On September 1, the soul of darkness officially went on sale!

The national service version and other language versions are sold at the same time. There are two built-in voice in Chinese and English in the game.

Whether at home or abroad, the number of downloads of soul of darkness has been increasing.

Because strictly speaking, the soul of darkness is the first game that uses artificial intelligence to build a physical engine. "Knight glory" released information early, but because the R & D progress is slower, it will be more than a week later to go online.

This makes "the soul of darkness" the first game in the world to use the artificial intelligence physical engine to create. Scorpion Baba is the only one.

In foreign countries, thunder entertainment also has a great reputation. Many foreign players regard it as a big factory of West fantasy. They all hope that this game can continue the success of such games as Warcraft, Diablo and hero League.

It can be said that there are players all over the world with high expectations to enter the soul of darkness.

But soon they encountered the same problem of experience store players, that is, they doubted the difficulty of the game at the first time!

These people can be said to have died in the game. They were extremely cruel and inhuman. Even on the first day, many people were stuck on the way to the fire spreading sacrificial site, and were tortured by Mr. Guda and unable to take care of themselves.

And in VR mode, this kind of fight is even more exciting. Fortunately, Chen Mo's standard for "soul of darkness" is based on the horror game, which will test the players' blood pressure, heart rate and other indicators, or there may be big news.

Foreign players are OK, because most of the players in Europe and the United States like Western Fantasy are hardcore players. After accepting the difficulty, they have a good time playing, but feel very interesting.

Moreover, they haven't been fooled by Chen Mo, and they don't expect to play the game with "mowing game".

But when did domestic players suffer? On the first day of the game's release, the official forum of "soul of darkness" exploded instantly!

"What's the situation? Is this game too difficult? My first boss has died four or five times, and I feel like I can't beat him completely? "

"Don't talk about boss, how do I feel that I have to work very hard to fight small monsters? Where is the setting interface for adjusting the difficulty of the game?"

"Say good mowing game, you cheaters!"

"After a long time, it turns out that I am the grass, and the monster is cutting me! It's amazing! "

The forum was full of complaints, and Chen Mo watched a large number of complaints worth entering, and his heart was just happy.

The rest of the project expressed deep concern about this situation.

Qian Kun thought that the difficulty of the game was too high from the beginning. Now seeing the feedback from the players, he felt that he was right.

Others, including Su Jinyu and Zheng Hongxi, all felt pain because most of them tried the game after it was made.

The conclusion is also surprisingly consistent. It's abnormal! Can't play!

If even the producers feel very painful to fight, let alone the players

There is a hidden rule in the game design industry, that is, if the designers think that the difficulty of the game is just good, they should at least prepare the players with another two grades of difficulty to choose from.

But here in chenmo, it's obviously not true

Several people found Chen Mo in private: "shopkeeper, don't you really need to lower the difficulty? At least give players the choice of difficulty

Chen Mo shook his head: "no, the difficulty is just right now. If you lower the difficulty, you will lose the essence of this game. Players spend so much money to buy the game, through reducing the difficulty of disguised castration game content, am I still human? "

Everyone was shocked. The store manager, what you found in your conscience is not a place, is it?

It is obvious that Chen Mo has started the one-way street mode. No matter how many players protest against the difficulty of the game, he is indifferent and ignores it.

Inevitably, the discussion about the game on the forum is more and more intense. Those players who are dissuaded by Guda and Xiaoguai are posting about the game, but there are also many players who spontaneously refute it.

This point can be clearly seen from the game score of soul of darkness. Although there are many bad reviews, the score of this game has been maintained at more than 8.5 points, which can be said to be a very high score.

There are also many players who have hit the back and spontaneously write game reviews to educate new people who have just entered the pit.

"As the first player to enter the pit," the soul of darkness ", give some suggestions to the new comers

"A lot of people said that the game was difficult, and I thought so at the beginning, but after defeating Gouda, my view changed."

"Is this game difficult? It's really hard. Boss chop you just chop three or four knives and take them away directly, but the feature of the game is that you need to pay attention to technology. After playing for four days, I can take them away almost unharmed if I open a new number to fight Guda now. ""What's more, it's only after Guda's trial that the game really starts. In the high wall of losrik, you will encounter more threatening enemies and even very malicious level design. I was also very desperate when I first came to the high wall of losrik. It was like a real adventure, because you never know what is waiting for you in front of you, and you never know where you will die because of a moment's neglect. "

"But after passing the high wall of losrik, my view of the game has changed again. Because recalling every battle before, I can even remember how many monsters will be refreshed in every corner. How about the skills of every stage of boss? I will remember what treasures are hidden in every place. "

"And that's exactly what I've never had in other games. In those games, I don't even remember what's in the map or what terrain it is after I have even cleared a map. Anyway, I just walked out. "

"But in soul of darkness, it's just a small scene like the high wall of losrik, which makes me spend a lot of energy and time. I can remember the location of every little monster and the danger of every place. This is an experience that no other game has ever experienced. "

"And with the deepening of the game content, I found that there are many different types of NPCs in the game, and in addition to the main mission of defeating the firewood king, there are also many branch tasks."

"Even the props in the game contain a lot of stories, which I don't know very well. I hope you can experience it by yourself."

"The main purpose of this post is to tell you that in my opinion," soul of darkness "is a very attentive game. Its level design, combat system and boss battle design, each of which can be called the industry benchmark, and even no game in the world is similar to it."

"This is a pure man's game. I hope you can taste it patiently and carefully. In my four-day game time at least, those seemingly invincible enemies in the early stage of the game are not difficult at all. After defeating them, you will get a sense of achievement, which I hope you can all realize!"