In the experience store, Chen Mo is looking at the new game development plan sent by the co designers of thunder game platform.

In the new year, many independent game designers in China have arranged new development plans, and the R & D time in the plans is also different.

In fact, before that, the designers of thunder mutual entertainment made their own R & D plans and released them to thunder game platform after the R & D was completed. Chen Mo would not ask about the quality of these games, but recommend them according to the relevant regulations and the feedback of players.

This basically can be seen as the policy of stocking, which game will promote which one if it has made achievements.

However, since last year, thunder game platform has introduced a new regulation for its designers, which is to coordinate their R & D direction as much as possible.

This is not to restrict their R & D freedom, but to make better use of existing platform resources and avoid game crashes and resource waste as much as possible.

Although the number of users of thunder game platform is still growing steadily, the attention of players is still limited. If two games of the same type appear at the same time, and the quality of these two games is good, it is quite a diversion of players, and it may be difficult for both games to achieve good results.

Therefore, Chen Mo considers that all designers who cooperate with thunder game platform should submit the new game development plan in a unified way. On the one hand, they should find out the new games in the future in advance to facilitate the arrangement of recommended positions. On the other hand, they should avoid the internal friction caused by the collision between their designers, so that they can make full use of channel resources.

It's also a good thing for players. For example, some players like RPG very much. As a result, some RPGs pile up in a certain month, but after this month, another RPG is gone. All of them are strategy and leisure games, so they will feel idle at that time.

Through overall planning, it is a good thing for designers and players to properly arrange the distribution sequence of the upcoming games on thunder platform. Therefore, these designers are also more supportive. Although this regulation does not have any compulsion, these designers are more cooperative.

"Lin Mu Greece

Originally, it was just a routine, but Chen Mo had to stop after seeing Lin Mu and the name of the new game.

Lin Mu was the designer who developed "prosperous Tang". In that year's annual game selection, he lost to Chen Mo's "watch the vanguard" by a small margin. After that, Limu developed two more games, London and Babylon. Although they were not big sellers, they also aroused a good response at home and sold to overseas markets.

The reason why it didn't sell well is that it did a very good job in the scene and cultural background, but it didn't have any significant advantages in other aspects.

It's also related to Lin Mu's personal preferences. He prefers to study things related to history and cultural connotation, but he is weak in game playing methods, many characteristics that attract players, and his ability to control cool points.

The prosperous Tang Dynasty is based on Chang'an City, and London is based on London in the 18th century. Both of them refer to a large number of historical facts, and even specially visit some professors and scholars of famous universities, basically aiming to reproduce the history at that time. Babylon adopted more fantasy content, but the repercussions were not so good. So in this year's new work Greece, Limu obviously decided to go back to the old way, or to restore history as the first goal.

This kind of choice can't be mistaken. After all, "faithfully reproduce history" is a good gimmick. For some players, domestic ones like Lin Mu are the only ones who are practical and do similar games, and even foreign ones are not many. Therefore, these players who are interested in history have basically become core fans, even though "Tang Dynasty" "London" and "London" are not very good games. They will buy them.

Now, Limu's vision for the next sequel is Greece, which, if nothing unexpected, should still be considered a qualified sequel.

However, Chen Mo thinks that it's a bit of a stooge to let Lin Mu, as a designer, do only one city at a time. After all, Limu is an independent game designer with very limited investment, so the R & D cycle is long, the sales volume is difficult to be raised substantially, and the scale of the whole game is difficult to spread.

Chen Mo thought about it and decided to call Lin Mu.

"Hello? Lin Mu, I'm Chen mo. Ask you a question. Are you familiar with the history of Egypt? "

……

After receiving Chen Mo's call, Lin Mu immediately said that he would hurry to have a detailed discussion.

After hanging up the phone, Chen Mo still has half an hour to draw prizes before Lin Mu arrives.

This time, Chen Mo used the lucky capsule, which finally broke out and drew several skill books of ancient world history. However, after all, this lottery is a relatively short time from the last one, so I haven't saved too many times.

In terms of Chen Mo's professional knowledge, it's still difficult to make an original exotic ancient background game. However, there is no big problem for Lin Mu to control the background culture of the whole project.Soon, Limu arrived.

Chen Mo and Lin Mu have met and known each other for a long time. However, the route of the two people is not the same. Lin Mu still insists on playing independent games, while Chen Mo takes the commercial game route. The volume of thunder mutual entertainment has expanded rapidly in the past two years, and the gap between the two people has been very different.

However, Limu will certainly not regret his original choice. After all, everyone has their own aspirations. Independent game designers also have their own principles and insistence. For him, it's also a very happy thing to be able to make games like "the Tang Dynasty" for players, to popularize and promote ancient cultural knowledge. What's more, he is not good at taking the commercial route. It's much more difficult for him to take the way of entertaining each other in the imperial and imperial dynasties and in Zen.

Two people also did not have too many greetings, after all, are designers, speaking are straightforward.

"You said on the phone, you want to make a game with an Egyptian background? Want to work with me? " Asked Limu.

Chen Mo nodded: "yes, I think you should be the most suitable person for domestic designers. At that time, I will be responsible for the whole game's playing method structure, plot, battle and other aspects. You will be responsible for the game's historical textual research, cultural connotation and other contents. "

Limu hesitated and asked, "I want to know, why Egypt? Is it the hope to produce a sequel of "mysterious sea area", similar to the theme of exploration? "

Chen Mo shook his head: "in fact, it's not just Egypt. There will be North America, Jerusalem, Florence, Paris... "

He paused, then continued, "it will be a series of games, even including many major historical events in the ancient history of the world."