Some players may be very curious. Was the team in the 1960s really that hard?

Isn't that bullshit

Of course, to be fair, the difficulty of the team in the 1960s in the original world of Warcraft is caused by many factors.

First of all, there were very few plug-ins at that time. Many players did tasks without plug-ins. There was no place or area prompt for official tasks. They only relied on limited task texts for visual search. For many tasks that were really hidden too deep, players simply gave up.

There are 40 people in a group, few with plug-ins, even in the early days when there was no voice software in the group, all of them rely on command and typing, which is amazing. Later, almost all the players who participated in the pioneer had team plug-ins, and they also had voice prompts with brainwashing effect, "fire wall, fire wall, fire wall", which was not a little bit more efficient.

Secondly, there are many people, and 40 people are very difficult to command. In the 1980s, when the Lich King was in famine, 25 people were able to make the commander big, and to hide from the dark water, they had to show their milk strength. What's more, in the 1960s, such mysterious boss as kesun was in famine.

Moreover, players' tactical literacy and professional understanding are not high, because without plug-ins, many players don't know how to play the output cycle, how to point talent and equip to maximize their output, and many leaders don't know who is rowing without injury statistics, which is very difficult to ensure the efficiency of pioneering.

Of course, there is also a more important reason that the network is not very good, and it's normal to make and break the line. Especially when the level 60 Naxxramas started to run out of power men, many groups were waiting for the network to stabilize after 2 a.m. before they started to play.

In order for new players to experience the classic experience of team based in the 1960s, Blizzard specially arranged a melting heart of 40 people at level 100 on the 10th anniversary of world of Warcraft to evoke the memories of the past

A lot of players in order to get the hot dog mount point into the random team, the results into a look, this special restore of Taiyuan juice original.

At the beginning, the door god Xiaoguai spent a night, but now it's a night

Many players find that they use DPS to get in seconds. It's amazing because other teams are tanks and healing teams. DPS professionals have to wait 5 to 10 minutes to get in. After all, the first two characters are more scarce.

As soon as I got in, I knew what was going on. The door god of the molten heart was gone, but half of the group had just been resurrected

That is to say, the random team used the cost of killing the team to get rid of the door god. Many players were overwhelmed by the pit and left the team directly. There were too many people running, so there was a wonder that DPS could advance in seconds.

Then when it comes to boss, tragedy comes.

The old players all know that there is a special mechanism for the five dogs in the molten heart, that is, the boss patrols back and forth with a large number of followers. However, these molten dogs must die together within a limited time, otherwise they will always revive. However, many new people have never experienced the molten heart, of course, they do not know this mechanism at all.

So you can see that the whole team is constantly getting in and out, a group of people can't stand this grievance and retreat, a group of new people come in and continue to fight with the molten dog with less blood, and then watch the molten dog resurrect again and again, and players come in and out again and again

In this way, the five dogs of a heart of melting fire have been fighting for five or six hours, but they have not been able to fight down after changing people who don't know how many dials.

At that time, although the members of the random group were also good at cooking, they were more able to play than the players who had just stepped into the team in the 1960s, but they were still in such a state of extinction. Then we can imagine the miserable situation when we were in the heart of melting fire in the 1960s.

But at that time, the players had a good point, that is, they were very persistent.

Whether it's a 5-player replica or a team player, from the lowest wailing cave to the highest melting heart and the nest of black wings, everyone is proud of insisting on fighting and is ashamed of skipping. Many seemingly simple small copies have been destroyed, and we will not complain about each other. We are all trying to do our own things, encouraging each other, and holding on for several hours until we get through.

The 40 people's heart of melting fire and the nest of black wings are sometimes destroyed by little monsters. When the main tank is destroyed and the equipment is repaired many times, they are poor. But at that time, everyone has no complaints. Many substitute players go online on time together with the main team players. They are on standby at the gate of the dungeon. They are on standby for several hours every day for a week or two, or if some members have something to do, they can get the chance to enter the dungeon.

Later, fast food became more and more popular, and players' patience became worse. Many 5 players could run two or three people at a time when their copies were destroyed, and players' mentality became more and more impetuous. So a lot of old players will miss that day when we will never leave and work together to pass the customs replica.

……

The alliance and tribes of each regional service have begun to enter the stage of intense stimulation. Because at this time, the first batch of players have basically rushed to the full level, and the 5-player replica is almost finished. The scattered time is used for tasks, small replica and making money, and the large time is used to fight the team and organize guild activities.However, a large number of new trumpets are constantly adding new blood to world of Warcraft.

Many people think that the bedding of world of Warcraft will be a peak for the sales of matrix game cabin. However, they soon find that they have made a mistake. This is not a peak at all, but a beginning.

World of Warcraft game is even more awesome for the sales of matrix game tanks than any other means.

At the end of the day, it's the difference between online games and stand-alone games.

People, in the final analysis, are social animals.

When "world of Warcraft" is popular all over the world and becomes a trend, it's really hard for people to resist this temptation.

On the Internet, no matter the major forums or websites, there are all discussions and evaluations about world of Warcraft. All people are generous about this epoch-making game work, and even many people use the word "immortal masterpiece" to describe it.

Yes, almost all elements in world of Warcraft are praiseworthy.

Good CG.

A grand world view framework.

Diversified and distinctive occupations.

Complex and highly narrative mission line planning.

Versatile copy play design.

Play against each other.

Rich battlefield and PvP play.

In a word, "world of Warcraft" has created a new world for all players to immerse themselves in.

What's more, this game is an absolutely fair time charging game. Sleep mode allows most players to get enough game time, so for all players, it's equivalent to a second life, and all of them stand on the same running line.

In front of such a masterpiece, those hesitant players can no longer resist the temptation of matrix game cabin.