Fighting with the prisoners, Vargas found the cross.

Eat black and kill Vargas.

Escape from prison.

Sam had already left, but he jumped down to help Nathan kill the jailer.

Sam was shot dead in prison.

Nathan and Rafe managed to escape.

……

A series of tense and exciting plots make Lin Xue concentrate on the whole process basically, and there is no time for her to distract herself from the bullet screen and chat with her fans.

"Ah?! Brother shot? You've been shot so many times. You're fine. Now you're shot? Nima! "

"Can I help my brother?"

While running, Lin Xue is still immersed in this sad plot.

Jumping down from the cliff into the sea, Lin Xue's vision turned black, and there was only the sound of "Gulu".

Then, the soothing BGM rings.

Characters and props appear in the form of dynamic pen drawing, which introduces the developers and staff of the game. These pen and ink drawings are all original drawings of some concepts given by Chen mo. they are specially made into dynamic drawings and placed here to enhance the force.

"So Is the game just beginning? Is this the opening animation? "

Lin Xue is shocked because her game time has reached nearly an hour and a half so far. If it's in the movie, it's enough time to enter the climax.

Moreover, although she played for a whole hour and a half, Lin Xue didn't feel tired at all. This long opening foreshadowing made her full of expectations for the plot and content.

In retrospect, the game seems to eliminate the fatigue of players through different color switching.

The scenes of sea battle, orphanage, prison and climbing use different colors respectively, and the plot is relaxed and orderly. After a period of intense and exciting checkpoint, it is a relatively relaxed climbing. After the most intense prison break, with Nathan cliff jumping, the player's mood reached the peak, and the whole opening ended perfectly.

Lin Xue can't wait to see the next plot.

……

While the players in the experience store are infatuated with the follow-up plot of "mysterious sea area", the players who try to play "mysterious sea area" on the Internet are ready to revolt.

On major forums, post bars and game websites, Chen Mo and duanzhanggou have been turned into hot topics by angry players.

"It's really cool. It's just like a bang! It's gone! "

"Mommy, the plot is going to the critical moment. I want to see the brotherhood."

"After watching Lin Xue's live broadcast in the experience store, it was supposed to seamlessly connect the plot of adult Nathan in prison, but Chen Mo just cut it off here Here is less than half of the whole opening story... "

"Ah? Not even half of the opening story? Too much! Chen Mo is really breaking the rules

"Bad designer! Strongly condemn! "

"It's hard to hold! Is there a live broadcast of the story behind the experience store by the anchor? Want to see! "

"Lin Xue is broadcasting. But! It's really not a concept to watch on the screen and play in the game cabin. It's too bad. It's really not addictive! "

"Yes, it's recommended not to watch the live broadcast first. The quality and experience of the picture are quite different from that of the game cabin, and they will be spoiled!"

"Ah, ah, ah, ah, ah, ah, ah, ah, ah!"

Players are all in a hurry. Serent, you should sell it quickly. I can't bear it!

If not, the players are shocked by the extreme details of mysterious sea area, which is indeed higher than any VR game on the market now. The latest works of European and American manufacturers are not easy to use either!

And in the game, the players are basically immersed in the whole process, the surrounding environment, light and shadow, smooth and natural dialogue between characters, the first person's sense of substitution, almost negligible game UI All of these factors make players feel like they are enjoying a movie, or more accurately, more intoxicating than a movie.

Because when watching the movie, the players are onlookers in the whole process, but in the mysterious sea area game, the players are "attached" to the protagonist in the whole process to participate in the first perspective.

In addition, the game is not the first perspective in the whole process. In some key plots, the camera will switch appropriately, just like in the movie, through the right split mirror, light and shadow and lines, the character, relationship and characteristics will be displayed incisively and vividly.

This kind of lens switching is smooth and natural, allowing players to unconsciously switch freely between the first person and the third person.

In addition, many viewers who watched Lin Xue's live broadcast raised the same question: "what about the loading bar of the game?"

Many people just tried the first half of the opening, only the two scenes of the sea and the orphanage. They thought that the content of the trial version was relatively small, so there was no need to load, but the players who saw Lin Xue's live broadcast knew that there was no loading in the front and no loading in the back!All scenes are completely seamless, and the most impressive is the face change from orphanage to prison, from young Nathan to adult Nathan. There is no barrier between the two scenes at all.

The level of other games is often separated from the level. Players will choose to save next time after reading a new scene. But "mysterious sea area" is different. Many players who try to play in the experience store are wondering at the same time when they are playing for three hours. How can they not find the archiving point yet??

The continuity of the plot of "mysterious sea area" is so good that many people forget the time completely when they play it. Just after the last scene, the next scene has already begun.

"Mommy, what kind of black technology does Chen mo use? There is no loading in the whole process?"

"This is the seamless connection of large maps used in many games."

"It's not the same. What's the quality of the games that connect the big maps seamlessly? What is the quality of mysterious sea area? Is it comparable? "

"Yes, those who make seamless connection map sacrifice the game picture, but the picture quality of mysterious sea area is one level higher than that of VR game on the market now!"

Many previous assertions that "mysterious sea area" is most likely the designer of "read a piece of sea area", also feel a bit of facial pain.

This face is too hard!

According to these people's original inference, "mysterious sea area" in order to improve the image quality, it must focus on the performance of the game cabin to deal with a small level, so the level resources must be loaded many times. The loading bar is definitely to be done, but it's just what form is used to make it easier for players to accept.

But when the game comes out, there is not even a loading bar!