Zhao Lei can't be surprised, because "Assassin's Creed: Origin" is a game in the VR game cabin, and it's one of the largest games at present. But "Legend of Zelda" is a game on switch, and it's also an open world game?

To put such a big open world on a small switch, it's already a black technology category!

Moreover, the packaging of Hickey slate is also very good. Many games try to add the map in the game to the packaging of the game itself. For example, the map in the assassin's Creed series can be regarded as the built-in function of animus system. And the map, photo and other related functions of legend of Zelda are all integrated into the shika slate. It's just like the tablet computer that the protagonist link carries with him. It can be used to take photos and mark the location of the map. It's just too cool.

There is also a function that makes Zhao Lei feel extremely black technology, which is the positioning function of Hickey slate.

When using this function, there will be a small red dot in the center of the lens. As long as the red dot is aimed at the mountain head and shrine that you want to mark in the distance, you can mark a light column. Open the map again, you can see the specific location of the mountain head on the map.

Why is this function important? Because the shrine in legend of Zelda will not be displayed on the map before it is activated, and the map of the whole game is very huge. Players sometimes see a shrine in the middle of the mountain, but they can't find where it is when they go through all the trouble

What's more, the map of the current area will not be opened until the tower is unlocked in all places in the game. Most of the time, players are exploring with black eyes. This function is even more important.

On the one hand, it keeps players' sense of mystery about the whole open world, so that they can enjoy the fun of exploration and discovery, on the other hand, it provides the greatest convenience for players, so that they will not lose their direction in the endless exploration.

Zhao Lei ran toward the location of the task mark, encountered some wild monster in the middle, and after playing several, Zhao Lei wanted to make complaints about it: blood is too little!

There are only three hearts in all. Each apple can only return half of its heart. If it is hammered twice by the monster, it will feel dead.

Zhao Lei still has a little experience in "the soul of darkness". He feels worried, let alone the players who have no similar experience in the game.

The battle system of legend of Zelda is also very rich.

You can sneak around your back like the assassin's creed, you can raise your shield like the soul of darkness, or you can use bows and arrows. Basically, the popular fighting element "Legend of Zelda" has all of them, and they are all very perfect.

Zhao Lei's favorite way of fighting is to sneak up and kill one first, and then recklessly kill another monster's weapon. He picks up the monster's weapon at the speed of light, so that the monster can only fight with link barehanded and empty handed. Basically, he can clean up the monster without injury.

After fighting a few small monsters, Zhao Lei found some rules very tactfully.

If it's a single or two or three small monsters, they can basically kill one by sneaking attack and then hit the other.

If it's a small monster in the camp, it's hard to get tangled up. These monsters often have explosive barrels in their camp, and the weapons they use are more harmful.

The monsters in these camps are surrounded by the fire. They have no dead angle of vision. It is impossible to sneak attack. When they found link, they would throw explosive barrels at link, or light their weapons on the campfire and then rush them up. If the front is hard steel, there is basically no chance. As long as link with three hearts is blasted by the powder keg, it will basically give GG.

However, it seems that all the camps of such monsters can be cleaned up in other ways.

For example, some monster camps are not far away from the mountains where there are big ball shaped stones. As long as Linke pushes them to the right angle, the big stones will roll down the mountains like bowling balls, killing all the monsters.

Or there are lights hanging in the air in the caves where some monsters hide. As long as the bows and arrows are used to break the ropes, the lights will fall down to ignite the powder kegs hidden in the caves and blow up all the monsters inside.

"Wow, this game can be a crazy truancy ah, praise!"

Zhao Lei immediately fell in love with this kind of playing method after he killed a monster in the camp by bowling with a big stone. He couldn't help but praise his wit.

From here we can see the difference between the legend of Zelda and the soul of darkness. "The soul of darkness" requires players to constantly hone themselves. All opportunistic ways are called "truancy", that is to say, they have saved time and suffered less now, but in fact, they have missed knowledge points, and they will definitely suffer losses in the future exams.

But "Legend of Zelda" is different. This game not only encourages players to "skip class", but also specially adds many mechanisms to the game that can "skip class". However, these mechanisms need to be discovered by the players themselves. Once discovered, the players can defeat the enemies in various ways, rather than using their own technology to fight head-on.

Therefore, legend of Zelda provides more fighting mechanisms. Players do not have to stick to traditional fighting elements such as assassination, archery and hand to hand combat, but can make full use of the characteristics of the environment to defeat the enemy.……

After a long journey, I finally arrived at the task site.

This is the site of some ancient building, the style is similar to the place where link woke up. There is a round platform in front of it, which emits red light.

Link came to the platform and put his shika slate on it.

When he first put the shika stone slab on the round table, link carefully studied the round table for a long time, as if to determine whether it was safe, and when the round table changed color, he would be shocked.

Here is a small detail of the game. When linck first activated the tower or entered the shrine, he would be hesitant, but there are no special actions behind, because he is not surprised.

"Boom..."

At the moment when the shika slate entered the platform, the earth suddenly shook violently, and link fell to the ground involuntarily.

The whole picture was shaking violently, and a large number of birds were startled in the forest. Even the monsters in the camp looked around uneasily.

In the tremor of the earth, Linke's cave suddenly collapsed, and a tall tower rose slowly.

It is higher than the ruins, the hills and everything around it.

Not only this tower, in the vast snow peak, near the volcano, in the desert, many high towers are rising at the same time, becoming the most important landmark.

The tower glowed blue, indicating that it had been activated successfully.

Link got up from the ground and looked around in surprise.

He's at the top of the original platform.

Looking around, you can see the beautiful scenery.

A drop of blue liquid fell from the stalactite like stone on the round platform, which frightened Linke. He stepped back half a step involuntarily, as if he was afraid of the blue liquid splashing on himself.

The data of the tower was written into the shika slate, and the regional map was successfully obtained.