In Marcus's plot line, players should shoulder the responsibility of a leader and fight for the future of all bionics.

Marcus has gradually gained the trust of bionic people in his actions, but he will also face the choices again and again.

When stealing blue blood and parts, the bionic man working in the factory will ask Marcus to take him away. If he chooses to take him away, he will not only provide a clue of more parts, but also save Marcus's life in the subsequent plot.

In addition, Marcus, as a leader, has to make many choices. For example, in the chapter of "freedom cry", Marcus wants to lead the bionic man to attack the TV building and give a speech to all mankind. But when he attacks the studio, a staff member runs out. Marcus can choose to kill or not to kill. If we don't kill them, the guards will arrive faster and everyone will be in danger. But if we kill them, the public opinion of the whole society will drop, which will affect the choice of the route after that.

Marcus can choose to use force to launch an all-round war with human beings and fight for the occupation of Detroit. He can also choose a peaceful route to affect human beings in the whole process. Although the process is rather oppressive, it is the easiest way to achieve a full life. He can even choose to detonate dirty bombs to make the whole Detroit full of radiation and let human beings withdraw

Kara's choice is the same. After escaping with Alice, she needs to find a place to spend the night. She can choose to steal / steal money and then spend the night in a hotel. She can choose to spend the night in an abandoned house haunted by an abnormal bionic human, or in an abandoned car beside the house. Choosing different places will lead to different plots. Comfortable places are more dangerous, while stealing and stealing money Things and sleeping uncomfortable, will cause Alice's good will decline

To the last part of the plot, the fate of the three protagonists will be intertwined. The choice of one protagonist will directly affect the outcome of the other protagonists.

For example, Connor's becoming an abnormal bionic man is the key choice to live a happy life, while choosing to continue to be a machine almost inevitably leads to the death of other characters; while when Kara and Alice sneak across Canada, if Marcus chooses the peaceful route, they can pass safely, but if Marcus chooses the war route, they must sacrifice a copy Only strangers can make Alice succeed in smuggling, or even lead to the end of the group.

In so many complex plot choices, it can be said that at least 30% of the choices are buried in the pit. Many seemingly correct choices will actually lead to very serious consequences, or even completely destroy the final outcome. For ordinary players, it's just a matter of choosing according to their own choices. But for the hosts, it's really a shame

Especially some female anchormans, sometimes because of their soft heart, often choose some relatively "indecisive" options, and sometimes they choose cold options because of their wrong intentions. As a result, how to choose, the bullet screen will float a bunch of question marks, and even a lot of audiences will open their mouths and even start to question the three views of the anchorman.

Although there is no so-called "perfect ending" in this game, each ending has its own reason, but it is obvious that the audience still want to see the whole live ending, and when facing different choices, many audiences and the host have different choices, which is very easy to tear.

One of my sister's anchors even cried because of the barrage. She checked the strategies of the whole night, and the next day started the game from the beginning

There is another anchor who killed Connor when playing with the story line of Connor. At the beginning of the story, he talked about being shot, interrogating abnormal bionic people, chasing Kara to the highway, jumping on the roof in the chase, falling to death, provoking hank when he was in a hostile relationship with hank, leading hank to shoot him

The audience of the bullet curtain laughed wildly. From the first generation to the fifth generation, Connor simply died when he went out, and every time he died, a new Connor would appear, and a Connor's tombstone would appear in the headquarters of model control life. This anchor was also nicknamed by the audience as the "automatic renewal anchor" and "angry anchor"

Although it sounds funny, it also shows that Detroit: changing people, as an interactive movie game, has brought enough emotional resonance to the players and really immersed them in the story.

The smart thing about Detroit: changing people is that it chooses three bionic people as the protagonists to observe the human world from the perspective of bionic people, resulting in a kind of cognitive dislocation, which makes players can't help but empathize with the behavior of bionic people.

In the game, the bionic person played by the player suffered a lot of bullying and insults, such as TOD's domestic violence against Kara, and Marcus was unreasonably provocative when buying paint. When Marcus called for freedom on TV, the first reaction of human society was not to pay attention to the demands of bionic people, but to organize the army to eliminate the threat of bionic people.

The next generation VR technology of matrix game cabin makes players feel more empathic. The anger, depression and despair make players stand in the same position as the protagonist and make their own choices.

Many players even fully stand in the position of bionic man, even at the end of detonating dirty bombs to make Detroit full of nuclear radiation, and strive for freedom for bionic man. Excellent character setting and plot design enable players to better immerse in the game, which highlights the power of matrix game module to the maximum extent.At this stage, the players' exploration of the ending of Detroit: changing people is far from complete. Most of the players only have one or two endings, and few of them have reached a full life ending.

Detroit: changing people has story lines in the game. Players can choose any story line to experience again, to collect more endings and clues until they have a satisfactory ending. On the one hand, it's for players to experience the plot from all aspects and multiple angles, and clarify the relationship between the characters. Another important reason is Let the players have more liver.

After all, the matrix game cabin is only equipped with this game. If the players are tired of playing for a few hours, it will be very embarrassing.

It has to be said that "Detroit: changing people" really triggered a wave of upsurge, quickly occupying the major live and video websites. Especially with the help of "movie perspective", the viewing ability of this game has been greatly improved. Many players are watching the plot of this game with the mentality of watching movies. Although they can't afford or buy matrix game cabin, it doesn't affect the love of cloud players for this game at all.