In addition to the handheld mode and plot, the players are most concerned about the two new open play methods, one is the death mode, the other is the random props mode.

At the beginning of the prequel of soul of darkness, we were basically going through customs for a week, so we didn't have much time to experience these two new modes.

After a lot of players have passed the one week goal of the prequel of the dark soul, they start to pursue more difficult challenges.

At this time, in a certain "soul of darkness" player group, many people are making an agreement to fight the death mode in "soul of darkness".

The organizer is an old hand in the group, Lao Qin. The conditions for participation are to pass the eight week schedule of the soul of darkness and the one week schedule of the previous biography of the soul of darkness.

In fact, this requirement is very strict, because the eight chapters of soul of darkness is basically the difficulty of capping, and all the people who can pass this difficulty are big men.

As for the week goal of the prequel of soul of darkness, it's also a difficult achievement. After all, it hasn't been a long time since the release. It's enough to prove that these people are senior players to be able to get through the whole map and pass all kinds of disgusting checkpoints in such a short time.

The reason why we set such a high demand is that several senior players in the group, including Lao Qin, have experienced the death mode in advance.

After the experience, they came to a conclusion that at present, this mode is worthy of the name of death mode, not that senior players will only lag behind if they enter.

When Chen Mo tweeted before, he said that the boss's blood volume, attack desire and AI in the death mode will be enhanced in an all-round way, but how to enhance it is unclear.

After going online, Qin himself went to the dark soul game to experiment and found that he couldn't fight at all!

On the one hand, the boss's blood volume is particularly large. Although it will be adjusted according to the number of people, the blood volume of a single person is two to three times higher than that of an eight week salary king. As for the team of five or ten, the estimated blood volume is too high to see.

On the other hand, the attack power, life value, toughness and other characteristics of boss have been comprehensively strengthened, and even the forward and backward swing of the move has been changed.

Before, some boss skills that can carry shield and eat hard can be taken away by two knives after being hit by boss. It's hard to avoid them completely by rolling, because boss can use more and more fancy tricks, such as undead team boss can directly take on a set of street dance after sprint, worthy of the name of mad dog mode.

As a result, it will be more difficult for players to grasp the time of boss's attack. On the other hand, it will be more difficult for players to achieve the execution effect of boss.

In addition, the AI of boss has been comprehensively enhanced. Previously, the boss was foolishly active. Players can fully hold up their shields to observe the actions of boss first, and then be careful to deal with the backhand.

But now boss will even wait and see first, slowly approach, catch the player's flaws before making a decisive move. This made Lao Qin feel like he was fighting in the arena, as if the other side was a living person, who would judge his weapon characteristics and adopt targeted combat strategies.

After a brief experiment, the old Qin basically determined the difficulty rules of the death mode. Although in the case of a person, the blood volume and attributes of boss are relatively low, but the difficulty is the highest.

Obviously, the more people there are, the more chaotic the scene will be, the more diversified the boss's attack targets will be, and the players may also have some operational errors due to communication and cooperation problems,.

If there is no certain tacit understanding, it is easy to be a boss skill out of the group.

However, after all, the multiplayer mode can perform its own duties, and even have a long-range and short-range match, so it will be easier to fight. Of course, the premise is that these ten people must be very good at playing. If only one of them delays, the good situation may be ruined.

But when a single person challenges the death mode, the scene is very open, and there will be no coordination with the above problems. So Chen Mo should deliberately increase the difficulty of this mode.

That is to say, the more people there are, the better they can play and cooperate with each other. If we can get together ten guys who are very good at playing, the chance of passing the customs and accepting death mode will be relatively increased.

Of course, the mode of death is worthy of the name of the mode of death, no matter how many people, it is difficult to pass.

At present, the players of the open wasteland and dead mode are basically killing the boss of the soul of darkness, and no one has tried the prequel of the soul of darkness. Because everyone's equipment in "soul of darkness" has basically graduated, there are more possibilities to pass the test when challenged.

There is no time limit to challenge boss, but once dead, you will not be able to revive. You can only lie in the same place and wait for other people to end the fight.

And every dead person, boss will enter a temporary state of frenzy in a short time, the desire to attack will be greatly increased, and the hard and straight state will be greatly shortened when attacked.

Once dead, there will be a chain reaction. If two are killed in a short period of time, then the rage of boss will be superposed, which is basically equal to killing the group.This is a very strict condition, which requires that all players participating in the death mode must be masters. As long as there is a drag, then it's better not to take it.

Old Qin also spent a lot of effort in the group to find eight more suitable candidates, only to form a nine member regiment.

No way. His requirements are really high. It's not easy to find all these people.

There are also a lot of talents in the nine people's group, including Wang Raji, a loyal disciple of sun knight and giant sword cult, and Gu Sanguang, who is good at research and self walking strategy of human form. Many other fierce men are all ashes players who have passed eight weeks.

"I'm surprised, Mong men, that we should be able to form a group of nine. This time we are going to play the die by die mode of the flannel undead team. It feels so mysterious. Then we will assign tasks according to my arrangement. "

The old Qin first arranged the boss's fighting method and everyone's division of labor in the group.

This time they are going to challenge the immortal team of flange. The reason why they choose this boss is that Qin has tried it himself before. It seems that this is one of the best bosses

In the dead mode of Guda, all attributes are greatly enhanced, so it will be very difficult to bounce. In the second stage, it will turn into a human purulent state. The attack action is particularly weird, and the damage is very high. If you are not careful, you will get seconds.

The ice dog is no longer the dish chicken that can pass the customs without injury. When the ice dog is attacked frequently by the crotch, it will not only randomly make a large range of dog cars on the whole map, but also choose a place with a large number of people to jump around, accompanied by the ice splash damage caused by the impact of a sledgehammer.

Thinking about it, old Qin still chose flange immortal team as the first boss. Because in the death mode, the team has not been strengthened so abnormal, the moves have not changed much, and it is a relatively good boss.

Of course, this is all a guess. After all, so far, no boss in the dead mode has been killed.