After the news of thunder Entertainment's new headquarters was finalized, the players thought about it carefully, and it really should be changed.

Let's not say anything else. The buildings in China are more beautiful than each other. Thunder entertainment has surpassed both of them in terms of revenue, influence and appeal. It's not appropriate to continue to use this small experience shop.

Although many nearby players feel very reluctant, in fact, if they move away It's not far. The new experience store is still directly connected to the subway, and the equipment in the experience area is all updated, so it should not appear that kind of crazy queuing situation basically. Coupled with the expected theme area, it is still very exciting to think about.

Moreover, the new headquarters is not only an office area + experience area, but also a variety of comprehensive service facilities, like many of the top 500 group headquarters in the world.

For example, in the office area of employees, in addition to various offices and meeting rooms, there are restaurants, fitness centers, life centers and parking lots specially provided for employees, and even indoor ball parks.

In the tourist area, there are also theme restaurants, scenic spots, larger holographic projection viewing area, game painting exhibition, game role archives and other colorful tourist contents for tourists. Even a common corridor may also have the bad taste and colorful eggs of developers.

Even Chen Mo has reserved some areas for future E-sports venues. Maybe in the near future, the competitive games like hero League and Jedi survival will have a new competition venue in thunder entertainment headquarters. Players can come here to watch the game.

These new contents are not available in the previous experience stores, so the mentality of the players in the capital has changed from being ignorant at the beginning to being excited and looking forward to now.

They can't wait to see the new experience store completed next year!

……

While the players in the capital are full of expectations, the players in other cities have also received a message that makes them happy.

That is to say, thunder mutual entertainment will build experience stores in 20 first tier cities in China. Then players in such areas as magic city, Sichuan Chongqing, Suzhou and Hangzhou will be able to experience the new game of thunder mutual entertainment in the experience store.

Of course, no matter how many cities there are, after all, the experience store only plays a propaganda role, and its profitability can be ignored, and it is impossible to cover all the towns and counties in the country.

However, the players are also happy to open experience stores for thunder entertainment in these first tier cities. In the future, the experience games will not have to travel to the capital by high-speed rail.

The experience stores in each city have special thunder entertainment employees who are also committed to providing the best trial experience for players. These experience stores will be officially put into use in the next year, when that time, the influence of thunder mutual entertainment will further spread to the whole country.

……

In addition to the new headquarters, more experience stores and the annual game awards, Chen Mo is considering other things.

Hold game design competition as thunder entertainment official.

In fact, there are many game design competitions in China, such as the first experience store of chenmo, which is won by the game design competition.

However, these game design contests are often not systematic, large and small, and distributed all over the country, and there is no unified selection mechanism.

The reason is that there is no strong game player to promote this.

Emperor and Dynasty are more concerned about their own profits. If there is a lack of talents, it will be done if other game companies directly dig people or hire some independent game designers with high salary.

Zen entertainment is relatively better, but it's not much better. Although some game design competitions will be held, the main purpose is to create gimmicks and improve the company's popularity, which has not had a far-reaching impact.

Many reliable design competitions are actually sponsored by the Tourism Committee, such as the one Chen Mo participated in before, which has such a lost relationship with the Tourism Committee.

In fact, think about it, this kind of thing is not pleasing, no wonder no game business is willing to take the lead.

Because throughout the whole game industry, no matter in the past or in the parallel world, no matter at home or abroad, there is no specific rule to follow, nor is it as profound professional knowledge and accumulation as many high-tech industries need.

For example, Miyazaki YingGAO, the producer of soul of darkness, was only a bottom-level executive planner and programmer at the beginning, and then climbed to the position of President step by step with his talent and efforts.

In the game industry, there are many other examples of this. Many super producers may be just an ordinary programmer, a test, or just an enthusiastic player at the beginning. On the contrary, many of the serious designers with professional background are working as screws in large companies, gradually losing their focus on the public.

In the final analysis, it is because the game design itself does not have clear rules, and there is no guarantee of "inevitable success". The same resources and investment may make a heap of garbage, lose money, or sweep the world, making a lot of money.In this case, if you want to rely on the game design competition to select more promising designers, you can. But it is impossible to infer the future achievements of these people.

There may be some people who come to the fore in the design competition, but soon they are all talented.

It's also possible that some people failed in the design competition, but later they launched a lot of shocking works.

For companies such as emperor Chao mutual entertainment and Chan Yi mutual entertainment, most of them find novices with a little prospect, but in fact, they can only do a few hand games that are still passable, which is far from the real profit for the company. If you want a designer who can make a good work and produce value for the company, you have to dig in the industry.

If you want to dig in the industry, just look at your resume directly. It's unnecessary to hold a design competition.

Therefore, the past game design competition is just a special channel led by the game committee to encourage new people to enter the game design industry. After that, it is the state of free breeding, and it depends on the designers themselves.

For example, Chen Mo, after winning the design competition, did get the right to use the experience store, but there are also certain indicators every year. If Chen Mo's later games fail, the experience store will be taken back, and he will have to find another way out. Surely the travel committee will not ask.

The design competition Chen Mo wants to hold is totally different from the previous design competition.

At present, only Chen Mo is qualified to hold the design competition of this scale and level in China.