In addition, the response of unfair competition mode in the players' group is also extremely enthusiastic.

The so-called unfair competition mode is actually like "killing the machine at dawn". The game itself is pvpppp, which is one person to many, but one person has obvious advantages in combat power or game mechanism.

Chen Mo has already put "kill at dawn" on the research and development of alternative projects, but has not yet started.

In general, this unfair competition mode can be applied to many games, and for players, this game mode has a very unique attraction.

For example, in such competitive games as hero League and watch the vanguard, unfair competitive mode can be opened. One player controls the sledgehammer, and the damage of blood volume, attack power and e skill is greatly increased, while other players play ordinary heroes, try to escape from the sledgehammer, and try to activate the map mechanism.

Of course, this mode must have a matching game map and playing mechanism, so as to ensure the balance of this mode as much as possible, otherwise it is easy to cause the situation of "butcher Player-1".

And the free exploration mode is to hide the specific winning conditions of the game and let the players explore spontaneously instead.

For example, "escape" is also a horror game. The winning goal of players is not to break through the barriers according to the established route, but to find key clues in the huge Jushan mental hospital.

If the player still plays the game according to the original route, he may find that there is another wandering fat man on his only way, or the plot that should have been triggered has not been triggered at all, even the layout of the mental hospital has changed

Within the limited time, players not only have to survive, but also enter the unknown rooms to suffer a lot of horrific open door killing, just to get a small note from the drawer or shelf and explain the next clues.

Only when players follow this clue to explore the next area purposefully, can they finally find the exit to escape from here.

Of course, there are also less frightening free exploration modes. For example, in the assassin's creed, there are also exploration modes. Players don't need to be afraid, but they have higher requirements for stealth and assassination skills. They need to steal key props from a large number of enemies of templars, and they need to assassinate by the way. In multi player mode, they need to complete different tasks and targets respectively.

Free exploration mode is the mode with the highest degree of freedom. Although it may not be as obvious as other modes, it is important to have enough content to load.

In the last mode, entertainment mode is more brain opening. In addition to the mode of arranging players to play undercover, there are many game modes that will make players feel "you are crazy".

For example, the biggest difference between the multi player "digging the earth for promotion" and the single player mode is that players can hook other players with sledgehammers. When two linked players use sledgehammers to exert force, they will calculate through the unique physical engine of the game, resulting in a series of uncontrollable consequences.

For example, if the first player catches the cliff and the second player catches the first player, the result of the first player's throwing hammer may be to throw the second player out, or to be dragged down by the second player

As a result, the game of digging the earth for promotion has changed from a suffering game to an entertainment game in an instant. Players can cooperate with each other more easily, or they can shamelessly drag each other back

There is also the true warlord experience based on "warlord 4". You can attach yourself to your son to experience how abnormal the bloodless bar mode is.

Of course, the "asynchronous mode" of "Assassin's Creed" is what players enjoy most.

According to the setting of the assassin's creed, when the real protagonist and his ancestors are not synchronized enough, there will be a series of strange phenomena, such as going up to the sky, going to the ground, flying up, ghosts and animals, gliding, falling on the ground, crocodiles walking upright, swimming in the air, spiraling up to the sky and so on

When players experience the asynchronous mode of Assassin's creed, no one knows what will happen in this strange world

Some players are confused. Isn't this a game bug?

but soon enthusiastic players explained: "no, of course, this is not a bug! This is a game mode deliberately made by serent, which is supported by corresponding settings in the plot! It can be seen that these bugs are deliberately made, which shows serent's imagination!" After experiencing the "jackdaw", they all said, "when did you come up with a fun sea battle game? It's better to be the kind of ship that can go up to the sky!

The Flying Dutchman to get to know about it?"

Chen Mo said cheerfully: "to say the best, the" Pirates of Calabi "has been added to the R & D plan..."

……

Players are soon immersed in the new oasis world, and are full of praise for these brain opening game models.

In fact, oasis 1.0 is not only the integration of these super IPS in the past, but also an exploration of the multi game world.

For players, they have never had this kind of game experience, so they all feel very novel.These big IPS, it can be said that each of them is a huge world with a high degree of completion. It's a waste to just use them to show a story.

In fact, those classic characters and settings can be repeatedly interpreted and interpreted. When the classic IP and new playing methods collide together, they often produce brilliant sparks.

To integrate numerous huge game worlds, let players play the role of adventurers who travel through time and space, turn the world of the earth into the main universe, and other game worlds into parallel universes around the earth, so that the real world and the game world can be highly integrated.

Even one day, it can make all players forget that those are games, make them think that they are all real things, and make the boundary between the real world and the game world blurred

At that time, the game is going to the extreme, which is what Chen Mo has been pursuing, the development direction of the future game.

At present, oasis 1.0 is just a platform to integrate all games, but in the near future, it will become a highly unified game world.

Players can travel through small worlds through oases, gain special abilities in these small worlds, and build themselves into a unique role with unique fighting abilities.

Different players can cooperate with each other through the matching system to complete a script, or even hold a challenge arena competition to determine the strongest players and set foot on the peak of the whole game world.

For Chen Mo, these are not empty fantasies, but accessible future.

Perhaps at that time, oasis should be renamed as the world of God?