The so-called "tortoise team" actually stems from the league's disdain for this kind of play, that is, the "tortoise team", which mocks the tribal players as if they are shrinking their heads.

As for why ridicule Of course, it's because the national team of the league is so mad at the tribal tortoises that they can't get angry.

Because the tribe's wild team has a long time to line up, usually 30 or 40 minutes to enter the Aoshan battle field. As a result, the national team of the League pushed it all the way to the cemetery pit. After losing the speed of light, it won't get much honor, which is a real loss of blood for many tribe players.

Therefore, these players began to think hard about how to resist the attack of the national team as a field team without voice command.

It doesn't matter if I'm comfortable, but I can't make you comfortable.

After giving full play to their talents, the tribal players have developed this kind of playing method specifically for the national team of the league, and it really has a wonderful effect.

The so-called "tortoise team" is to shrink the head of the tortoise.

Since the battlefield terrain of the tribe is tight on the outside and loose on the inside, then I will make an article here at the intersection of ice and snow. The main force of the tribe gathered at the intersection of ice and snow to occupy a favorable position, and then sealed the road completely with flares, traps and snowstorms. A sneaking occupation of the alliance could not be let go.

If the league players rush hard, that is to give honor. If the League goes to fight the ice and snow sentry tower and the captain, when the League rushes into the sentry tower or the captain's room and the formation is scattered, the main force directly presses on, while maintaining the formation, gathers fire to defeat the single alliance, thus forming the crush on the number of people.

Once the crisis between the captain and the sentry tower is over, we will return to the crossing again and continue to guard.

Of course, playing like this means giving up the chance to rush out and burn the League tower, but what about that? For the tribe's wild players, they don't care.

The league's platoon of Aoshan is all seconds in, but the tribe has to wait for thirty or forty minutes. For the tribe players, it won't win much honor to go out to platoon for thirty or forty minutes after losing quickly. On the contrary, it will win more honors after delaying the battle for twenty or thirty minutes.

For the league players, even if the speed is lost, they will still get in seconds when they go out to row the battlefield. If they solve the battle in the next ten minutes, the honor will still be earned back. If I stay here for more than half an hour and lose, it's really a blood loss.

Tribal players can afford it, league players can't afford it.

So after a standoff of more than ten minutes, the national teams of the league are often very anxious, either rushing to the road to send their heads, or standing on the battle plain, staring at the tribe.

But the tribe is not afraid. Anyway, I'm here. I'll win in the end, because your reinforcements are falling faster than me.

This kind of tactics spread quickly among the tribal wild teams. Even the tribal national teams adopted this kind of tactics later. Anyway, no matter what the fighting strength of the alliance on the opposite side is, I'll block the ice and snow intersection for ten minutes first, and respect the tortoise first. If you know the Alliance on the opposite side, you'll leave soon.

So later, the alliance didn't rush, just wait for the tribe to come out, and the tribe didn't come out, just wait for the alliance to rush. In such a vicious circle, everyone don't brush the honor. Whoever platoon the Olympic mountain battlefield will be responsible

Then there was the way that the League went left and the tribe went right. If you don't defend on both sides, you can see who is faster. Of course, that's what follows.

……

Now, Chen Mo is basically facing the same situation as the tribe turtle team. The other side has retreated to the ice and snow intersection, apparently intending to continue to consume like this.

It's impossible to fight. The last fight was a direct bloodbath. Although the tribe didn't know why the alliance had been fought under pressure before suddenly became so fierce like a new one, they also knew that they were just killing themselves.

It's just enough to stay here and defend at the intersection.

Chen Mo obviously did not intend to stand on the war plain and stare at the tribe, but chose to go straight to the ice and snow fortress to kill the captain of the tribe.

The classic game of Alterac Valley is "peeling onions". There is also a special book for introduction.

In order to win in the battlefield, the ultimate goal is to defeat the general of the other side, but the attributes of the general will be related to several existing sentries.

That is to say, if a tower is not burned and a general is attacked directly, 40 people will be killed.

Therefore, the "onion peeling tactics" means that players need to start from the most peripheral defense tower, destroy the other side's sentry tower, seize the cemetery, step by step, and finally kill the general of the other side's camp.

This kind of playing method is similar to the one or two tower and highland crystal in MoBa game.

And this is the only correct way to play under the current game mechanism, such as what depends on the pit head pit to finish the other side's reinforcements, which is originally a design loophole.

Therefore, this time, the tactics of the tribe's blundering and counselling really became the best solution for them in this situation.

If someone else is the leader of the league, there may be no need to fight this battle.At this time, Chen Mo has rushed to the gate of the ice and snow fortress with the players of the league, and the tribe has also responded and rushed out from the ice and snow intersection.

"The league is going to kill the captain. Go defend!"

Chen Mo and the main forces of the alliance are ready to rush to the ice and snow fortress to fight against the captain of the tribe. Although the tribe did not rush over immediately, many people were ready to move.

Seeing that the East and West towers in the rear have all been occupied again, the tribal leaders are quite relieved, and are ready to take the main forces and other allies to fight the captain to half the time and directly rush into the pot.

But just then, the flag of the tower heights was burned!

The leader of the tribe also got lost. Didn't the sentry tower just come back, and arranged a hunter defense?

At this time, the hunter typed on the battlefield channel: "there's a whole multi team alliance here at sentry heights!"

It is obvious that this ambush team, which keeps fighting against guerrillas, has caused great trouble to the tribe. With fewer people going to defend, the flags will be stolen, and more people will go. The front line will be empty again, and the offensive of the League will not be blocked at all.

The main force of the tribe is obviously hesitant. The sentry tower is not far from the ice and snow cemetery. Many players who are a little behind want to support subconsciously. At the same time, the league is playing captain. Some of the tribal players want to ignore the sentry tower and just face the league.

I wanted to go, but I hesitated. The formation of the tribe was pulled away. Several curious babies came to the gate of the ice and snow fortress desperately to have a look, but they were submerged in the torrent of the alliance.

The alliance just pretended to fight the captain of the tribe. After seeing the scattered formation of the tribe, it rushed out directly to disperse the tribe at the intersection of ice and snow!