A fan of "the soul of darkness" suddenly responded: "by the way, little fat man, didn't you say that the prequel of" the soul of darkness "is particularly funny? Do you want to continue playing? We'll have to wait for you to come up with the strategy then! "

Another player also agreed: "right, you hurry back to the game cabin to continue playing. Now you can play by yourself, don't cherish it, and still fish outside?!"

Zou Zhuo:

He was almost surrounded and pushed back to the game cabin by a group of fans of soul of darkness.

Zou Zhuoheng can't help himself. What do you say you have to say that "the prequel of the soul of darkness is very funny". Isn't it his own fault

Now, a group of people are blocking the door of the game cabin. It's impossible to come out without a full day's experience of the game cabin

……

As for the prequel of "the soul of darkness", in fact, the main body is based on the content of "the soul of darkness" in Chen Mo's previous life. Of course, this mainly refers to the plot and checkpoint design.

In the combat system, Chen Mo has retained some of the more distinctive weapons and spells of his generation, and has also rebalanced them, making some adjustments to the weapons such as two handed swords and swords.

At the same time, it is also considered to be closer to the weapon system of "soul of darkness" 3, so that players can use it easily.

In addition, it is also necessary to change the scene and model into VR version anyway, so we basically redo the art resources in an all-round way. While maintaining the art style of soul of darkness, the model accuracy, action and physical collision have all made a qualitative leap.

VR version of the "soul of darkness" prequel, the King City will be a huge city-state, players walk in the King City, there will be a sense of separation.

What's more, soul of darkness 1 is the best level design. The level is not only full of mystery, but also full of traps and conspiracies.

The most important thing is that the whole scene map has been made into a huge and perfect whole, which is divided into the upper, middle and lower n-layer structure. The fire transmitting sacrificial hall is just in the center of the whole map, extending in all directions.

Chen Mo did not make any changes to the problem that the campfire could not be transmitted, because the whole play method design of "soul of darkness" 1 is highly mature, and it's easy to change the problem if you pull one hair and move the whole body.

The campfire in soul of darkness 1 can't be transmitted. It can be transmitted freely between campfires only after entering the king's city and getting the king's weapon.

if it's in soul of darkness 3, this situation will definitely hurt. Players have to run a lot of wrong ways, but in fact, soul of darkness 1 doesn't have such a serious problem, because of its excellent checkpoint design 。

Throughout the map, there are many shortcuts. As the center of the whole map, the fire spreading sacrificial field is accessible in all directions, and it is very convenient to go to many places.

In addition, the campfire can be upgraded, weapons can be repaired and other settings. Basically, in "soul of darkness" 3, the operations that need to be carried out in the fire transmitting sacrificial field can be carried out beside the campfire.

In addition, it can only be transmitted after acquiring the king's weapon, which is also a key point for players to enjoy in the middle of the game.

So, although it's hard to transmit, this design also has its internal logic. If it can be transmitted, it will affect the whole game, so Chen Mo chose to continue this design.

For experts, it doesn't make much difference whether they can transmit, because they can calculate the best route; for novices OK, next topic.

In addition, the previous "soul of darkness" is limited by the funding problem, and many plots have not been made, such as the Oscar plot. In the original design, Oscar would have escaped from the immortal hospital with the protagonist and grown up with the protagonist, and finally came to the initial furnace together.

However, due to the lack of funds, this line was cut off. Oscar was knocked down by the devil after he got the key for the player. Before he died, he gave the element bottle and the key to the player and became a guiding NPC.

By the time the player returns to the deathless home, Oscar has become a living corpse, very dry and crisp, and has taken the Bento.

But for Chen Mo, money is not a problem at all, and the story line is not too difficult to make, so he made up the story line of Oscar according to his own ideas.

Of course, the biggest difference between soul of darkness 1 and soul of darkness 3 is the atmosphere.

All the players who have played "soul of darkness" 1 have the same feeling that "soul of darkness" 1 is more depressing than "soul of darkness" 3.

Depression comes from many aspects. The atmosphere is more lonely, the environment is darker, the little monsters are more and more powerful, and so on. Strictly speaking, "soul of darkness" 1 is really difficult, and from the design point of view, it is not a very flattering design.

Many designs of soul of darkness 3 have been trying to reduce the difficulty, but there are still so many players who choose to abandon the pit, which shows that it is a real hard core game. Obviously, Hayao Miyazaki also hopes that "soul of darkness" can become a more popular game, so that more new people can enter this threshold.Strictly speaking, Chen Mo faithfully reproduced the content of "soul of darkness" 1 in the prequel of "soul of darkness", which is a kind of "reverse driving" behavior. Obviously, it is the general trend of the game in this era to make the game easier to use. Hard core games that need a lot of practice and backboard are inevitably reduced to a small number.

But Chen Mo doesn't care. Because for him, the purpose of making the prequel of soul of darkness is not to sell, but to supplement the soul of darkness, so that this work can become a classic game in the world VR game history, that is to say, to maximize the characteristics of the game of soul of darkness.

"Soul of darkness" 1 is like a perfect artwork. Although it is abnormal, its level design, game difficulty and game plot are all classic works. For Chen Mo, even at the expense of some sales, the essence of the game should be made.

As for whether players will suffer

Joking, isn't it for suffering that the players who come to play this game come to play?

……

Three days later.

The topic of the prequel of "the soul of darkness" has been stir fried on the Internet. On the eve of the release of the prequel, many players are excited.

In these three days, many old players have experienced the prequel of "the soul of darkness" in Chen Mo's experience shop, among which there are a lot of big guys who can clear the vast majority of bosses of "the soul of darkness" without injury.

But in these three days, Chen Mo's experience shop can be called a place full of sorrow

The players who try to play the prequel of "the soul of darkness" have basically played "the soul of darkness". They thought that at their own level, they had already passed "the soul of darkness" so skillfully, and then playing the prequel should be easy to catch, right?

But they soon realized that they were wrong, and the mistake was outrageous. Those players who feel good about themselves are all abused in the game

In addition to the more malicious levels, more complex maps, more powerful monsters and other reasons, there are other reasons for setting, such as the setting of human nature and campfire can't be transmitted, which makes many players of soul of darkness almost collapse.