After a lot of hard work, Zhao Lei finally got the glider and left the initial platform.

At this time, he suddenly realized that the whole initial platform was just a novice course??

It seems to be true that the old man taught Linke to use fire, then opened the tower, explored the temple and gained special abilities, and finally gained the glider It seems that they are all teaching the game mechanism to the players.

However, this novice course is too luxurious. It not only uses nearly two hours of game time, but also specially delimits a special area, that is, the initial platform.

In retrospect, the game mechanism of legend of Zelda is actually very complex and has many systems. For example, just fire related content can be used for ignition, cooking and attacking enemies, not to mention the coquettish operation of waving a torch to drive away bees. The special abilities of the protagonist include magnet, ice, bomb, time stop and so on. These systems can also influence and interact with each other, which cannot be overestimated.

However, such a complex game system, when playing, does not feel headache at all. There is no pressure on learning. It seems to be learned naturally.

The reason is that the game content of the whole initial platform is strictly planned, full of all kinds of puzzles related to ability, from easy to difficult, step by step. Every time players solve a small puzzle, their understanding of the game mechanism will be further improved. After playing the whole content of the initial platform, they will have a good command of these complex systems.

This step-by-step approach is equivalent to breaking up the whole system and feeding it to the players, so there is no difficulty for the players to understand.

And in the process of playing, the players have no feeling of "I'm being taught how to play the game". The whole teaching seems smooth and natural. Because this kind of novice teaching is not finished by text message or forced operation, and there is no hint, just put a few monsters and a stone there for players to explore by themselves.

In other words, players really learn in the game. Even if the player doesn't find this special mechanism, it doesn't matter. He can go all the way, but in the future, there are many map mechanisms. Sooner or later, the player will find them and realize them.

Legend of Zelda has made a lot of complex systems for the high degree of freedom of the game. In order to reduce the understanding cost and learning cost of the players, it specially made a whole novice area for the players to learn and grow continuously in the battle.

When the players get the glider and can leave the initial platform, link's abilities have all been unlocked, and the players have understood how to use these abilities. The next journey is the real high freedom adventure for the players.

The plot of the main line has become clear, that is, to defeat the four beasts under control, and then to defeat cannon in the king's city to rescue Princess Zelda; the next route has also been determined, that is, to float out from the initial platform to the nearby villages and towns to find a person called INPA to get the next advice.

However, Zhao Lei doesn't want to leave the original platform, because he can feel that there are many contents in this place that he hasn't explored.

If it's other games, find four key shrines to complete the main plot, then there's no need to continue to explore other places. It's just some simple regional plots or repeated collection elements, which does not affect the experience of the main plot, and has a very limited attraction to the players.

But the legend of Zelda is different. Zhao Lei even thinks that running around on the map is more interesting than the main plot

What four sacred beasts? What Princess Zelda? How can I catch grasshoppers in the grass?

There are too many surprises hidden in the whole initial terrace. For example, cutting grass with a sword can find grasshoppers under the grass to make physical medicine, climbing trees can find birds' nests and eggs, cutting trees and collecting firewood can make campfires, cleaning up the camp in bokebrin can get large barbecues and their hidden props in the treasure chest, and many hidden treasure chests at the bottom of the lake, as well as those who sell them maliciously Cute ha ha

In other games, trees, grass, fruits and bird's nests are just scene models or maps, without any interactive function; but in legend of Zelda, almost everything you can see on the map can interact, especially when you first play, even if you touch a bird's egg or catch two fish in the water Have a strong sense of freshness and achievement.

If I leave like this, I feel like I have missed a billion yuan.

Zhao Lei glided down from the temple and took a good look at the beautiful scenery of the initial platform.

From the whole mobile system of legend of Zelda, you can climb any mountain at will, swim over rivers and lakes (not mud and ice), and fly far away with gliders.

That is to say, in this game, players can explore every corner freely. In other games, there may be some mountains and seas as a prospect, which players can't reach by conventional means. But in legend of Zelda, all the places that can be seen on the map are basically accessible, and as long as they go, they will get something.Maybe it's some rare mushrooms, maybe it's Yaha, maybe it's a shrine, maybe it's other special materials Anyway, all places that seem to be inaccessible are bound to have surprises waiting for players to find out.

Of course, whether it's climbing, swimming or gliding, you need to use up your strength. But this will only limit the players in the early stage. In the later stage, players can improve their physical strength to a full three tubes through the test of the shrine, and can also store a lot of physical medicine on their bodies, which can almost unlimited climbing or gliding.

Zhao Lei turned around on the initial platform again and found two treasure chests.

Although he is still reluctant to part with it, it has been two hours since he looked at the time. Although the life span of the swtich pro and the flagship matrix glasses can still hold up, Zhao Lei is a little tired.

If you don't look at the time, Zhao Lei doesn't realize that he has spent two hours in the game, because the painting style of the game is very friendly, which makes people relaxed; the little puzzles on the map always hold the interest of the players, which will not make the players feel boring.

Take off the matrix glasses, Zhao Lei immediately decided to buy!