Another point is about the special treatment of some feelings.

To be exact, it's poison.

Because the matrix game module uses the way of brain and nerve access, players will get a very complex sensory experience. Many of the plots in "Grand Theft Auto hunt" are related to drugs. For example, Franklin, Lamar and Cui used to trade with drug dealers, and Mike and his son were drugged when they went out.

At that time, the players will be very curious to take the package of poison to lick it by themselves, after all, the action in the game is unlimited.

In this case, special treatment is necessary.

If the players lick outside the game scenario, they will taste a very astringent bitter taste; if it happens within the game scenario (the scenario of Mike being killed by his son), the players will only have visions and auditory hallucinations, without any extra stimulation to the brain.

In reality, poison is absolutely untouchable. If you touch it, it will destroy your whole life, even worse than death. The combination of next generation VR and Grand Theft Auto is supposed to create a freer and better virtual world for players. Chen Mo can't accept the unexpected situation.

There are also some side ball content related to sex, such as the striptease club in Grand Theft Auto, driving to find chickens, etc., which will strictly limit the players and can't do anything out of the ordinary, and the players will certainly not see inappropriate pictures and hear inappropriate voices.

After all, this game is not little butter. Something really happened that led to the whole game being banned. That's too wrong. It's the only thing that many third-class domestic game companies can do to play side ball and specialize in the third way. If Chen Mo also does such a thing, it will be despised by the whole world.

As for the development difficulty of gta5, it is actually good for Chen mo. It's more difficult than the previous VR games, but after such a long time of accumulation, it can definitely be done. It's nothing more than the length of research and development time.

Chen Mo once wrote a passage: "gta5 costs 268 million dollars. Two thousand excellent game makers from all over the world have gathered together to jump tickets for more than one year. After five years of development, they have found the traffic data of Los Angeles in the real world as a statistical model. Each car's in car perspective mode and 20 years of technology accumulation are just for making it more fun. Where are the girls coming from with self-confidence Think you're better than the game? "

Of course, the $268 million includes the promotion cost. If it's just the development cost of the game, it's about $140 million. This segment also shows that gta5 is not easy to develop. Only from the perspective of investment, this is a rare large-scale production in the history of the game. If it fails, R star may face bankruptcy. However, the success of the game in sales volume is unprecedented. Some people even joked that if the gta5 goes on like this, the gta6 will probably not go out, because the sales volume is terrible.

For Chen Mo now, money is not the biggest problem. Even if the VR version of the next generation is changed, the cost will double six or seven times, and thunder entertainment can fully afford it. In terms of technical level and art resources, it's not difficult to develop Grand Theft Auto, because there has been the accumulation of games such as mysterious sea area and escape from the sky for a long time. Moreover, a large number of art materials have been collected in the art resource library, many of which can be used directly.

The most troublesome part is the ubiquitous details in Grand Theft Auto.

The most intuitive point is that the city of Los Angeles feels like a real city, not a virtual game world. The key to all this lies in the in-depth study and high replication of the reality, as well as the fine-tuning of a lot of data according to the characteristics of the game.

In the center of the city, the suburbs, the countryside and the wilderness, the maps in Grand Theft Auto are large enough, but none of them are redundant. Every corner of this huge map has its own characteristics, or there are some hidden tricks, or there are special colored eggs. The whole "Grand Theft Auto hunting" is like a treasure house. Players can always find some surprises as long as they drive around.

In terms of game materials, the music part of "Grand Theft Auto hunt" is composed of a pure original album and 240 authorized music, which even makes many domestic players listen to the radio and vomit; the map part is based on the typical city of Los Angeles, such as Hollywood, union savings, Beverly Hills and other classic buildings are all taken into the game.

The production team and construction experts went on a public expense trip and spent a good night in Los Angeles. They took 250000 photos and many hours of videos and collected a lot of materials. The developers even got in touch with the FBI, gangsters and special industries through special ways, which can be said to be the ultimate public entertainment.

Of course, Chen Mo doesn't need so much trouble to make the next generation VR version of Grand Theft Auto. The memory playback potion and speed regulator are full enough to ensure many details of Grand Theft Auto, but some things can be saved, some can't.

For example, all kinds of music of the car radio station in the game need to be arranged for people to visit the lighthouse country and buy copyrights, while all kinds of guns, vehicles, ships, airplanes, etc. in the game need to make very real models, which are from the inside to the outside. For example, some vehicles with manual gears need to make steering wheel, lights, gears, handbrake and other structures, which must be consistent with the It's exactly the same in reality.If the player doesn't have his driving license in real life, he can learn from the game. After all, driving in real life is easier than in the game, and the steering wheel is much better than the rocker or keyboard.

As for the plane, it can't be strictly in accordance with the reality. The most common flying license also costs 100000 tuition fees and 6 to 8 months of primary training. In reality, the vast majority of players haven't flown the plane. If they really design the plane strictly in accordance with the reality in the game, the players don't fly, and the crash is over.

Therefore, the aircraft in Grand Theft Auto will be controlled according to the way of the game. Players only need to control the joystick, rudder pedal and a few special buttons to make the aircraft take off and land. Other things like helicopters and boats are also done in this way, so that players can learn how to control these special vehicles through simple teaching.

Fortunately, these contents are not too complex and can be assigned to many other designers. Chen Mo's first goal now is to build up the framework of the whole Luoyang holy city, first make the whole game world, at the same time conduct action collection and voice collection, and finally string up the plot. The whole game is even alive.