"Assassin's Creed: Origin" has a rich plot, which soon became one of the focuses of players' discussion.

In the assassin's Creed: origin, there are 5 chapters, more than 120 main and branch tasks. In addition, there are dozens of tomb exploration missions and a variety of full collection elements, such as papyrus, stone rings and synchronization points.

In terms of content, these regional missions are all inclusive, involving drama, horse racing, poetry, philosophy, vendors, weapon forging, helping townspeople, assassination and other aspects. It can be said that a large number of regional missions are the panorama of life in ancient Egypt, covering all fields, presenting a highly perfect three-dimensional picture.

Here, people of various identities and occupations in ancient Egypt, their lives are all exposed in front of the players.

At the beginning, many players felt that these regional tasks were similar to MMORPG, just to run, find people, kill and collect, just to find something for the players to do and forcibly extend the game time. But as the plot continues to advance, players soon find that this view is completely wrong.

In the assassin's Creed: origin, the branch line task is distributed in each town to which bayek goes. Each town has different customs and tasks. The repeated task of finding people in city a and continuing to find people in city B has not appeared in the assassin's Creed: origin.

In addition, these regional missions will also play a supplementary role in the main mission. Before some main line missions full of conspiracy, if the player completes the branch line missions in advance, he will get some clues or hidden clues about the main line missions. Although it is not enough to rewrite the main line plot, it will make the player feel that the plot settings of the whole region are more reasonable and complete.

Many people will have an inexplicable sense of reality after passing the customs of Assassin's Creed: origin.

It is reasonable to say that the two factors in the plot design of this game are different from "reality". On the one hand, there are many historical characters in the plot, such as Caesar, Cleopatra, Brutus, etc., which are famous in the history and naturally have certain gap with the players. On the other hand, there are a lot of assassin creed: origin The original plots, such as the fragments of Eden, temple ruins, assassin organizations, etc., are completely unrecorded in history.

But why does it give people a high sense of reality?

Many players have learned after playing deeply that this kind of reality mainly comes from the perfect recurrence of ancient Egyptian society.

The origin of Assassin's creed, from the map, setting, architecture, clothing, to the characters' clothing, behavior habits, action and manner, is all carefully researched and strictly done in accordance with historical data. Therefore, Egypt in the assassin's Creed: origin does not give people any feeling of "playing". Countless details are fused together, which makes people very easy to immerse.

All kinds of colorful regional tasks enable bayek to go deep into that historical era and experience the lives of countless small people.

For example, the husband who was jumped by a fairy, the peddler who sold fake goods, the blacksmith who built a chariot but was killed, and the slum dweller who had an odd disease

Every little man suffered in this troubled times, some of them were saved by bayek, some of them died like a mustard. It's like a real life. In the troubled times, ordinary people can't control their own destiny at all. They can only hope that an organization in the dark can do justice for them.

Therefore, a large number of regional missions allow players to have a deeper understanding of the daily life of the Egyptian people, which makes the whole game more "grounded", diluting the "untruth" mentioned earlier.

Not only that, the two clues of daily life line and history line interweave with each other, which makes players feel "I'm experiencing history". There is a certain close linkage between historical events and daily time. Each historical event will change the social environment of a certain region and make players feel more intense.

In addition, the high sense of substitution in the game also stems from the ingenious restrictions of various rules.

For example, in other games, players are often in a bad taste to do exactly the opposite of the character. For example, Mingming is a hero full of justice, but he wants to kill innocents; Mingming is a lord of tolerance and charity, but he wants to torture his own people, and so on.

Many players have this habit, that is to find this "absurdity" in the virtual world. The most obvious behavior feature is that no matter what game, these people will try to attack civilians or try to kill villages. Game player make complaints about NPC, so game player can't play the game. If the game lets NPC be attacked, there will be many players to kill the butcher.

In the assassin's creed, it is directly through the setting of "memory synchronization", which perfectly limits the players' behavior and finds the basis for setting. When players try to use bayek to attack villagers or roadside cats, bayek will say: "the guardian does not kill innocent people / cats are sacred creatures, and the guardian should respect them." If the players are stubborn, they will directly "lose sync".This kind of setting is equivalent to using a very ingenious rule to restrict the behavior of the players, so that the players unconsciously act according to bayek's ideas and character. In the process of being a guardian and constantly "supporting chivalry and justice", the players gradually identify with this identity and have a stronger sense of substitution.

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"Assassin's Creed: Origin" is different from other games. It soon spawned a lot of unique "stalks" in the player community and became a part of the game culture of "Assassin's Creed".

"Chen Mo created a grand ancient Egypt for the players to play. He can play better through the photography mode, get better photo taking experience through automatic driving, and even take photos through senu's eagle eye drone And in this game, you can even be an assassin. "

"The name of the game should be" crazy warrior creed ", assassination? It doesn't exist! If you pick up the axe, you will be foolhardy, and the guards will follow you! I haven't played "the soul of darkness" before, but after playing "the crazy warrior creed", I suddenly feel that I can play "the soul of darkness" too! Science! "

"The ancient Egyptians were really cat slaves. I found that if I crouched in front of the cat, bayek would still roll the cat. It's just like that!"

"I think this game is called" Assassin's Creed ". If you kill all the people, no one will know that I have infiltrated? This is the perfect dive! "

"I think it's the same with horse racing. As long as I bump people who surpass me, I'm the first. This is the perfect horse racing!"

"It's the same with borrowing ships from civilians. It doesn't matter if I sink. As long as I don't have people alive to pay me back, I can't count as borrowing them!"

"There is a very interesting thing. I went to do the task of" book of the dead ". As a result, I just left for three minutes and came back. The old man who was alive before was dead! But it's not the most troubling thing. The worst thing is that I carried him to the funeral. Then my prank suddenly exploded, and I threw his body into the water. Guess what? He climbed up from the water! After climbing up, I lay down on my own place to load the body. I'm so funny