The research and development progress of mysterious sea area is very smooth, but it still needs a period of time to finish.

Before the VR version of "mysterious sea area" was really produced, even Chen Mo did not know how far the final product of the game could be.

If it is only to reach the level of the previous life, it is not difficult. After all, the technology level of the parallel world is higher. In the previous life, it is faster and easier to achieve the level of "PS4's strongest picture quality".

But Chen Mo wants to achieve the "best picture quality" in the VR game cabin, which is more challenging.

But for now, it's going well.

……

In the "lost treasure" and "mysterious sea area" two game propaganda war in full swing at the same time, players also through more and more information to learn more details of these two games.

And some players are very keen to find that although Chen Mo has also released a lot of original paintings and videos, all the publicity materials seem to be promoting the same theme.

Screen.

Screen.

Or the picture.

All the publicity materials and slogans are inculcating the fact that mysterious sea area is likely to be the best VR game to date.

Many players have some doubts. Is Chen Mo going to take the picture as the main selling point?

Whether it's a movie or a game, the picture is of course important, but obviously the picture is not all.

Others, such as storytelling, character depiction, game playing methods, operation feedback and so on, are all the key factors that determine the quality of a game.

Just like some films with empty pictures but empty connotations, if a game has a great picture and other aspects are ordinary, it is difficult to make a classic.

A lot of players are worried about it. Why is Chen Mo always emphasizing the picture and not mentioning other parts?

Is it because there is nothing to play except the screen?

Or is Chen Mo so confident that he can hang everything just by his pictures?

……

Motion capture studio.

Chen Mo is explaining the story to the foreign actor who plays Nathan Drake.

"Elena is talking to you at this time, but your thoughts are all elsewhere, so you are a little absent-minded. But the absentmindedness you just showed was a little too deliberate, as if you were deliberately ignoring Elena's words. "

"Yes, it's more natural. You can look at the bowl and fork in your hand, nod your head, turn your eyes to the picture on the wall, and then slowly lose your mind..."

There are several translators at the scene of action capture to ensure smooth communication between domestic action personnel and these foreign actors.

Because mysterious sea area itself is a foreign theme and the characters speak English, it will be more original to make it in English.

Of course, there will be a Chinese version, but the Chinese version is a direct dubbing, there is no longer the process of action capture.

After all, a guy who looks like a foreigner speaks Mandarin with a full mouth in Chinese, which seems too disobeying.

These foreign actors are not big stars, but they are all senior actors specializing in game role-playing. Some of them are young people who graduated from the performance major of foreign universities. There is no problem in acting skills.

However, after all, the role-playing in the game is totally different from that in the movie, so sometimes Chen Mo still gives some suggestions.

The game itself is made in chapters, not in strict accordance with the process of the game. It's like making a movie. You can shoot one scene at a time, and then edit it at the end.

In addition, it is worth mentioning that this time, Chen Mo also specially recruited some professionals for rock climbing, diving and field survival to do special action capture.

There are indoor climbing equipment at the scene of the motion capture studio. These professionals put on the full set of motion capture equipment and jump up and down on the climbing equipment, just like monkeys.

All of these actions will become Nathan Drake's actions in the game, showing his professionalism as an adventurer.

In addition, in running, moving shooting, looking for shelter, blind shooting and other aspects, a more complex action system is also made. According to Nathan's location, bunker and enemy situation, the character will choose the most suitable shooting action.

Even if the players are stupid, Nathan will try to show the professional quality of the demolition team, er no, the adventurer, rather than being stuck doing nothing.

In the process of research and development of mysterious sea area, Chen Mo has been emphasizing details and details.

People, including the entire project team, were also infected, racking their brains to add everything to the game to make it more realistic.

The effect Chen Mo wants is that players can't see any sense of disobedience in a scene, as if they should be.

……In the global player's attention, "lost treasure" and "mysterious sea area" have announced the trial and release dates.

Lost treasure is tentatively scheduled for trial on July 23 and will be available on August 1.

Mysterious sea area is scheduled for trial on July 14 and release on July 22.

As soon as this time comes out, GA is all muddled, what do you mean? Why can thunder entertain each other so much earlier than us?

Unreasonable!

The capacity of the two games should be similar, and mysterious sea area may be larger.

Lost treasure has a ready-made script, supported by the original author's plot, while mysterious sea area is a completely original plot.

According to the released data, the picture of lost treasure is worse than that of mysterious sea area.

Moreover, it was "lost treasure" that released the news of R & D, and "mysterious sea area" that announced R & D. That is to say, the research and development time of lost treasure is obviously longer.

GA feels that in order to catch up with the progress, it has repeatedly compressed the R & D time. How can Chen Mo do it faster than them, or even faster than a week?!

As you know, GA held many meetings to finalize the final game script. The designer and the original author had a deep and intense exchange, and finally the final version was finalized.

Don't you need to change the script here?

This time makes GA very painful. Although it's only a week away, it has a preemptive effect after all.

After this period of warm-up, the players' expectation for the two games has reached the peak. As a result, they wait and wait for "mysterious sea area" to come out first, and a whole week earlier than "lost treasure"

The result is conceivable.

GA is speechless, but there is no way. After all, the development progress is not something that can be mentioned if you want to, let alone seven days.

We can only pray that the mysterious sea area is out of the market due to the over speed of development and the lack of quality of the game.