In the soft voice of Princess Zelda, link opened his eyes.

A dazzling blue light appeared in Zhao Lei's vision, and the picture became clear gradually. At this time, what he saw was a strange thing.

After a close look, it turns out that Lights?

But this lamp, together with the ceiling beside, has a unique style, which is a combination of ancient style and future style. It looks very hard and special material, like constellation blue, which lights up the glimmer of fireflies, plus the round and modeling lines

Just the design of a lamp and the style of the whole game bring Zhao Lei to another virtual world.

"Link Wake up... "

In the call of Princess Zelda, link opened his eyes, sat up in a special round platform and looked at everything around him.

At this time, Zhao Lei's feeling is almost the same as that of Linke's.

Who am I?

Where am I?

What am I going to do?

This is a place with a strange painting style. The patterns, constellations and light spots on the wall make people think that it is the product of alien technology, and everything around it is indestructible.

However, the whole painting style is very unified, and this special scene also makes Zhao Lei feel very novel.

Linke comes to the camera and Zhao Lei finds that he can control the camera.

The perspective of VR version of legend of Zelda is similar to that of VR version of American doomsday. It's a third person follow perspective, but the lens is far behind the characters, and you can see the whole body of link, including feet.

Link's body only accounts for a small part of the whole field of vision, so it will not block the field of vision.

VR games mostly use the first perspective, mainly to maximize the sense of substitution, but some individual games use the third person perspective, such as "the end of America" and "Legend of Zelda". The former is to avoid cognitive dislocation and increase the narrative fluency of the game when the identity of the two protagonists is exchanged, while the latter is to specially mirror the game Pull your head far to avoid exposing the poor performance of switch and matrix glasses when running VR games.

If you have only played the first person angle of view in VR games all the time, this feeling is still quite strange. When you rotate the angle of view, the camera lens will rotate with the protagonist as the axis. If you use the surrounding scenery as the reference, you will feel that you are a ghost floating in the air, moving around the protagonist.

But Zhao Lei soon got used to it. After all, most PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC PC.

There is a strange stone platform in front with a faint blue light shining on it. In the center of the stone platform, there is a special stone slab.

Just after Linke came to the stone platform, the mechanism turned slightly, and this unique stone plate stood up, as if to ask Linke to pick it up.

Princess Zelda: "that's shika slate When you wake up from your long sleep, it will guide you forward... "

Link reached out and held the shika slate in his hand.

On the back of the shika slate, in the center is the design of an eye, which emits blue light; on the upper part is a grab handle, which can be held or hung for wearing.

And on the front It turned out to be a display.

The size of the whole shika slate is basically the same as that of switch, just in hand, except that there is no handle.

Link put the slate away and continued to walk out.

After getting old shirts and trousers from two boxes, link dressed up and opened the gate of the shrine with hickory slate.

The door opened with a bang, and the sunlight came in. Linck shielded himself from the light and squinted out.

Princess Zelda: "you are once again illuminating the light of hailaru Now, it's time for you to embark on your journey... "

Zhao Lei manipulates Linke to run out of the shrine. In this process, he is familiar with a series of primary operations, such as running, galloping, climbing walls, changing perspectives, wearing equipment, etc.

Different from assassin's Creed and mysterious sea area, link, the protagonist in legend of Zelda, does not need a specific grab point when climbing, as long as it is a conventional mountain, he can climb at will. It's just that it takes a lot of energy to climb, and it's much slower than the assassin's Creed.

Facing the sun, link rushed to the outside world.

From far to near, the camera slowly pulls down with the running link. When link ran to the cliff edge, the camera slowly pulls up again. In an instant, the Grand View of the whole hailalu continent is at a glance!

In the distance are lava spewing volcanoes and evil haunting Royal cities, in the vicinity are destroyed ruins, lush forests, vast grasslands

Light fog, warm sunshine, the whole scene as if covered with a special filter, such as watercolor general freehand.

A faint BGM rings. At the bottom right of the field of vision, the name of the game appears: Legend of Zelda: the breath of the wilderness.The camera rotates slowly, and then frames to a tall temple on the right side of the picture. On the hillside, an old man with strange clothes stands beside the fire, as if waiting for something.

"The scenery Absolutely! "

Originally, Zhao Lei didn't expect the VR effect presented by matrix glasses. After all, whether it's body size or price, it's far from the serious VR game cabin. But after the opening of this vision, Zhao Lei instant convinced.

The precision of the picture is certainly far less than that of the VR game cabin, but such a distance makes up for the lack of precision, and the advantage in the style of the legend of Zelda is instantly reflected.

Compared with those realistic style games, this kind of painting style is more freehand and artistic, which makes people feel like a carefree fairy tale world.

If it is in the realistic style of the game, this kind of thick grass, slightly rough mountain must be rejected by many people, but in this style of painting, it is well integrated with the environment, and even some lovely.

"Well? There is a branch on the ground. And a mushroom. "

"What is this? Uang? Ah, lie in the trough and fly away! "

On the way to the foot of the mountain, Zhao Lei found that there are many elements that can be collected in the surrounding environment.

And the whole UI system of legend of Zelda is similar to that of mysterious sea area, which is to hide all text information as much as possible, so that the whole game has a stronger sense of substitution. Including apple and mushroom, there are only some light luminous effects to remind players.

A creature that can be collected like unicorn. If players run past, they will disturb it. They must sneak past to catch it. If players are not prepared in advance, they will almost inevitably fail.

On the way, Zhao Lei also met an apple tree with two red apples on it. But the branch is too high to be touched by normal jumping. Linke has to climb to get it.