After "Knight glory" went online, more and more players compared this game with "soul of darkness".

At the beginning, the data of "Knight glory" was very good, both in terms of sales volume and player feedback, it was a very good work.

Many people are lamenting that if the "soul of darkness" can reduce the difficulty, it should be able to compete with "Knight glory". But now because of the difficulty, many people are afraid of "soul of darkness".

On the Internet, although the popularity of "soul of darkness" is also very high, people always think it's worse than "Knight glory".

Many people are regretting one after another. Why does Chen Mo have such a high difficulty? Obviously has just positive strength, but live to play to death.

But within a week of the knight's glory launch, the wind gradually reversed.

First of all, the score of "Knight glory" began to decline slowly, from about 8 points in the beginning to 7.5 points.

More and more game reviews have been published. For the knight glory game, many players' judgments tend to be rational. As players play more and more games in this game, they begin to find some problems in this game.

The biggest problem is that the content of the game itself is very boring. No matter the combat system or the whole world view background, although they are very attentive, they always feel less mysterious.

It's a bit like watching a documentary, not a thrilling adventure.

But the biggest problem is not here, but the fun of the game itself.

For many players, they have experienced both Knight glory and soul of darkness. At the beginning of playing "Knight's glory", I felt that it was very cool to chop melons and cut vegetables in this game, and there was no resistance to the promotion of the plot, but after playing for a long time, I quickly encountered a very critical problem, that is, there was no strong challenge in this game.

Because of the problem of the fighting mechanism of the game, the players are wearing heavy armor and holding big swords. When they meet the boss who is the same knight, in fact, they can choose very limited fighting strategies. It is nothing more than to improve their attributes and fight for swords with boss, avoid the attack of boss by walking, and then attack the flaws of boss.

In Knight's glory, in order to improve the difficulty of boss in the middle and later period, Frank adopts the difficulty design of numerical promotion. Many bosses are holding a big shield, and the desire to attack is very low. In addition, the super high blood volume makes the players' boss battle time helplessly lengthen to nearly 20 minutes.

If some players play West fantasy, this time may even be extended again

Of course, this is a helpless move, because the fighting mechanism of "Knight glory" itself is like this. In order to bring some challenges to the players and extend the game time of the players, we can only create difficulty for the players through this way of adding blood.

At the same time, because the characters controlled by players can't roll, the way of fighting is very single. A lot of players who are used to playing "the soul of darkness" feel that mowing is cool at first, but it will be boring soon after they start to play "Knight glory".

Therefore, the score of "Knight glory" began to fall slowly soon, which means that players' expectations for it gradually tend to be rational, while the score of "soul of darkness" has been maintained at nearly 9 points!

Even if some players score low because of abuse, it still doesn't affect the status of the game in the minds of the vast majority of players.

For players, to be able to evaluate a game, the best standard is time.

Some games may seem very fun at first, but once the time is long, weak follow-up play and superficial game content will affect the players' evaluation of the game.

And some other games, although there are all kinds of dissuasion thresholds at the beginning, but players can always find the novelty of the game in constant exploration, so the win and loss of these two games is self-evident.

Although Chen Mo's Speedcom video only lasts for 20 seconds, it has caused a huge stir among the players, which has caused a group of players to explore the internal multiple playing methods of the game.

Players soon found that the connotation of this game is far more profound than you understand!

First of all, in the aspect of combat system, players find that the upper limit of the combat system of this game is very high, most weapons in the game have their place in use, and selecting specific weapons for certain boss will double the result with half the effort.

Moreover, the powerful combat system also displays in the aspect of man to man combat. For real masters, Sadomasochism is no big deal, as long as the time and efforts of most players can sadomasochism. And the real master, is to fight with other players in the arena to show their own technology.

There is a networking system in soul of darkness, and players can join many different forces to conduct PVP (or pppppvp). In short, players can invade other players through props, or act as police to help those who are invaded.Of course, the character of "soul of darkness" itself is actually a single game, because its main fun lies in the exploration of the world, as well as the challenge to checkpoints and monsters.

If the players team up to challenge boss and monsters, the core fun of the game will be seriously damaged.

Just like in Chen Mo's past life, Mengxin has to pass the Customs for a week by his own power before those old hands can send the soul to send the equipment. That's to make Mengxin taste the game in adversity without the experience shrinking due to the help of other people.

Therefore, Chen Mo did not make too many magic changes to the networking function, but simply made the corresponding function according to the previous life, rather than the idea of transforming "soul of darkness" into a large-scale multiplayer online game.

The real fun of PVP in this game is the fight between single player and single player. Many arena enthusiasts find that fighting with other players is much more fun than fighting with monsters under the fighting system of soul of darkness!

At the same time, Chen Mo also slightly changed some matching mechanisms. When players and players fight PVP, the basic attributes of both sides, such as total attribute points and weapon enhancement level, will be automatically flattened to the same level by the system to ensure the fairness of the game.

In Chen Mo's previous life, "the soul of darkness" has a kind of existence called "high wall salary king". That is to say, some veteran players improve their combat effectiveness through special means, and then go to the high wall of losrik to invade the novice players who have just played the game for a short time, so as to kill the novice for fun.

Because these old players' attributes are comparable to boss, they are nicknamed "high wall salary king" by players.

Although this was allowed by the game mechanism in the previous life, in Chen Mo's view, it obviously deviated from the original intention of the designer.

Chen Mo hopes to provide an equal competitive environment for all players who love black soul, so he made this change, and everyone talks by technology.