Chen Mo plans to develop ten themes. In addition, he takes Drake's room out of the final chapter and presents it as an independent unit to the players who have purchased the mysterious sea area.

The theme of VR game cabin is similar to that of computer, that is, the background we saw when we first landed.

In the computer, the theme may be just a wallpaper / dynamic wallpaper with unique UI, while in the game cabin, the theme is a completely independent scene.

After buying the theme of the game module, players will enter a special space in the game module, and then enter different games through this space.

And this space can be decorated with different landscapes. There are some companies specialized in photographing some excellent sceneries around the world, or making some good-looking scenes to be sold in the theme of game cabin.

After all, the heart of beauty, people have it, many people still like to dress up their own game cabin scene.

The theme of "mysterious sea area" chosen by Chen Mo is basically some very good-looking prospects, such as the islands dotted on the sea like jewels, with beaches, caves, lush plants, and lost relics. Overlooking from the top of the tower, you can see everything around you.

Moreover, this kind of scene is unique because of the artistic exaggeration. In reality, such an isolated island is absolutely hard to meet.

It's not hard to make these themes, because the scenes are all ready-made scenes in the game, which can be used for modification. The only thing that needs to be changed is to reduce the scale and performance of the game cabin. Otherwise, it is not appropriate to load a theme as hard as loading a game.

Moreover, these themes can be used as the scene of soothing mode, so that players can have a good rest here.

In addition to these themes, Chen Mo plans to make a home for the players in the VR game cabin.

Other designers have had similar ideas, but so far, no particularly popular products have emerged.

The reason is simple, not good enough.

You should know that the current VR technology in the parallel world does not achieve the sense of reality of "soul wear". It is higher than Chen Mo's previous technology level, but it is far from the concept of online games novels.

"Prepare a mansion for the players in the game cabin", which sounds like a very good idea indeed, but many designers find that there are many problems in the real production.

The scenes in the game cabin are fake after all. Players can watch TV, lie on the sofa, cook, look in the mirror and change clothes in the "home" in the game cabin But there is a premise that the scene is extremely real.

Extreme authenticity means a high level of commitment.

Must do high-precision scene, complex character action, scene interaction And these are things that small companies can't afford.

For big companies, it's also important to consider whether they can recover the cost of making these things.

Players will pay for VR games, but few people will pay a large price for a scene without any plot.

There are some similar products on the market, but on the whole, they still follow the route of "low quality and low price", mainly making gimmicks.

Make a low-quality home scene, and then sell it to the interested players (especially female players) at a cheaper price to maintain the profitability of the product.

But for Chen Mo, there is no investment problem, because these are ready-made leftovers in the mysterious sea area.

Don't worry about profit. Players who consume a certain amount of money on the thunder game platform will be given away.

There is a scene at the end of the mysterious sea. Nathan and Elena live in the seaside mansion. When they go out, they are the beach and the sea. Next to them are coconut trees and cliffs. Next to them is a small house dedicated to storage room and studio.

There are loungers, hammocks and a small trestle on the beach, which can park yachts.

There are also many interactive props in Drake's house, such as guitar, wardrobe, video game machine, photo album, camera, bookshelf, record player, and a dog.

Of course, compared with the original scene in mysterious sea area, some modifications will be made.

The first is to delete some parts of the scene that are too life oriented, such as clothes thrown everywhere, sundries on the washing table, etc. after all, in order to highlight the flavor of life in the original work, Nathan's home is too messy.

The second is to add interactive props.

For example, players can change their clothes freely next to the wardrobe, play the game on switch in front of the TV, look through the photo album to see their screenshots in the game, read the books purchased online on the shelf, listen to songs on the record machine, and interact with dogs.

Even these interactive content can be expanded to make some small games.

For example, when interacting with dogs, you can add feeding, bathing, shearing, training and other contents, and make this module similar to "electronic pet".

The house can constantly add new content, update iterations, and even support players to DIY rooms in online paid purchase scenarios.Of course, these are all follow-up development plans. The first version is just a gimmick.

At present, because the VR game time is hard to guarantee, the players' game time is very precious, so in addition to the soothing mode, the players will not waste their normal playing time in this room too much.

However, if the technology breaks through again in the future, the spirit of players in the game cabin will not be so easy to fatigue?

If the level of simulation is further improved in the future, can players even experience VR technology of brain intubation?

Will there be many players who don't like the real world and choose to enjoy it in the game cabin and in the virtual world?

In the parallel world, it's hard to say anything, so Chen Mo's layout is in advance.

Use the established advantages to expand the market share of those marginal areas as much as possible, and establish more first mover advantages than other game companies. When the technology breaks through again, it can be a step faster.

At present, it's just a flashy toy, but in the future, it may become a key scene for everyone.

The name of this scene is "seaside mansion", which will be an independent scene (also can be regarded as a small game). As long as the players consume 2888 soft girls on the thunder game platform, they can get free gifts.

Of course, this is only the original version. The room type is fixed. There are only some simple interactive functions. There is no customized room decoration, large room type and other expansion services.

But only in terms of scene level, it is absolutely the top of the same kind of products, and other similar products are exploded.