Shortly after the launch of Assassin's Creed: origins, follow-up activities followed.

The first is the game module theme of assassin creed: origin.

Like "mysterious sea", how can this kind of sightseeing game not be themed? There are also ten themes corresponding to different scenes, such as desert, oasis, pyramid, Alexandria Port, Nile scenery, etc. Basically, these iconic sites in ancient Egypt were all made into themes for players to choose from.

As for the price, it's still 10 yuan a theme. 10 yuan can't afford to lose, 10 yuan can't afford to be cheated, 10 yuan can't afford to go home. A huge advertisement urges you to buy "Assassin's Creed: Origin" game every day. Well, pay for the advertisement, totally ojbk.

Second, the second city in Azeroth world, orgrima, is almost finished, and will soon be released to players as a follow-up to "seaside mansion".

With the launch of orgrima, not only does the city begin to meet with players, but there are also more ethnic models for players to choose from.

In the version of storm City, players default to be human, but in storm City, they can also see dwarves, dwarfs, night elves and other NPCs. In the version of orgrima, players default to be blood elves, and in orgrima, they can see all kinds of orcs, undead, Tauren and so on.

As for why the default race is blood elves rather than orcs Don't you have points in mind?

By default, the orcs are supposed to dissuade more than 90% of the female players. If the Azeroth world hasn't been launched yet, why not start with a sword?

Orgrima is similar to Stormwind city. It is mainly for sightseeing. Although there is a copy in the city, it is also for players to have fun. The main function of this city is to flatten the player's camp tendency. Otherwise, everyone wanders around in Stormwind city every day and subconsciously chooses human beings. Then the camp balance can't be done.

Now with the blood elves whose face value is exploding, the tribe can also attract a group of little sisters. The tribal players will not be able to shoot around every day.

Of course, because the VR version of Azeroth world made by Chen Mo uses the latest physical engine and art level, and also integrates many oriental aesthetics, so human beings and night elves are much better looking than the original world of Warcraft in appearance, especially the human male sex is no longer short and fat, and the beauty value has increased a lot.

As for when to go online

Chen Mo pinches a finger to calculate, 618!

Double 11 is only half a year old. It's too long. What can players do? It doesn't matter. Chen Mo's previous e-businessmen have thought about it. 618 is a lucky day, and it's six months away from double 11. In terms of time, it's perfect.

As for the activities of 618, Chen Mo intends to distinguish them from those of double 11.

In the final analysis, the "double 11" activity is a sentence with half price. But if the 618 is also half price, in fact, there are some conflicts in the positioning of the two festivals, and there are two discounts a year. Players can't afford to earn too much serent.

Therefore, Chen Mo has given 618 a unique position, that is, to be active.

Game business is concerned about two data, one is profit, the other is the active data of players. In a sense, the active data of the players is even more important than the profit data of the game, because the high activity of the players means that many people play the game and have fresh blood to join in. Even if the profit is not high for the time being, it will rise slowly in the future.

Since double 11 has focused on revenue, 618 focuses on player activity, so that players can take more time to indulge in the VR world.

In addition, other versions of the assassin's creed are being developed in an orderly manner.

In Chen Mo's previous life, the main works of Assassin's Creed were almost one a year before its origin, so it was also called "New Year's products" by some fans. In fact, every year, one of these 3A masterpieces is still short, so there are many bugs in the assassin's creed, which are jokingly called "buy bugs and send Games" by players, and "you may be the victim of genuine Games", etc.

In the parallel world, the level of technology, the way of development and so on are different. There is a huge art resource bank, and Chen Mo doesn't need to spend too much time to think about playing again and again, so the development time is greatly shortened. But anyway, there are so many Assassin's creed in my previous life that I can't make them all at once. I have to take my time.

The project team developing "Assassin's Creed: Origin" will continue to develop other works of "Assassin's Creed" and release them one after another.

In addition, Chen Mo also plans to develop a new game in the same period.

The main goal of this game is to collect players' grievance values.

From "the soul of darkness" to now, Chen Mo basically did not develop any game that can especially revenge the society. Although the "soul of darkness" series is enough for players to continuously contribute their grievance values, and there are still new players entering the pit, however, the speed has slowed down.

For many players who haven't played "soul of darkness", this game is regarded as a masterpiece by many old fans, and the battle system, checkpoint design and other aspects have been blown to the sky, but its difficulty also makes many players flinch.Nearly two years have passed since the release of soul of darkness. The players who have bought it, whether they have passed the customs or have been dissuaded, have basically experienced it. In addition to a few hard core players, others will not experience it again and again.

Moreover, even those hard core players who have passed the customs several times, their suffering threshold has become higher and higher, and the generation of resentment value has been much lower than before.

Therefore, Chen Mo plans to make a game that can harvest the value of players' grievances.

This game doesn't have to be very big. It's just as short and tough as escape. It's important to bring constant repression and torture to the players. It's better to finish the research and development in a short time. It's better to catch up with the 618 activity.

If there are rich levels and combat systems like soul of darkness, the R & D time must be extended accordingly, which should be difficult to complete as scheduled.

Therefore, horror games are the most appropriate. After all, players have gradually forgotten the fear of being dominated by the dean of mental hospital, serent.

However, considering the current public praise of serent, the game must have a relatively rich connotation. It's not only to be scary and cruel enough, but also to let players get a little bit of baptism after they pass the customs. Otherwise, a completely negative energy based game with no artistic connotation will easily affect the evaluation of the game by the players and the game media.

Therefore, this will be a relatively small production, but the connotation of rich horror games. Moreover, there must be some spiritual connotation.