It's not that conscience is not conscience, but that the way of world of Warcraft is more self-confidence.

Is it hard to do more maps and hundreds of tasks?

Of course, it's not easy, but maybe in many people's eyes, it's just a matter of heaps. It takes me 15 days to make one map, and 150 days to make ten maps?

The key problem is that other games don't do this, it's just that they are not confident in their design.

Why do you do the main plot of split style? Isn't it because players don't like to watch, just want to upgrade?

Why don't players love watching? Because you didn't do well.

For many other MMORPGs, it's because they think they can't do a good plot and a good world architecture, so they choose this kind of split main plot to ensure the player's main process experience in the most secure way.

So, this highlights how well the mission system of world of Warcraft is doing.

This kind of feeling is not to say how amazing the task system of world of Warcraft will be at first sight, but to say that if you play world of Warcraft and then play other MMORPG tasks, you will obviously feel the gap between the two.

The second is the perfect business system of world of Warcraft.

In this business system, players can choose some specialties as their own business skills, such as peeling, medicine gathering, mining, or forging, leather making, sewing, engineering and other manufacturing skills.

These business skills form a complete closed-loop, which must be supported by a large number of players to ensure the integrity and balance of the entire business system.

The whole business system is in a state of dynamic balance. For example, there are too few players who learn to mine. If the ore is sold at a high price, the price of the upstream forging and engineering products will be affected. At this time, a group of players will turn to learn to mine and gradually let the ore price of the whole server fall back to the normal level.

In the process of this dynamic cycle, some special "big goblins" can make a fortune by hoarding, profiteering and other means, and obtain a large number of gold coins. Of course, it is also possible to lose everything in the trade war, and to make up for the backlog of goods.

It can be said that the business system of world of Warcraft is a part of the whole world view. Many players have become a habit when they go to the auction house and sweep the cheap goods when they are free. When the goods are sold, the moment when they receive the email is also exciting.

The reason why world of Warcraft can make such a perfect business system is not only the improvement of the system architecture, but also that world of Warcraft is "very willing".

It is willing to put motorcycles, backpacks that players need most, high-level equipment, special injury props and other very precious things into various business skills, but this has hardly improved the profitability of the game itself.

In short, how would these things be sold in other games?

It's simple.

Package space is never enough, want to open new space? Pay for it.

How can a good-looking motorcycle make you buy it in game money? Just throw it in the mall and pay for it.

Many games will choose to cut off these complex business skills, and then take these precious things out to sell directly.

Of course, there is an advantage in this way: it's simple, rude and brainless. Players use less brain and developers make more money. Even if players scold them for two words, they won't lose a piece of meat.

But think about it carefully. The map of the game has shrunk, the task has been split, and the commercial system built by players and players has become a strong buy and sell between players and developers. How many MMOs are left in your game, which is called MMORPG?

MMORPG is a large-scale online role-playing game, which emphasizes the interaction between players.

If everything shrinks, is it possible for multiple people to brush the copy online to complete the interaction?

So, although there are all kinds of MMORPG games in parallel world, world of Warcraft has triggered a wave of upsurge.

Every part of Azeroth National Geographic discussed all aspects of the game, and more and more players began to send out various strategies, including task upgrading, copy strategy, battlefield strategy, business skills explanation, etc.

The highlight of world of Warcraft is not just the plot, many aspects of it are worth learning from MMORPG later, but most of the games want to rub the heat of world of Warcraft, but they can't learn the essence at all.

……

Zou Zhuo held out his hand and handed 100 gold coins to the Riding Trainer.

The meat hurts!

This is not only xiaopang's total savings, but also some money borrowed from the guild.

It has to be said that they are all playing games. Some people have made money and have been practicing medicine and mining for a long time. Zou Zhuo has been patronizing the upgrade before. Although there is a lot of money to brush the copy, it is still poor without the support of business skills.The Riding Trainer took the money from Zou Zhuo happily, and then raised his hand, a golden light flashed over Zou Zhuo.

"Congratulations, young kodo rider. Next, you can choose a kodo you like. Do you like this white one? Or this gray one? No, no, no, this kind of armor needs advanced riding skills to learn. You are too young to control them now. "

Zou zhuoqiang endured the pain of flesh, and observed the kodo animals behind the mount merchants.

There are three colors of kodo beast, Zou Zhuo prefers the white one. He also wanted to touch the armor wearer. As a result, the merchant told him that this kind of armor wearing is faster, but requires advanced horsemanship.

Zou Zhuo picked a common white kodo beast and paid for it.

In this way, there is not much left of the original 100 gold. Fortunately, he does a lot of tasks. Thunder cliff's reputation is reverence, so there is a certain discount for learning riding.

In world of Warcraft, which was written by Chen Mo in his previous life, money for riding has always been a hurdle. In the first 60 stages, the primary riding skill + horse is 100g, and the advanced riding skill + horse is 1000 gold, so there is the saying of "thousand gold horse".

But later, with the version change, the emergence of all kinds of flying mounts pushed the movement speed to 280%, and the price performance of the golden horse with 100% speed increase was very low, so the later riding price dropped again and again, and the required level also dropped from 40-60 to 20-40.

Zou Zhuo came to an empty place and used his magic reins.

With a low roar, the strong kodo beast appeared directly under Zou Zhuo and held him up.

"Wow!"

Zou Zhuo was scared and grabbed the magic reins.

Waving the reins gently, the kodo beast began to run.

Pull the reins to the left, and the kodo will turn left.

With a gentle pull, the kodo beast stops.

"My God! I I've become a cavalry! " Zou Zhuo said happily.