On December 14, the global simultaneous release of "Jianghu".

Of course, when it comes to global synchronization, it's actually clear to all that the main battlefield of "Jianghu" is still in China, Southeast Asia, Japan and South Korea, and other regions deeply affected by the martial arts culture.

As for the players in Europe and the United States, this subject matter is relatively unattractive to them. After all, it lacks cultural identity. There may be a very serious deviation in understanding various sects, martial arts, Jianghu events, chivalry and other contents.

This kind of problem can't be explained clearly by adding a few sect introductions, so it's better to directly omit it than to add a lot of boring words, so that players can slowly experience it in the game.

Fortunately, there is a clear difference between "Jianghu" and the traditional single player martial arts game with plot as the main selling point. The plot of "Jianghu" is much weaker, and the main plot is scattered in the sects' tasks. It is nothing more than to let players find herbs or scriptures, or to search for a traitor. For foreign players who do not know the martial arts culture at all, There is no difficulty in understanding the plot at this level.

Moreover, it doesn't matter that foreign players don't understand the concept of sects. They will understand these sects as different organizations. The combat system of "Jianghu" is not so complicated. If you practice a little in the martial arts arena, you can find out most of the combo moves, so the understanding cost is not high.

In foreign countries, there are also many fans of "Chinese Kung Fu", but their understanding of "Chinese Kung Fu" is quite different from the actual "Chinese Kung Fu".

The idea of Jianghu is not to preach, but to induce.

Just like some classic martial arts novels, you have to show an English translation to foreigners, who may not be able to read it at all. Because of the absence of cultural background, context and values, the behavior of many heroes is difficult for foreigners to understand, and forced infusion of cultural content will cause antipathy.

"Jianghu" just presents a Wulin to all players, and guides them through some adventures, tasks and game mechanisms, so that they can decide the future direction of the whole Wulin. In addition, the two goals of the Wulin alliance leader and the Wulin overlord are also very clear and easy to understand. Just like the only goal is to survive in the Jedi. In the Jianghu, players need to constantly improve their strength, strive for the Wulin alliance leader as much as possible, and win the battle between good and evil.

Even though "Jianghu" can't be popular abroad, as long as it attracts some "Chinese Kungfu fans" to play and spreads to many other players, and uses the fun of the game to enhance the influence of some Chinese culture, the goal of the game will be completed.

In China, however, there is a big advantage of "Jianghu", that is, the program effect is very good.

The anchors can search for things while chatting with the audience, analyze and analyze the current situation of the Wulin; when they get good weapons, medicines or martial arts, just like the Jedi survives, the audience will be excited; the skilled anchors can win by powerful operation, and the players who like to use their brains can attract other players to do things together Love, once shown, can cheat many gifts and 6666; as for the fight for alliance leaders and the battle between good and evil in the later stage of Wulin, the scene is more lively than the final circle of "survival of the Jedi", and the feeling of winning the final victory is also very strong.

Obviously, among the games developed by Chen Mo this year, "Assassin's Creed", "silent mountain", "Legend of Zelda", "escape from heaven", "Monster Hunter" and "Jianghu" are all influential games in the world. Although legend of Zelda is dazzling, other games also have their own highlights and advantages.

Perhaps "Jianghu" is the least dazzling one of these games, but for many domestic players, such a Chinese style game has an extraordinary special significance.

……

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"Monster Hunter" has been online so far, and the evaluation of major game media around the world has been published, basically maintained at about 9.5 points, higher than "Assassin's Creed", but not to the extent of "Legend of Zelda" monster.

But it doesn't matter to the players. Anyway No matter how many points of these games, the best of the year is nothing more than turning around in Chen Mo's hand.

Many players suddenly find that Chen Mo has been playing the game of the year for three years.

"The soul of darkness", "the end of America" and "Legend of Zelda", each of which has a profound impact on the world's game industry, and each of which has led the trend of the times.

After "the soul of darkness", the battle system of soul system has become popular. It can even be said that it redefines the battle system design of ARPG in the parallel world. In "the end of America", the game of cinematic narration has almost reached its peak, and the game manufacturers who are swarming into the open world realize that linear narration still has infinite potential.

These two games have caused many designers to imitate, and the legend of Zelda has reached a new height. It is not only to teach all designers around the world "how to make the open world", but also to make the game a unique artwork through its unique style. Even many people want to imitate it, and they don't know where to start.There is no suspense about this year's annual game. The players of legend of Zelda can happily go to any game evaluation website and swipe "Zelda is the best in the world", and few people will refute it. And even without legend of Zelda, the title of the year is bound to be Assassin's creed or monster hunter.

On the Q & a website, a topic has aroused heated discussion among players.

"This year's best game of the year is going to be in serent's pocket again, no surprise. How to objectively evaluate Chen Mo's achievements in the field of game design so far? Can he now be called the greatest game designer of all time? "

If it's in other fields, or another name, it's probably a proper question of war.

But under this topic, we all know that this is not a lead to war.

That's the answer to the highest vote.

"It may be too early to say 'greatest', but to be honest, it's hard to find a greater person in this era. I don't want to blow serent to the sky now. After all, he has a long way to go. Maybe in the future, he will continue to surpass himself. But I have another saying here, which can roughly explain serent's position in the world's game field. "

"He doesn't need the game of the year award to prove himself, on the contrary," game of the year "needs him to prove it."