of playing it will definitely be different from the current mainstream horror games.

What's more, the horror game made by Chen Mo is not frightening by worrying

Many people are curious and afraid, with a very contradictory mood, waiting for the launch of the new game.