Although we have known for a long time that curse of blood is a kind of soul game, when we see these scenes, we still feel very novel.

In fact, the essence of soul Games lies in the design of combat system and level. Whether it can achieve the ultimate in this aspect determines whether a soul game is original or not.

That's why players don't pay for non Chen Mo produced soul games at all, because no matter the battle, level or plot, they always feel bad.

"Soul of darkness" is a game with very obvious personal style. It's hard to learn this thing if you want to learn it. It's often like a dog without drawing a tiger.

But seeing the curse of blood makes many players recall the feeling of suffocation, despair and darkness when they first saw the soul of darkness. However, the soul of soul battle is still rooted in all aspects of the game.

That is to say, the curse of blood has completely changed the world view background, and the plot is totally different; while the design of combat system and checkpoint follows the classic idea of the soul of darkness as a whole, with only some innovations in some details.

Chen Mo looked at the reporters: "OK, you are free to ask questions now. Later we will release a real battle video. Then you can watch the battle of blood curse in detail."

As soon as Chen Mo's voice fell, the reporters under the stage raised their hands in unison to ask questions that had been prepared for a long time.

A reporter stood up: "excuse me, Mr. Chen Mo, how difficult is the curse of blood compared with the soul of darkness? Is it up or down? "

Many of the following reporters couldn't help but smile, but they asked the question.

Before you asked, "is it hard for the soul of darkness?"? Chen Mo can take care of him, deliberately muddle through.

But now, is it difficult to compare the curse of blood with the soul of darkness? There must be a reference. It's not so easy to muddle through.

Chen Mo smiled: "their fighting style is slightly different. If you prefer the fighting style of the dark soul, you may find the curse of blood more difficult, or vice versa. Of course, I know you will not be satisfied with this answer. I can say that for most people, the setting of blood curse is more friendly. "

The reporters listened with their ears up.

The reporter who stood up to ask questions said: "Mr. Chen, you've dug a hole again. You just said" set it to be more friendly ". But you didn't say that set it to be friendly, so the difficulty of the game will be reduced."

Chen Mo is stunned for a moment.

Yeah? This year's intelligence quotient of journalists has risen. It's not as good as before.

Chen Mo explained: "it is certain to set friendlier. Let me give you two simple examples. First, when players are attacked by monsters, they will enter a special "virtual blood" state. At this time, as long as players launch counterattack and cause damage to monsters, they can recover the lost blood, so the return of counterattack will be greatly increased. Second, players can carry up to 20 blood bottles all the time, and kill monsters can be supplemented, so the fault tolerance rate must be higher. "

A reporter asked, "this design The good news of knife cancer? "

Chen Mo smiled: "that's right. In fact, in the curse of blood, we encourage players to covet swords. Appropriate recklessness can speed up the pace of the game and improve the players' sense of well-being. Maybe in soul of darkness, greedy knife is a very high-risk and low-income behavior, sometimes just greedy knife will lose a lot of blood, the gain is not worth the loss, so the novice will feel very slow when playing soul of darkness. "

"But the curse of blood has made a design to encourage players to attack in many aspects. The most outstanding point is that the fight back after injury can return blood, which makes greedy Dao become a high-risk and high-yield behavior, and will make players play less boring."

Immediately a reporter excitedly raised his hand: "Mr. Chen Mo, please tell us more about the advantages of blood curse for the soul of darkness!"

Chen Mo coughed two times: "first of all, I want to criticize you, Mr. reporter. This is a very serious inductive question. It seems that the curse of blood is much better than the soul of darkness. I have repeatedly stressed that there are differences between the two games, but I have never said that the curse of blood is better than the soul of darkness, which is a matter of different opinions. "

"But I can say that one of the great advantages of blood curse is handsome."

Reporters under the stage:

Chen Mo expressed surprise: "what? Don't you even see that? Did I just play the promotional film and the game map for nothing? Take a closer look. "

With a wave of his hand, several handsome Hunter costumes of blood curse appeared on the big screen.

"Look, our costume design is based on the baroque style of Victorian era, and also absorbed some elements such as Steampunk. High hat, walking stick, Hunter's coat, face covering hat, and a lot of lace, yarn, ribbon, bow, stand collar, high waist, princess sleeve and other elements, plus the overall tall character model, highlighting a handsome. "

"And this time, there is no heavy armor, not to mention onion knight armor and Javier armor. All the clothes are slim and handsome. I think it should be an epic enhancement. "The reporters under the stage were confused.

God special epic level enhancement! Who plays this kind of game depends on whether his character is handsome or not!

Besides, the first person VR of matrix game cabin is bloody and nervous. Who has the leisure to see whether his clothes are handsome or not?

Well, there may be some, but it's no epic enhancement, is it?

Suddenly, a reporter realized a problem: "wait, Mr. Chen, you just said that there would be no such heavy armor as onion knight armor, all of which are very beautiful Hunter clothes Is that to say, in the past, we could wear heavy armor. Now there is no heavy armor option at all? "

Chen Mo nodded, "yes."

The reporter's face was stunned: "wait a moment, I used to say that if I didn't wear a piece of armor, I would fold it in half, but now I don't have a chance to fold it in half?"

Chen Mo put out his hand: "Oh, you said it yourself. It's folded in half when you wear heavy armour paper, so it doesn't matter whether you wear it or not, does it? So it's just cancelled. Put on the sleek fashion. It's very flexible to dodge and roll over when the load is lighter. It's easier to avoid the monster attack. Isn't that good? "

The reporters were shocked: "but it's against the rules to wear this body and raise a big shield?"

Chen Mo ha ha a smile: "when did I say this game has shield?"