Chen Mo suddenly remembered one more thing: "by the way, there is also the question about the rhythm of the game."

"It's not sure whether a game lasts for 2 hours. We have to adjust according to the map size and game rhythm, but only shorter, not longer. In fact, two hours is more tiring for players. It would be better if it could be compressed to one hour. "

"However, two hours is not too long. In fact, it's just the time for small copies of some online games. It'll take more than an hour to brush a prison in Stormwind city. And in these two hours, players spend most of their time searching and fighting in the wild. Only a small part of the time is fighting, so they are not so tired. On the other hand, many players may be killed and quit in ten minutes, a handful in a few minutes, and they will not feel tired. "

"This is different from" Jedi survival ". Jedi survival is an FPS game. Although it's relaxing to search for things, it needs to run poison all the time, and its spirit should be highly concentrated when it's on the road and in street battles, so it's more tired. But "Jianghu" has fewer players than "survival of the Jedi", and it's not as far away as FPS, so it's relatively easy. "

"In addition, we need a poison ring mechanism similar to Jedi survival."

"There is a geographical location for the distribution of these sects. This geographical location serves for the game mechanism and does not need to correspond to the geographical location in the martial arts story. Shaolin, Wudang and beggars' sect are in the relative center of the map; other decent sects are on the outside; the three evil sects are on the outside, in different directions. "

"Outside these schools, there are various places scattered, random refreshments of adventures, martial arts and so on. The whole process of the game is from the outside to the inside."

"In the first stage, decent players are active around their own sects, while evil players are trying their best to do something. The conflicts between the two sides are concentrated on the periphery of the big map. With the advancement of the game process, the peripheral adventure is almost taken, and the players start to focus on the inside constantly. "

"At the same time, players began to have the strength to organize the war of extermination. Evil sects can exterminate evil sects and decent sects, while decent sects can only exterminate evil sects. Once successful, a large number of resources will be available. "

"In addition, there are more and better adventures inside the big map, but most of them need certain conditions to get them, so they can't go as soon as they come up."

"Through the saw fight, the focus of the righteous and evil players will be more and more internal. Finally, the righteous will elect the leader of the Wulin, and the righteous and evil will force the decisive battle to decide the final winner."

"Well, that's the general design. We'll talk about some detailed rules when we do it. Do you understand? "

Everyone nodded, "I see."

……

After introducing the concept draft of "Jianghu", we began to work separately.

In fact, the martial arts version of "survival of the Jedi" has a lot in Chen Mo's previous life, but nothing has been done very well. It is usually covered with a layer of skin, and the fun is far less than that of "survival of the Jedi".

The vast majority of RPG Games and MoBa games do chicken eating mode, which is not good because the combat system is not suitable.

The charm of eating chicken lies in that different players can adopt different strategies, and the players of vegetables will go to fight the wild. As lyb, the players with good skills can get the same shade as the players with steel guns. At the same time, the players with good shooting skills have great advantages.

However, most RPG Games in chicken eating mode are numerical driven. That is to say, I'm better equipped than you. When we meet, I'll have no brain to go to you. There's basically no good way for you. The strength gap between the two sides is very wide.

What's good about chicken? The good thing is that even if you're eight times the mirror AWM, level 3, level 3, level 3, I've got M4, which is just a few shots. As long as a player's equipment is passable, he can play.

But what about RPG and MoBa? I have six pieces of equipment and four pieces of equipment for you. Then I can fight with you with my eyes closed.

So, if we can't solve this problem, we can't play the chicken mode.

The chicken eating game with martial arts background needs to solve the problem of combat system and give enough advantages to the players who sneak in and take the lead. But limited by the combat systems of these games, very few of them do very well. What's more, most of the similar games are just covered in a piece of leather, which does not show the advantages of Martial Arts Games. Players find that playing two games is far from "survival of the Jedi", so they will not play any more.

Therefore, if you want to play chicken eating game with martial arts background, you can't copy "survival of the Jedi". You have to solve two problems.

One is the dynamic balance of players' strength, so that the master has a certain first mover advantage, and the rookie may win.

The other is to show enough martial arts elements in the game. No matter the fighting system, the game between schools, etc., we should make our own characteristics and advantages.

Only by doing these two things can it be considered a qualified game. Otherwise, it's just a rough imitation with a layer of skin, which is difficult for players to play in-depth.

Of course, no one in Chen Mo's previous life can play this kind of game. Another important reason is that his strength is not enough.We can't make a combat system at the level of soul of darkness, a high-level AI, or a high-level picture

In the final analysis, no money, no people, no resources, can only eat chicken for a martial arts skin, cheat a wave of players' money.

However, Chen Mo is different from those game vendors. He has sufficient resources to make this game.

Fragmented game time, zero sum game mode, certain randomness, first-class combat system, deep martial arts background, diversified playing methods All of these will make "Jianghu" completely different from other games on the market.

For the players who like Chinese style and martial arts games, it must be a game that can't be missed. After all, there are few such games, which are made by Chen mo. the next one is still unknown.

However, Chen Mo's goal must not only be at home.

There are not many foreign martial arts fans who like Chinese style, and they don't know the connotation of martial arts spirit. However, in addition to the cultural background of the game, Jianghu is also a very excellent work. Even if this work can't catch fire in foreign countries, it will certainly attract a group of foreign players to play, which is to some extent to spread the Chinese culture.

Therefore, Chen Mo chooses this game as the final work of this year. After so many games, he finally has the courage to play more Chinese style games.